ScrapIron Prime, on 27 April 2017 - 12:25 PM, said:
Thats the big takeaway here. Clan mechs had only the old skill tree for boosts while IS mechs had that plus quirks. Now the IS quirks are largely gone.
That is NOT the point. The point is that mechs that had fewer/no quirks ON BOTH SIDES, CLAN AND IS, because their geometry, hardpoint number/location, and weight didn't justify having quirks in the first place are now going to be more powerful while retaining the same geometry, hardpoint number/location, and weight.
I know people like to go on about how Clan and IS are unbalanced, but I think the game is currently more balanced, partricularly on the IS side when you take into account the weight for CW. I am not trying to start a clan vs. IS flame war.
I am pointing out that the mechs that didn't have quirks (THERE ARE THOSE ON THE IS SIDE TOO LIKE THE STALKERS) will now have an advantage that no one asked for.
I have no problems with this. I have 140ish mechs that I can pick from and I basically play min/maxed meta builds and laugh at those people that bring lurms or lore builds. However, the skill tree now adds another layer of optimization for me, that people who are new, play sub-optiomal builds, or are just plain bad at aiming will not get the same benefit from.
VanillaG, on 27 April 2017 - 12:29 PM, said:
No, you are applying the wrong metric to it. Duration increases the precision of the weapon allowing you to keep weapon on a single component better and has little to do with decreasing the amount of damage you can mitigate. Mobility is the skill that helps you mitigate damage by either making torso twisting better or increasing your ability to poke with accel and decel quirks.
I think you don't understand that while duration does help with the precision of the weapon it also means that I can start turning away and twist/backing off into cover a lot sooner too.
Edited by Telemachus Rheade, 27 April 2017 - 12:40 PM.