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Poor Handling Of Duplicates


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#1 Quicksilver Aberration

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Posted 26 April 2017 - 09:54 AM

One issue that is clearly apparent after going through messing with this system last night for a little bit, is duplicate variants (ones that are purchased after this goes live, since those before this go live get 91 skill points for your mastery).

Pros:
  • They can be configured differently with more customization than modules offered.
Cons:
  • They require you to unlock EVERYTHING all over again.
That con, is huge. Before, I just needed modules for that duplicate and honestly that was costly enough that it made people hesitate on buying duplicates (I know I did). This skill tree change only exacerbates it, actively incentivizing me to NOT buy a duplicate and just respec and rebuild.

Seriously, once a node is unlocked for that mech model (HBK-4SP or TBR-Prime as an example), it should be unlocked across all instances of that model (so if I have 5 HBK-IIC-A's, I should have all the same unlocked across all of them without buying that SP 5 times).

Edited by Quicksilver Kalasa, 26 April 2017 - 09:55 AM.


#2 Shadowspawn42

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Posted 26 April 2017 - 02:29 PM

I was very surprised this wasnt the case already.





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