Mister Blastman, on 28 April 2017 - 03:40 PM, said:
If some of us want our 'mechs to stub their toes on rocks in order to armor up, let us. When that robit is stuck in the bottom of a canyon, much good that armor will do when they can't move to cover.
The skill tree should be about tradeoffs, not forced normalcy. There's too much emphasis on requiring players to use skills they don't want in order to get the stuff they do.
So PGI can do two different things:
1. They can change the skill tree and make it better.
2. They can make the useless skills far more valuable. Make them do something worthwhile.
Banshee has only torso weapons. Talk about a mech screwed by the new system; got to buy arm quirks (with no value) and then because it's mixed energy and ballistics you're not able to get the same value of weapon + cooldown/heat gen quirks as someone who just boats lasers or ballistics.
Having played on the PTS and running around on Canyon I probably would give up a small amount of heat management or even some speed on some mechs for some hill climbing. On my ACH I might even give up some mobility for sensor quirks because with the new changes lights are way more mobile already. Maybe even more armor; those arms just fall off. However in the current PTS I can't do that. I'd have to give up a huge swath of the most useful general quirks in those fields to get 1 or 2 pts of the things I'd want under defense or sensors.
As such it's not a real choice. It should be.

























