However, in Conquest; we also have to make sure that the resources are well fought over, Because if conquest is won without a fight, then the game mode becomes boring for many players. We have to make sure that a conquest victory doesn't happen without a fight.
So here is a list of ideas to make objectives more valuable We may include all or some of the ideas:
OPTION 1:
In Quickplay; Lower the resource cap from 750 to 500.
This is to ensure that winning the game through objectives happens more often in quickplay.
OPTION 2:
Reduce the amount of Capture points from 5 to 3.
This ensures that players have to fight over fewer but more valuable resource points.
OPTION 3:
Increase the rate of resource accumulation that is earned from resource points.
This is to counter-balance having fewer resource points as well as ending more games on an objective win.
OPTION 4:
Players must maintain a nearby presence of a 500 metre radius to earn resources from a point.
This ensures that players stay dedicated towards the defense of a resource point.
Edited by Livaria, 04 May 2017 - 01:41 PM.