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Skill Tree Is The New Info Wars


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#21 DovisKhan

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Posted 27 April 2017 - 03:59 AM

View PostI_AM_ZUUL, on 27 April 2017 - 01:03 AM, said:


EBJ are already "poking" and to compare a Bushwacker to and Ebon Jag and in a positive light considering that the Ebon Jag is going to be carrying double the firepower of the Bushwacker which makes that "tankiness" almost irrelevant. As long as pixel perfect convergence is a thing than a mechs "tankiness" can NEVER be used as a benefit since it is overwhelmed by focused firepower.


In terms of dps BSW can pretty much match whatever brawling loadout an EBJ can bring, multiple AC2 and SRM2 amount to a shitton of dps all in all, they're very comparable mechs

And that's a 10 ton lighter mech


A Roughneck which is the same tonnage would absolutely decimate an EBJ

#22 Alexander of Macedon

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Posted 27 April 2017 - 04:03 AM

No surprise that all the people saying "lol skill tree looks fine push it to live" are clan players.

#23 ScrapIron Prime

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Posted 27 April 2017 - 05:39 AM

I'm looking forward the the end of modules just because they never fit the lore. Pilot sits down, plugs in dongle, and his weapons fire faster and farther? No. Pilot has exceptional familiarity with his machine which has received custom tweaks over the years? Yes.

The only thing that worries me is the cumbersome nature of setting up the tree for each mech.

#24 Mystere

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Posted 27 April 2017 - 08:22 AM

View PostKotzi, on 27 April 2017 - 12:33 AM, said:

Ye, dont like this RPG route. Its a shooter, take the mech designed for the task. This "leveling up" **** is no battletech influenced game anymore, well for me at least. Work with what is given. I am no lorewhore but if its labelled Mechwarrior or Battletech we should stay on topic. Customizing like in Battletech or Mechwarrior intended, loving it, but this is just awful.


And which is why I say let us just junk the concept of a skill tree altogether.

#25 Khobai

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Posted 27 April 2017 - 08:31 AM

we were promised unique skill trees for each variant of a mech

thats what we should get

each variant getting their own unique skill tree would allow PGI to fine tune the powerlevel of every single mech in the game which is exactly what we need.

although omnimechs would just need one skill tree for every variant in addition to the set bonuses for using all omnipods belonging to the same variant. so the advantage of omnimechs would be having a more versatile but less specialized skill tree.

having all mechs share the same skill tree doesnt work because theres too many variables not getting accounted for.

Edited by Khobai, 27 April 2017 - 08:39 AM.


#26 El Bandito

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Posted 28 April 2017 - 08:54 PM

View PostDovisKhan, on 27 April 2017 - 04:11 AM, said:

no surprise that ever bitching and halting progress is the IS side, are you naturally like that or are you role playing a stubborn traditionalist who could not recognize change for the better even if it was hitting you with an Atlas fist to the face


Says the green doves, who are staunch traditionalists.

View PostDovisKhan, on 27 April 2017 - 04:11 AM, said:

If you didn't realize IS benefits much more from this than Clans, since quirks get multiplied by skills as well, so a 65 ton Roughneck has similar hitpoint value as a Supernova (90 ton Clan assault)


IS offense quirks are heavily nerfed. IS did not come out ahead with this change.

#27 Baba_Yaga

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Posted 28 April 2017 - 08:58 PM

View PostEl Bandito, on 26 April 2017 - 08:13 PM, said:

Nah. Current skill tree is far more of an abomination, and I am glad it is getting replaced.


Wrong!the skill tree pgi is trying to push is an abomination!

Edited by Hamerclone, 28 April 2017 - 08:58 PM.


#28 El Bandito

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Posted 28 April 2017 - 09:00 PM

View PostHamerclone, on 28 April 2017 - 08:58 PM, said:

Wrong!the skill tree pgi is trying to push is an abomination!


View PostEl Bandito, on 26 April 2017 - 08:13 PM, said:

Nah. Current skill tree is far more of an abomination, and I am glad it is getting replaced.

View PostEl Bandito, on 28 April 2017 - 06:15 PM, said:

Meh, I still prefer the new tree to that of the current one we have. Before people forget, current skill tree is also plagued with skills with miniscule % increase, and filler skill that does absolutely nothing (Pin Point), or does next to nothing (Arm turn rate). At least with the new skill tree, depending on the mech type, I can have more variety while leveling them up.

Edited by El Bandito, 28 April 2017 - 09:02 PM.


#29 Pixel Hunter

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Posted 28 April 2017 - 09:03 PM

View PostDovisKhan, on 27 April 2017 - 04:11 AM, said:


no surprise that ever bitching and halting progress is the IS side, are you naturally like that or are you role playing a stubborn traditionalist who could not recognize change for the better even if it was hitting you with an Atlas fist to the face


If you didn't realize IS benefits much more from this than Clans, since quirks get multiplied by skills as well, so a 65 ton Roughneck has similar hitpoint value as a Supernova (90 ton Clan assault)


so where is it written that skills get multiplied? because all I see on that "official final" .PDF is a lot of quirks getting removed or halved on many many IS mechs

seems like clam bias to me

#30 I_AM_ZUUL

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Posted 28 April 2017 - 09:56 PM

View PostDovisKhan, on 27 April 2017 - 04:11 AM, said:


no surprise that ever bitching and halting progress is the IS side, are you naturally like that or are you role playing a stubborn traditionalist who could not recognize change for the better even if it was hitting you with an Atlas fist to the face


