I_AM_ZUUL, on 26 April 2017 - 11:24 PM, said:
EXCEPT... KDK-3/MAD-IIC/TMB/HBK-IIC/NTG are all MORE powerful then before in comparison!!! So your entire premise is absolutely as wrong as it can possibly be, the Skill Maze makes the Power Creep WORSE!!!!!! If it at all addressed the fundamental problems with Balance in the game I would support even a flawed version of it, but it does the exact opposite of that. Energy Draw would have been less harmful to the game than the utter dumpster fire the Skill Maze will accomplish
Have to ... agree ... with ZUUL ... cannot ... withstand ... proper argumentation... aaahhhh!!!
I play MADIIC almost excusively since it came out and even I say it's OP.
Every time I look at a new skill tree iteration, I am like "Yup, that'll make the MADIIC a LOT better."
And then I see that IS Mechs even get their quirks removed

.
Imho, they either have to keep quirks, maybe even make more of them (positive AND negative quirks to get more differentiation and "character" into the Mechs, e.g. the MADIIC should actually have to PAY for all its advantages with some negative quirks) OR they would have to make an individual skill tree layout for EVERY Mech (variant!).
Without either of these two, the Mechs that are already pretty good without quirks will just get a huge buff with the skill tree.
IDK, everyone with at least mediocre experience in MWO should see that in a matter of hours when contemplating the skill tree thing.