So after playing with the skill tree a fair bit today. I have found one super annoying issue....on all the skill sets I built up on my mechs it tells me there are skill nodes picked that are unusable with the loadout on the mech...which would be fine to tell me that...IF they would say which damn ones they are!! Either give an explanation of the ones that need to be addressed, OR, fix the damn tree labeling and structure so you know which are acceptable for your loadout....how hard is that to do PGI??


Unusable Nodes For Current Loadout Error Msg Not Explained At All.
Started by FrontlineAssembly, Apr 26 2017 01:11 AM
2 replies to this topic
#1
Posted 26 April 2017 - 01:11 AM
#2
Posted 26 April 2017 - 01:16 AM
The best part: If you don't have consumables equipped, the message shows up if you pick anything in the Auxiallary tab.
We don't have consumables equipped, because they've been taken off and refunded. Queue major pubbie panic upon seeing that message. It should display why that stuff does not apply.
We don't have consumables equipped, because they've been taken off and refunded. Queue major pubbie panic upon seeing that message. It should display why that stuff does not apply.
- No applicable consumables equipped.
- No applicable hardpoint existing on this mech.
- No applicable weapon is mounted on this mech.
#3
Posted 26 April 2017 - 09:48 AM
I had put consumables back on after the skill nodes were picked. Still get the error/warning msg. So that is not the only issue.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users