Rampage, on 27 April 2017 - 08:40 AM, said:
PGI is trying to control min/maxing where every single Mech takes the same "best" skills and every meta Mech is a carbon copy of each other.
There are two ways to do that. The first is to drastically limit the amount of Skill Points that you can use so that there is no way that you can take all the "best" skills and must make choices of which one you will take at the expense of something else that you really want.
The second way, and the way PGI has chosen, is to give you lots of skill points but raise the cost of using those points by spreading the "best" skills out and separating them with skills of lesser value that you must work through to get the maximum benefit of wanted "best" skill. There is actual benefit to the system that PGI chose because the majority of those "useless" skills do provide performance benefits when they are activated in the process of getting to the "best" skills. The only time this is not the case is when you really, really want to max out something like weapon cooldown and have to choose a node for a weapon that you do not have equipped to get to additional cooldown nodes. You are not "forced" to do that. You choose to do that to pursue the min/maxing and therefore pay additional SPs to get that extra benefit.
Min/maxing has led to power creep over the years. I understand and support PGI's efforts to control it. I do wish there were less SP awarded and less nodes to choose from. However, I also enjoy the added performance that those "useless" nodes give to my Mechs. I may not have specifically wanted increased sensor range and target info gathering when I was trying to get my Seismic Sensor or Radar Deprivation but it is nice in game to be able to see the enemy and his load-out from further away. It is also nice not to come to a almost complete stop when climbing a grade on Canyon when I have a couple of "useless" Hill Climb nodes that got in the way of me getting Cool Run.
I have currently leveled up and used 7 Mechs in the PTS. Each and every one of them is slightly different. Even in the case of using two Mechs that are the same chassis and variant, the skill tree nodes that I selected to optimize for the performance that I wanted are different in more than just the Weapon Tree. In the old system, they would be carbon copies of each other with the exception of of the Weapon Modules that were equipped. I find that this new system adds some diversity to the builds.
Is it perfect? No, but I can see what they are doing here and I find this to be a workable if not refined way of achieving their goals of limiting min/maxing and providing an improved level of optimization for the Mechs.
In effect PGI has limited the number of skills, it just doesn't seem like it because they went with 91. Then they took those limited skills and plugged them into a web system. They used both methods and this is why people are upset because it throttles customization twice instead of just once.
Given we have limited skills then we don't really need a web system to ensure we have to make choices on how to spend those skills. They just need a linear system with the costs balanced so that we have to make choices. See my post a few above yours about radar dep and how it's the perfect example of this cost balance.
With a web system it will take a lot of effort to keep balanced. A linear system is easy to balance as we go along.
Honestly, there is no logical reason to use the web system because the linear system can accomplish all of the same goals, be organized in a much easier to understand method, is less daunting to new players, is easier to click across, easier to balance, easier to add/subtract new nodes in the future, and is more flexible overall to changes in meta.
The web system offers the players nothing other than change for change sake, the linear tree design offers everything the devs are trying to accomplish in a system the players like.
I just can't figure out why they insist on using the web other than someone high up at PGI thought of it first and now refuse to acknowledge it's inferior.