vandalhooch, on 26 April 2017 - 10:22 PM, said:
Agree with most of your post, except this part.
With all the bar sliders to transfer this XP, that XP and so on, it feels very sloppy/messy. I've had a bit of a play around and it feels quite convoluted to me.
Particularly if you do what I do, and spent a bit of time in the mechlab trying various load outs and then add in Comp vs QP vs FP builds etc, even further tinkering. I can see myself doing a hell of a lot of constant "reskilling". This is going to becoming tiring.
I can swap a mech load out in max 90 seconds and it's done. With the new system not only do I have to rebuild but I've not gotta go and dig the skill tree to find the most appropriate options for what I want to do.
Mechlab life is about to get longer IMO. Not a good thing, people should be out playing the game. I can already see outta my 105 mechs, I'll probably only spend the time skilling a few variants I use regularly, particularly the IS side, because lots of mechs under S/T (based on the PTS) are about to become really under performing and no longer viable. Hardpoint location online it is about to become.