Don't think my comment came out the right way sorry. The condensing of the weapons tree was an effort to make mixed builds less expensive and allow them to a decent little bonus before dabbling or investing heavily into specific areas.
From the looks of it, without picking up any weapon specific nodes, you can pick up 15 generic nodes that work for most weapons (Velocity is the odd one).
Strictly sticking to lasers there's 25 nodes.
Missiles is a big tree and you can get 33 nodes without crossing weapon types.
Ballistics offers the choices, 22 nodes including the increased magazine 1 and 2 before investing in a particular class of ballistic where there are and additional 5 nodes for each (Gauss, UAC, LBx)
In so far as matching these different weapon groups that's a pretty good allocation of points and give or take a few, 25 nodes is about the base line for a weapon type.
20 if you want to be a bit more frugal.
It seems that the separation of some of those nodes is done to give those weapons a bonus in those aspects while not restricting our selection.
For just the laser nodes only you get:
Laser Duration 10
Range 5
Heat 5
Cooldown 5
Missiles
Crit 5
Range 6
Velocity 5
Spread 5
Heat 5
Cooldown 5
plus 2 levels in the increased ammo
Ballistics:
Cooldown 5
Heat 3
Range 7
Velocity 5
plus 2 levels in the increased ammo
Then the specific nodes.
I can see why it was done this way and it does make the web layout a bit more interesting in my mind.
Some of the other trees, yep, you can pick up a few additional enhancements along the way to get that level 5 radar deprivation or what not. It's interesting to go through the web layout and pick the nodes. Seeing the additional bonuses at the end seems like just that, a bonus.
Edited by 50 50, 26 April 2017 - 05:10 AM.