Lukoi Banacek, on 26 April 2017 - 12:34 PM, said:
Even tho, this is an opinion, it's really not based on any facts.
The re-scaling hurt light mechs. Significantly, you can glean directly from the far lower % of people playing lights in the queue (you can see this via hovertip before launching match) than there used to be, and the narrowing of lights played in competitive play to an even more stringent degree than the other three weight classes. Being physically larger hurts lights. Was it fair? I don't know. That's a different discussion, but saying or implying that they didn't suffer from the rescale is nonsense. They very clearly did. What's debatable, is whether or not it was warranted.
Honestly, the only lights who really got "hurt" by it were the Wolfhound, Firestarter, Panther, Jenner, and Jenner IIC. the Locust which was already miniscule got smaller, and they finally got around to making the Uller and Puma a bit more svelte, though not really enough. the one mech that I personally felt needed it the most, the Hankyu, didn't change hardly at all.
They took all the I.S. 35 tonners, and made them "X-bawks-hueg". it's pretty bad when I can see over the top of my friends mech when he's in a Catapult, and I'm in a wolfhound.
P.S.: the Grasshopper was the REAL victim in this exchange though. Poor skellington got made fatter AND taller, and it was already the tallest mech in the game to begin with. The Black Knight suffered similarly, though to a lesser degree.