It's OK to make absolute bonus values less than before when it's due to removal of modules and fast fire, because this is a symmetric nerf that applies to any and all mechs.
What makes this nerf garbage is what happens to RELATIVE balance, because mechs that used to have bonuses that only were possible due to quirks are now relatively worse compared to other mechs. Ballistic velocity used to only be a thing with quirks. Now my King Crab 000B is nerfed to 10%, down from 30%. Before, it had 30% advantage over clan assaults for velocity. Now, even at max investment, it has only a 10% advantage. And, those mechs didn't used to have ANY bonus, so they can now be strictly better, both in absolute and relative balance terms.
Crap mechs get relatively crappier because skill tree bonuses apply evenly for mechs of all tiers, while good mechs get even better because they did not used to have any quirks. By stripping the asymmetrical bonuses out of the game PGI is making the game less balanced and less fun because the relative bonus difference between different mechs will narrow and the relative balance difference will widen.
I don't know how they justify nerfing quirks when the whole purpose of them was to create asymmetric bonus adjustments for underperforming mechs. By making all bonuses symmetric you give me very little reason to drive anything other than a timber with max structure bonus and srm cooldown. This needs to be fixed.
Edited by Calbearpig, 25 April 2017 - 03:13 PM.