1. 'Add SP' button should be larger and more prominent (around the same size as the 'Apply Changes' button). It is a required action before applying changes and deserves the same user attention and screen real estate as the apply changes button.
2. Move the view ledger button to a place where it isn't associated with a specific mech (because it isn't). Moving it to one of the buttons in the 'Home' screen makes more sense than putting it in the skill UI (because it's a global one-time thing and not associated with a particular mech).
3. Organize the quirks list so it's possible to see the full list of quirks with minimum scrolling. The biggest offender that needlessly adds to the length of the quirks list are the weapon specific ammo quirks (UAC XX ammo capacity +x). Better just to group these under a single entry (e.g. 'Magazine Capacity Increase') and just have a hover pop-up or a drop down list on that entry to show the details.
4. Allow us to click on a non-adjacent node and let the UI automatically pick the shortest path that would allow us to get that node. The user can then tweak the path afterwards (using the existing UI node deletion logic) if it doesn't suit him. Saves on clicks.
Edited by fat4eyes, 26 April 2017 - 01:40 AM.