I thought the new Skill Tree system was supposed to allow a greater level of player/Mech advancement? In truth the new system blocks many things I do now and I am already done leveling most mechs in the new system.
If you are capping at 91 it pretty much guarantees 3 or 4 of the Skill Trees will never be used. I don't think you want that. You might want smaller Skill Trees and more of them, or ones that have specific branches per weapon or ability.
I don't think the current system on test advances MWO. It would if it had no cap on active nodes or a much higher one, but the current one with 91 is actually less modifiable than what we are currently using. If it is only 91 the choices have to be much less confounding in their prerequisites.
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So My Mechs Are Unable To Do Many Things With Only 91 Active Nodes?
Started by Lightfoot, Apr 27 2017 01:36 PM
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