Instead of having a tangled web of skills and having to go through nodes that you don't need or want, you could simply unlock skills "modules" and then upgrade them over time, much like the current module system. Perhaps some modules will have to be unlocked for others to be accessed, and all in all it could be far sleeker and easier to navigate than the currently proposed tree system. I understand what they are trying to do with the tree layout, but from my experience and others, it doesn't work very well.
I don't mind any of the changes they seem to be going for, only the implementation. I love the idea of adding this level of customization to the mech lab, since the lab is one of the most addictive and fun parts of the game to me.
Perhaps:
Take the existing module system --> add structure/armor and mobility sections --> add a nice, easy to navigate multi-module screen to place all these into, with set numbers of module slots in each category = a better skill tree?
Seems like this would work better, and be easier to transition into.....in my humble opinion.
I know we all have our own ideas of how the skill tree could work better, so id love to hear about any ideas the community has,(or how my idea might be complete nonsense
