Karl Streiger, on 27 April 2017 - 04:37 AM, said:
You are correct about the turning - and of course turning is dependend on speed and mass.
But on the other hand - mechs should be able
to side strafe,
turn 180° on a dime in no time when standing still,
crouch,
climb over obstacles lower than their knee....
press flat against a cover
Just because we can't get all kinds stuff doesn't mean we shouldn't add anything.
A relation between turning and speed etc is already a well explored area in gaming featuring vehicles, PGI could just take some of the tried and tested things that other vehicle games have and add it to the driving experience in MWO.
I think just feeling that effect of your speed and other physics would make driving mechs so much more fun.
Edited by Sjorpha, 27 April 2017 - 04:45 AM.