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Skill Tree, With Unstructured Branches = Bad; Mixup With Variant Quirks = Extra Bad


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#1 suit1337

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Posted 26 April 2017 - 12:21 PM

As stated multiple Times already, the entangled tree is odd - in addition, the quirks system on the mech variant has to be removed too - some mechs are force to stupid limitations, which will get even worse with this System:

For example with the RVN Huginn you are pretty much "forced" to use SRM-4 - you can' use streaks, you cant use SRM-6 or LRMs since you would waste the 5 % cooldown bonus

after all, if you "waste "all your skillpoints in the weapons tree, you still can't get 12 of the heat/cooldown/range specific quirks (roughly 40 % of those) without going through useless energy or balistics skills

same goes for the mobility tree - you need to go through multiple arm related stuff, even if you mech is basically just a stump who Mounts anything to the torso and does not need any arms at all

so you are basically worse off than before, even you you put a lot of thinking into your skill distribution

another example is the dragon fang - you'll get AC/10 cooldown with your stock quicks, if you want to take Advantage of that, you are forced to stupid considerations with your skill tree

if you take the dragon flame for comparsion the Basic quirks are "fine" - though you'll get no Bonus for any weapons at all.

finally, if you respeced your mech with the new skill system (which takes quite a while to get it right, to make sure that you are not worse off than before) you see all those Infos unter "Enhancements" and you'll have no clue which come from the variant and which come from your manual set skills.

this is plain horror





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