If you didn't realize IS benefits much more from this than Clans, since quirks get multiplied by skills as well, so a 65 ton Roughneck has similar hitpoint value as a Supernova (90 ton Clan assault)


Not surprising the things that make the Meta Clan mechs which are already the best mechs in the game even better in comparison is cheerleaded for by a Clam whiner... and one who is not even smart enough to just be quiet and enjoy how broken the balance of the game is, but has to say flat out idiotic things. Sad... guess that is what happens when they make people in trashcans

#31 Paigan

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Posted 28 April 2017 - 11:27 PM

View PostI_AM_ZUUL, on 26 April 2017 - 11:24 PM, said:


EXCEPT... KDK-3/MAD-IIC/TMB/HBK-IIC/NTG are all MORE powerful then before in comparison!!! So your entire premise is absolutely as wrong as it can possibly be, the Skill Maze makes the Power Creep WORSE!!!!!! If it at all addressed the fundamental problems with Balance in the game I would support even a flawed version of it, but it does the exact opposite of that. Energy Draw would have been less harmful to the game than the utter dumpster fire the Skill Maze will accomplish

Have to ... agree ... with ZUUL ... cannot ... withstand ... proper argumentation... aaahhhh!!!

I play MADIIC almost excusively since it came out and even I say it's OP.
Every time I look at a new skill tree iteration, I am like "Yup, that'll make the MADIIC a LOT better."
And then I see that IS Mechs even get their quirks removed Posted Image.

Imho, they either have to keep quirks, maybe even make more of them (positive AND negative quirks to get more differentiation and "character" into the Mechs, e.g. the MADIIC should actually have to PAY for all its advantages with some negative quirks) OR they would have to make an individual skill tree layout for EVERY Mech (variant!).

Without either of these two, the Mechs that are already pretty good without quirks will just get a huge buff with the skill tree.

IDK, everyone with at least mediocre experience in MWO should see that in a matter of hours when contemplating the skill tree thing.

#32 Mazzyplz

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Posted 29 April 2017 - 12:07 AM

somebody say info wars?!



#33 I_AM_ZUUL

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Posted 29 April 2017 - 12:07 AM

View PostPaigan, on 28 April 2017 - 11:27 PM, said:

Have to ... agree ... with ZUUL ... cannot ... withstand ... proper argumentation... aaahhhh!!!


Some stuff is just painful to admit... but I am proud of you

#34 Jikil

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Posted 29 April 2017 - 12:15 AM

Hey look its another "I hate this new thing pgi is trying to do thread"

Seriously at this rate the only thing they can add is new mechs since everything else leads to floods of tears.

I can't wait for all the people who cry over new tech, I know its going to happen and surely there will be people saying we shouldn't add it because it makes clans OP or IS OP or whatever.

I'm tired of swapping out modules and having to buy 3 of a mech to master it, can we at least agree those things need to go?

#35 I_AM_ZUUL

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Posted 29 April 2017 - 12:19 AM

View PostJikil, on 29 April 2017 - 12:15 AM, said:

Hey look its another "I hate this new thing pgi is trying to do thread"

Seriously at this rate the only thing they can add is new mechs since everything else leads to floods of tears.

I can't wait for all the people who cry over new tech, I know its going to happen and surely there will be people saying we shouldn't add it because it makes clans OP or IS OP or whatever.

I'm tired of swapping out modules and having to buy 3 of a mech to master it, can we at least agree those things need to go?


WRONG!!!!!!!!!!!!!! Maps... all they are capable of clearly is making Mech models and Maps. They never stop making Mech models, so they need to focus on Maps.... everything else they do is a dumpster fire of abject failure. I want them to be successful and as such I want them to stop what they are demonstratively incapable of doing and focus on what they can do.

#36 Shifty McSwift

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Posted 29 April 2017 - 12:29 AM

Don't mind zuul. He seems to have some issues.

View PostI_AM_ZUUL, on 29 April 2017 - 12:19 AM, said:


I want them to be successful


What a joke, people you apparently "want to be successful" are treated like a tick you pulled out of your asscheek. Be honest, you just want what you consider to be good and everything else is subject to your hissy-fits and toxic rage.

You should work on an online mechwarrior of your own considering how easy it is right?

#37 I_AM_ZUUL

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Posted 29 April 2017 - 12:43 AM

View PostShifty McSwift, on 29 April 2017 - 12:29 AM, said:

Don't mind zuul. He seems to have some issues.



What a joke, people you apparently "want to be successful" are treated like a tick you pulled out of your asscheek. Be honest, you just want what you consider to be good and everything else is subject to your hissy-fits and toxic rage.

You should work on an online mechwarrior of your own considering how easy it is right?


No... I want PGI to stop making terrible things that everyone with the slightest bit of cognitive thinking hates because they are abject failures at the stated intent. InfoWars (which actually was not that bad but it was HORRIFICALLY implemented & explained, that could actually be worth looking at again), Energy Draw, Escort, Incursion (which is so bad people get angry when it gets picked because Escort was the other option), 3 failed versions of the Skill Maze.... but NO new maps. I am fine with the game being what it is since it is clearly not capable of getting better because they have a severely skewed view on Game Balance that prevents them from ever fixing the issues properly... so JUST STOP TRYING!!!!!!! It gets worse every time they try... just let us play Skirmish on new maps. Literally no one would be mad at 4 new Maps a Year... hell I will not give them money anymore because this Skill Maze atrocity but I would give them money if it went into a New Map Fund even now.





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