So i was thinking, if the refund is multiplied by amount of mechs you mastered, then you can just pad the refund via buying more cheap mechs, and then later sell those cheap mechs.
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This is the transfer of Skill Progress from all of your 'Mechs under the previous Skill system. The 'Overall Progress' column in your Refund Ledger refers to the total number of Skills you had unlocked for a listed 'Mech.
Put simply, the Skill status of a 'Mech under the previous system is converted into an associated number of Historical Skill Points (HSP). You can then assign any amount of HSP to a specific variant or its duplicates for use in the Skill Tree.
Each Skill from the previous system is converted into a specific HSP value. For example, Cool Run (Basic) equates to 1 HSP, while Fast Fire (Elite) equates to 10 HSP.
Basic
Original XP Cost
Skill Point Refund
Cool Run
750
1
Kinetic Burst
1000
2
Twist X
2500
4
Heat Containment
1000
2
Hard Brake
1500
2
Twist Speed
2500
4
Arm Reflex
1500
2
Anchor Turn
3500
6
Total Basic
14,250
23
Elite
Original XP Cost
Skill Point Refund
Quick Ignition
4000
6
Fast Fire
6000
10
Pinpoint
3000
5
Speed Tweak
8500
13
Total Elite
21,500
34
Master
Original XP Cost
Skill Point Refund
Module Slot
21,500
34
Grand Total
57,250
91
The HSP value is determined according to the XP investment required to unlock the Skill under the previous system; for every 630 XP you spent to acquire a Skill under the previous system you'll receive 1 SP (rounded up).
Full Basic status equates to 23 HSP.
Full Elite status equates to an additional 34 HSP.
Full Master status equates to an additional 34 HSP. A fully Mastered 'Mech therefore receives a base amount of 91 HSP in return. Those 91 points can then be used to acquire full 'Master' status under the new Skill system without needing to spend any C-Bills or XP to unlock the Skill Nodes.
Additionally, the amount of HSP received from the Skill status of a 'Mech under the previous Skill system is multiplied by the number of duplicate variants you own of that 'Mech.
For example: A player owns three CDA-2A 'Mechs, and had achieved full Elite status for the CDA-2A chassis under the previous Skill system. As part of their transition and refund process they would thus receive a total of 171 HSP for use with their CDA-2A 'Mechs (57 HSP * 3 variants).
Put simply, the Skill status of a 'Mech under the previous system is converted into an associated number of Historical Skill Points (HSP). You can then assign any amount of HSP to a specific variant or its duplicates for use in the Skill Tree.
Each Skill from the previous system is converted into a specific HSP value. For example, Cool Run (Basic) equates to 1 HSP, while Fast Fire (Elite) equates to 10 HSP.
Basic
Original XP Cost
Skill Point Refund
Cool Run
750
1
Kinetic Burst
1000
2
Twist X
2500
4
Heat Containment
1000
2
Hard Brake
1500
2
Twist Speed
2500
4
Arm Reflex
1500
2
Anchor Turn
3500
6
Total Basic
14,250
23
Elite
Original XP Cost
Skill Point Refund
Quick Ignition
4000
6
Fast Fire
6000
10
Pinpoint
3000
5
Speed Tweak
8500
13
Total Elite
21,500
34
Master
Original XP Cost
Skill Point Refund
Module Slot
21,500
34
Grand Total
57,250
91
The HSP value is determined according to the XP investment required to unlock the Skill under the previous system; for every 630 XP you spent to acquire a Skill under the previous system you'll receive 1 SP (rounded up).
Full Basic status equates to 23 HSP.
Full Elite status equates to an additional 34 HSP.
Full Master status equates to an additional 34 HSP. A fully Mastered 'Mech therefore receives a base amount of 91 HSP in return. Those 91 points can then be used to acquire full 'Master' status under the new Skill system without needing to spend any C-Bills or XP to unlock the Skill Nodes.
Additionally, the amount of HSP received from the Skill status of a 'Mech under the previous Skill system is multiplied by the number of duplicate variants you own of that 'Mech.
For example: A player owns three CDA-2A 'Mechs, and had achieved full Elite status for the CDA-2A chassis under the previous Skill system. As part of their transition and refund process they would thus receive a total of 171 HSP for use with their CDA-2A 'Mechs (57 HSP * 3 variants).
For example, I've mastered the urbanmech, that means i had 57 HSP for each urbanmech, and i owned 4, so i would recover 364 HSP.
But each UM-R60 costs only 1,560,113 C-Bills. Yet each skill points is only 45,000 C-Bill and 800 XP, and would take 4,095,000 CBills and XP 72800 to master.
However, i could circumvent that somewhat, by buying only 1,560,133 CBills worth urbanmech each. That means I can get a profit of 162.481% with each urbanmech i could buy. With this potential exploit, i think anyone can farm HSPs.
Considering this possible exploit, i would simply suggest to do away with the Historic SP, and simply provide free nodes that would equate to the bonuses of the old Skill Tree. Like if one variant is already speed-tweaked, then upon the transition the variants and duplicates would simply come with Speed-tweak and associated nodes, free of charge.