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Pts That Never Stops


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#1 Nesutizale

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Posted 30 April 2017 - 08:25 AM

The basic idea is as following

We get a PTS that never stops running with simple challenges that are centered around smaller changes.
For example testing out how much of an impact a small heat increase for medium lasers might have and how the testers react to it.
What happens if we lower or increase a quirk....stuff like that.
Idealy it would come with a build in report tool that ask you, before you quite your session, how you liked the change and what you would like to see beeing done.
Else you can report to the forum about how you see it. Even without a report PGI would get some data to decide if the change is going into the direction they want.

Why do I think this is worth doing?
Currently PGI tries to develop a big chunk, then release it very shortly on the PTS, if at all, just to get, at least for the last changes, quite a backlash from the community.
When they would have made smaller increments of changes on a PTS that is running constantly, for people to test, they could have gotten an early feedback while still keeping development running and adjust things on the fly.

Side effects that could happen:
- Problems could be found early on
- Less wasted resources on features that don't work, like information warfare or energie draw
- Early feedback can give you new ideas on how to solve problems in development
- When more talks about the feedback happen the community feels more involved and I dare to say it would spark more creativity in the community and the development team
- You have solid data to verifiy your system
- A larger number of people can find more ways to find bugs then a small QA team can

Overall I think it would work in favor for both side. PGI can optimize the time and money they spend, players get a more refind game at the end.

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So lets say PGI agrees and would setup a PTS like that, we still got the problem that previous PTS sessions where kinda useless as there where such a small group of people actualy testing.
Question is what could be done about it?

At the most basic level PGI could hand out a flat CBill/GXP/GSP reward for the main account.
That way people will be compensated for playing the PTS.

The most work intensive way I could think of is creating a PTS only mode with a small playerbase in mind. What comes to my mind is Solaris 7 with its 1v1 or at max 4v4 arena style battles it would be the best fit.

Add a bit of Solaris7 flair to the challenges (a small text and a generic commentator like with MW4). Let the player climbe the leaderboard to get bigger rewards, give them an option to leave a sticker ingame to challenge other players and have quarterly big challenges and a "End of year" battle.

Also add mechs that are only playable in the PTS like the Solaris mechs.
A part of the rewards would then transfere back to the main account if the player wishes.
Lets say 10%? (10% of your Solaris income would be added to your main account, its not substracted from you Solaris income)

I know lots of work and costs and stuff but it would most likely be the most engaging way to draw in players to the PTS. Still you can just go with the flat reward...could still work.
An option I would like less but I could understand if its not possible another way is that you have players pay a bit MC for playing this mode. Like its with current costum plays.

Still PGI should ask themself if getting more feedback, data and a closer relationship with its players is worth doing it in the long run.

Edited by Nesutizale, 30 April 2017 - 10:19 AM.


#2 El Bandito

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Posted 30 April 2017 - 08:33 AM

Keeping it running costs PGI money. And trying out mechs before they go on sale might turn away players from buying them.

Edited by El Bandito, 30 April 2017 - 10:27 AM.


#3 Nesutizale

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Posted 30 April 2017 - 09:00 AM

Dosn't alienating your playerbase with untested and ill done changes also cost you money in the long run?

As for the sales...yes that a good point.

#4 Lukoi Banacek

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Posted 30 April 2017 - 09:06 AM

I wouldn't "test" mechs there as that ruins the sense of anticipation that helps drive sales.

More frequent PTS to test balance changes, new tech, things like the ST, FP event style stuff would all be helpful imo.

#5 Nesutizale

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Posted 30 April 2017 - 10:18 AM

Ok I took out the part about the unreleased mechs.

#6 Mcgral18

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Posted 30 April 2017 - 12:49 PM

There's also the population issue

Having the PTS online at certain hours will gather players around those times
Like PTS having a population at the beginning, but being impossible to find matches in the third or later day

Having it on all the time would be the same issue
Having it on for set hours for a monthly Balance PTS would get a population, for example

#7 Deathlike

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Posted 30 April 2017 - 12:58 PM

Realistically a PTS needs to run for an entire week (7 days, including weekends). If you miss it, well, stuff happens.

Getting a match though is a problem. Better off setting up easier methods to get even a 1v1 private lobby (since premium time is effectively "free" on the PTS).

#8 Lupis Volk

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Posted 30 April 2017 - 01:11 PM

At this point i think PGI should take a leaf out of War Gamings book with it's test servers. Give big MWO Youtubers easier access to all that is i the PTS.

#9 Deathlike

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Posted 30 April 2017 - 01:12 PM

View PostLupis Volk, on 30 April 2017 - 01:11 PM, said:

At this point i think PGI should take a leaf out of War Gamings book with it's test servers. Give big MWO Youtubers easier access to all that is i the PTS.


That assumes there's a lot of streamers (of which is a small population within itself) and PGI takes feedback (from streamers or not).

Yea... no.

#10 Cy Mitchell

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Posted 30 April 2017 - 01:40 PM

Getting matches on PTS usually does not lead to testing anything. It is just another venue for skirmish, Yes, that has its place and can give you data about changes but that needs to be accompanied by serious testing focuses on generating data that can be used to evaluate the changes. My experience on this last test session was dropping against at least two Assaults and two Heavies on every drop except on that I did. This is while I am testing the effects of the Skill tree on my LIght and Mediums. I got more personally usable data by going to testing grounds.

In addition, the drops are skewed because 4v4 does not bare much resemblance to 12v12.

I am used to the Alpha and Beta testing that we did in MWLL. To be honest, I am not even sure what the benefit or purpose of the MWO PTS is. I use it to get a feel for the proposed changes, whether I can adapt to them easily and to experiment with changes that I will mkae and future builds. If that is all it is supposed to do then that is fine but I frankly do not see the benefit of having it up all the time or even very often.

#11 Accused

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Posted 30 April 2017 - 02:06 PM

Using the PTS as a testing ground for new features before every patch or for new ideas? That's ******* crazy talk and neither me nor PGI will listen to such ********!

Edited by Accused, 30 April 2017 - 02:06 PM.






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