ForceUser, on 27 April 2017 - 08:09 PM, said:
IS single shell UAC10s/20s and RACs. I'm kinda seeing the bogeyman.
As much as I feel that the large UACs should retain single shells because the 20 will be gimmicky in pairs and the 10 would just be a UAC/5 with a little bit better DPS and worse weight, slots, and range, I doubt they will be. RACs can potentially mitigate the fact that IS can't boat UACs like the Clans can, we'll see. That said, I meant the current ballistics options on the IS side aren't exactly shining brightly. The UAC is alright, the rest are underwhelming in the brackets they are designated for.
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The AC5 and UAC5s are still going to be as good as ever on the right chassis
The UAC/5 is good, the AC/5 is not. Single-shot buys you nothing when you can only bring two and then are hard-pressed to bring anything else to supplement them because everything with complementary range weighs nearly as much. A pair of 5s and a pair of PPCs is the IS analogue to Clan Gauss+PPC, but it's inferior on every front save the snap-shot capability which, IMHO, isn't enough to offset the necessary isXL or lack of range. Light and Heavy PPCs will, together, replace the AC/5 in just about every capacity.
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. On mechs where you can't mount 3 or 4 of them, a RAC or two could easily outperform them depending on how they are implemented. There is some really strong tech being implemented, some of it a straight up buff like a near global 25% decreased engine weight and much closer weapon parity.
Pending ghost heat and other implementation specifics. RACs are also dramatically shorter ranged than cUAC/5 and cUAC/2. meaning they won't be trading each other.
Much closer weapon parity is probably true, but a few weapons are inflection points that will dictate everything else. Like, the Medium Laser and ER Medium Laser. Because of their weight and slot efficiency, they are bread and butter weapons. But, the MedLas runs too hot for its brawl range right now and, if it doesn't come down, the ER MedLas will run too hot for its mid-range to combine with Larges and have a competitive heat profile with the Clan vomit given the number of heatsinks. They still have isML ghost heat set to 6x instead of 8x despite the cMPL and cERML being able to rip out 48 and 42 damage at the same threshold, which is another thing they need to change. Another inflection point is the Heavy PPC; If it doesn't do 15 PPFLD, then the IS will continue to lack anything that can answer a KDK-3 volley and even then they won't have the splash or range boons.
That's the kind of thing PGI has to watch out for and I'm not confident that they will.
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Most people would (begrudgingly) admit that the balance has been pretty ok recently.
At risk of sounding like a d*uche, most people wouldn't be qualified. Balance was pretty okay in mid-2015. It really went to hell when they surged the quirks on the IS in late 2015 to the point of complete absurdity and then killed them off to a point below where they started in response. It's been getting steadily worse throughout 2016, with notable jumps in disparity with the release of the KDK, MAD-IIC, NTG, and HMN while precisely zero IS releases have done anything to help that faction. Adding insult to injury, none of the 'Mechs on the docket are looking to change that trend. It's getting ridiculous.
As much as I like them, I really hope they do not release the Locust IIC, RFL-IIC, WHM-IIC, Nova Cat, etc. any time soon.
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That means if you give a huge boost to the combat capabilities of IS and to a lesser degree clans, wouldn't it make sense to start testing removing the quirks that was put in place to try and balance IS and Clans at a lower combat power level? The less quirks that there are, across the board, the easier it will be to accurately measure what the new tech does to both historically strong and weak mechs. We're going to get the new tech PTS soon after the skill tree goes live if they want to make the 18th July release date.
No you are right, that does make sense. The jist of what I am trying to say is that there is equipment in this game that is flat-out bad and needs to be adjusted directly, not through quirks. There are also 'Mechs that aren't going to get the help they need through the new tech that need to keep their quirks (i.e. MLX) and, in fact, could probably use more than what they have on live.
Edited by Yeonne Greene, 27 April 2017 - 08:31 PM.