T1 Has Become A Boiling Pot
#1
Posted 27 April 2017 - 07:01 PM
It is certainly not a T1 T2 player majority. I have consistently seen people who have no concept of weapon ranges or how to position an assault mech. Every other match me and people I have recognized as good players get an anchor strapped to our back because of a flood of people I have not seen once.
I'm not saying "they're all potatoes", these people honestly don't belong anywhere near T1. It's bad for us. It's bad for them. Nobody wins.
This tier system in the past several months isn't providing me with matches that enable me to try my best. My matches end with 3 - 5 people doing sub 100 damage on one side. I can't do enough damage when the enemies die too fast, and I can't do enough damage when my team dies too fast, and the people who die too fast can't do anything because they're paired with people they shouldn't even be seeing.
It's becoming impossible for me to exceed even 800 damage because I lose would-be essential teammates faster than I can reach the peak of the fight.
Yes, this has begun fairly recently, and I can only imagine climbing this tier system is more about time than it is experience and I think people have finally climbed the peak through shear casual persistence.
It is becoming unplayable, the likes of which I have not seen since early 2013 open beta. This is not an exaggeration.
#2
Posted 27 April 2017 - 07:11 PM
The problem is there aren't enough penalties to playing poorly, nor are pilots graded on a floating curve versus their peers. Instead it is an experience bar. This is wrong. Tiers should be structured on a floating curve, with stiff penalties for scoring poorly, thus having a net effect of aggregating players around the middle tier, with truly bads moving to the bottom, and gifted superstars moving to the top.
And to stay at the top, you have to stay good, as good is computed constantly versus your peers.
And once that is done...
The matchmaker takes into account individual scores and recent individual performance when balancing the teams using both this curve parameter and recent match scores, to yield a better result.
#3
Posted 27 April 2017 - 07:15 PM
Mister Blastman, on 27 April 2017 - 07:11 PM, said:
The problem is there aren't enough penalties to playing poorly, nor are pilots graded on a floating curve versus their peers. Instead it is an experience bar. This is wrong. Tiers should be structured on a floating curve, with stiff penalties for scoring poorly, thus having a net effect of aggregating players around the middle tier, with truly bads moving to the bottom, and gifted superstars moving to the top.
And to stay at the top, you have to stay good, as good is computed constantly versus your peers.
And once that is done...
The matchmaker takes into account individual scores and recent individual performance when balancing the teams using both this curve parameter and recent match scores, to yield a better result.
Which this matchmaker has not done. It seems that all of the players who are still not well versed in the mechanics have finally caught up or something. I used to have matches with almost exclusively players I have known and played against because it was T1. It feels like I'm being pressed against a wall by a growing crowd of strangers.
#4
Posted 27 April 2017 - 07:17 PM
Certainly not a boiling pot.
#5
Posted 27 April 2017 - 07:24 PM
#6
Posted 27 April 2017 - 07:37 PM
#7
Posted 27 April 2017 - 07:59 PM
#8
Posted 27 April 2017 - 08:06 PM
jjm1, on 27 April 2017 - 07:59 PM, said:
It hasn't actually. The people you're talking about are not normally the issue as they are few and far between. I'm seeing a real change in who I'm being paired with and it is really off-key.
#9
Posted 27 April 2017 - 08:17 PM
This gets around every problem I can think of.
Edited by Jman5, 27 April 2017 - 08:27 PM.
#10
Posted 27 April 2017 - 08:25 PM
For example, I'm T2, normally I see the same general group of T2-T1 players, sometimes T3s, yet lately...in one example we had a guy on our team with a Cat-A1 with 2x LRM 15, nothing else, trying to shoot people in his face. He was clearly brand new, someone advised him on LRM range, he thanked them for the info, said he didn't know about that, and was new.
That's pretty rough for everyone involved if you've got brand-new, I'm assuming T5, players in a T2/T1 match. Aside from the one example I've noticed overall the lower damage, less meta loadouts, and less recognizable players in most matches.
#11
Posted 27 April 2017 - 08:26 PM
Jman5, on 27 April 2017 - 08:17 PM, said:
This gets around every problem I can think of.
I have for the longest time supported the idea of a average match score based matchmaking!
#12
Posted 27 April 2017 - 08:37 PM
#13
Posted 27 April 2017 - 09:12 PM
Edited by LordNothing, 27 April 2017 - 09:18 PM.
#14
Posted 27 April 2017 - 09:24 PM
#15
Posted 27 April 2017 - 11:41 PM
Jman5, on 27 April 2017 - 08:17 PM, said:
This gets around every problem I can think of.
+min 50 matches
#16
Posted 28 April 2017 - 12:45 AM
MadHornet, on 27 April 2017 - 07:01 PM, said:
I'm not saying "they're all potatoes", these people honestly don't belong anywhere near T1. It's bad for us. It's bad for them. Nobody wins.
This is not an exaggeration.
I cannot agree more. Now, the below is also no exaggeration as the screenshots are a pretty damn common occurrence for me in the vast majority of my games in "T1".
Both are from US Peak today, not in the dead of Oceanic (which is usually where I play, and I expect it to be more prevalent)


In both matches the team was 0-2 or 0-3 after initial engagements.
There is definitely a BIG problem with the rate peoples experience bar (PSR) goes up in relation to match score. A really big problem.
Edited by justcallme A S H, 28 April 2017 - 12:45 AM.
#17
Posted 28 April 2017 - 12:49 AM
Image striding the battlefield in a nice shiny Kodiak KDK3, a machine of ballistic death, only to be cut down in your prime by a ****-storm of LRM on Polar, without even seeing a target lock?
This happened to me once... I never even had the time to lock a target.. they must have had like 5 LRM boats or something..
The PSR does not take things like this into account.. it only looks at raw statistics, and it is entirely possible to have your team carry you into T1..
So yeah..
I agree that only 100 of your last matches in any given weight class should be locked at.
#18
Posted 28 April 2017 - 12:57 AM
Quote
except what you think a tier 1 player should be and what pgi thinks it should be is totally different.
the tier system is not a ranked ladder like you seem to think it is. thats not the purpose of the tier system.
the tier system is simply an xp system that guages how many games a player has played. And it keeps the complete beginners who are just starting out from playing against players who have hundreds of matches under their belt.
so yeah everyone whos in tier 1 deserves to be there. because theyve played the number of games required to be tier 1. its xp system not a ladder system.
you should not be proud of being tier 1. it doesnt mean anything other than youve played the game a whole lot.
Quote
no that is absurd. the point of the tier system is just so noobies dont get picked on by veterans. that is the only reason it exists. it doesnt exist for you to stroke your epeen.
that is why theyre adding an 8v8 ranked ladder. if you feel you need to prove something play that gamemode.
Edited by Khobai, 28 April 2017 - 01:08 AM.
#19
Posted 28 April 2017 - 12:58 AM
#20
Posted 28 April 2017 - 01:19 AM
If the whole team are playing to brawl, get a good bralwing map and go up against a mixed bag of everything, they tend to win easily. Conversly ive seen reasonably good players get smashed by that 1 in 100 battle where there is a team chocked full of lurms and lights with narcs and tags on a good open map.
Cant always blame the match maker.
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