These are giant hydraulic rams and myomer bundles that give your mech 1 jump movement point for every 5% of total mech tonnage sacrificed to the module.
1 jump movement point is about equivalent to 30 meters of sudden mostly horizontal movement (with some upward movement; it's a ballistic curve).
Upsides:
- Only ever uses 2 total crit slots per leg.
- No heat
- Works underwater
- Sudden burst movement in direction preferred
- Can also soften landing impacts.
- Sproing!
Downsides:
- 5% tonnage used per 30 meters of jump juice wanted
- Cannot anchor turn nor alter your flight path after the jump occurs until you land.
- Cannot be used at the same time as normal jump jets, though nothing prevents you from equipping both systems.
- Stops functioning if you take too much damage in a single leg and is weak to critical hits.
http://www.sarna.net...al_Jump_Booster
Edited by Tibbnak, 26 April 2017 - 07:59 PM.