In PTS2, there is only one slot open by default.
Dumping a lot of SP into consumables (or rather, the Miscellaneous tree) will reward you with 5 slots and the possibility to double up 2 of those consumables.
Example: 5 consumables for a total spend of 16 nodes.
http://i.imgur.com/pGcf5rF.jpg
http://i.imgur.com/kNAJ62Zl.jpg
*Edit: You can drop 2 of those to make it 14 nodes to get the extra slots, but you get the point. (UAV Range 2 and Enhanced Spotting)*
If a player thinks that the old system of just 2 slots is good enough for them, with UAV and a Coolshot, then the spend is 6 nodes.
http://i.imgur.com/iESjCnFl.jpg
Edit: this is wrong. 1 Node spend to revert to current 2x slots for consumables. 6 will OPEN 2 more slots (optimum use if you wish to utilise bonuses or use 2 of the same consumable).
2am mixup on my part.
If we consider that only Coolshot is of direct benefit to the player (I ignore exceptions like UAV for streakboats in Scout mode for neutralising opposing ECM mechs), then a player can get maximum benefit for only 6 nodes and come away with 2x Coolshot 18
With the 91 node limit, there is currently absolutely *no* incentive for a player to do otherwise.
You would be stupid to not use those 10 nodes elsewhere, especially on a light who were really the only mechs where an UAV was almost obligatory.
What previously cost only CB for a player to add benefit to their team, now requires sacrificing skill nodes elsewhere which would be much better use of the limited resource.
If we consider the number of people currently running in QP with no consumables at all, this will only worsen, to the detriment of team play.
It will require *massive* incentive (CB/XP) for a player to want to sacrifice any nodes and place them into Auxillary/Miscellaneous in order to carry extra UAVs or increase their Narc duration for the benefit of their team.
If you consider LRMs a useful weapon, consider this a warning. You will see significantly less UAVs in this game should it proceed with the current PTS.
Edited by WillyPete, 27 April 2017 - 05:44 PM.





















