Jump to content

Convergence And Fast Start Up


10 replies to this topic

#1 Mister Glitchdragon

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • 431 posts

Posted 29 April 2017 - 08:28 AM

...are useless skill nodes you are sinking thousands of XP and C-bills down, right now. Where's the all-caps outrage?

#2 mailin

    Member

  • PipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 2,033 posts
  • LocationWisconsin, USA

Posted 29 April 2017 - 08:32 AM

While convergence is a useless skill, fast start up is definitely not. If you think it is, please don't take it.

Also, you can't get the mastery slot without taking these, or double the benefits of the basic skills so . . .

#3 Composite Armour

    Member

  • PipPipPipPipPipPip
  • The God
  • The God
  • 201 posts

Posted 29 April 2017 - 08:39 AM

It doesn't cost C-bills.
I'm not losing out elsewhere by taking these skills.
Taking these skills is required to master the mech and gain extra benefits from other skills.

#4 Shifty McSwift

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,889 posts

Posted 29 April 2017 - 08:46 AM

Also time heals all wounds... Or makes fools of us all.

Either way Posted Image

#5 Scyther

    Member

  • PipPipPipPipPipPipPipPip
  • 1,271 posts
  • LocationOntario, Canada

Posted 29 April 2017 - 08:47 AM

Fast start up is useful afaik, Pinpoint has been complained about/ridiculed for years now. It isn't currently 'in the news' because it is literally a years-old problem that PGI has never bothered to replace with an even slightly functional skill. That's right, one, single, completely useless skill, costing 6,000XP, has not been addressed for over 3 years. (This is why some people want the Skill Tree set up correctly before it goes live, by the way.)

As the others have said, it also didn't cost anything besides the 6K exp, it doesn't lock you out of any 'better' skills, and it helps to unlock X2 Efficiency multiplier on all 8 Basic skills.

#6 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 29 April 2017 - 10:09 AM

View PostMadBadger, on 29 April 2017 - 08:47 AM, said:

Fast start up is useful afaik, Pinpoint has been complained about/ridiculed for years now. It isn't currently 'in the news' because it is literally a years-old problem that PGI has never bothered to replace with an even slightly functional skill. That's right, one, single, completely useless skill, costing 6,000XP, has not been addressed for over 3 years. (This is why some people want the Skill Tree set up correctly before it goes live, by the way.)

As the others have said, it also didn't cost anything besides the 6K exp, it doesn't lock you out of any 'better' skills, and it helps to unlock X2 Efficiency multiplier on all 8 Basic skills.


Pin Point a useless tax, just like certain nodes people are complaining about. Also, Arm Reflex is next to useless skill.

I personally would rather have the new skill tree with its faults, so my mech can have some skill variety, than sticking with current boring tree that is the same for every mech.

Edited by El Bandito, 29 April 2017 - 10:11 AM.


#7 Scout Derek

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Divine
  • The Divine
  • 8,017 posts
  • Google+: Link
  • Twitch: Link
  • LocationSomewhere where you'll probably never go to

Posted 29 April 2017 - 10:14 AM

Umm.... Fast Start-up is actually helpful. More than enough times have I accidentally hit the 100% cap when not calculating or watching the heat from my weapons, I shut down for a full 5 seconds and get killed, as to my 3 second shutdown and then startup.

#8 Mister Glitchdragon

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • 431 posts

Posted 29 April 2017 - 10:26 AM

View Postmailin, on 29 April 2017 - 08:32 AM, said:

While convergence is a useless skill, fast start up is definitely not.

View PostMadBadger, on 29 April 2017 - 08:47 AM, said:

Fast start up is useful afaik,

View PostScout Derek, on 29 April 2017 - 10:14 AM, said:

Umm.... Fast Start-up is actually helpful.

So, you will all be spending in the new skill system to get at that fast start up, then?

View Postmailin, on 29 April 2017 - 08:32 AM, said:

Also, you can't get the mastery slot without taking these, or double the benefits of the basic skills so . . .

Kind of like people can't get at the skills they want in the new tree, unless they invest in some skills they don't want. My point is this is how it has always been in this game (and in most games worth mentioning, for that matter).

#9 Nesutizale

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Privateer
  • The Privateer
  • 3,242 posts

Posted 29 April 2017 - 10:33 AM

Sure its beein done similar in other games with the "You can't get this without getting the other stuff too" but I don't think it realy has to be.
The "the more you invest the more it will cost you" is a good aproach. Worked very well with other games I play.
ST:O change from that into a linear structure with also 1SP = 1 Skill but added a bonus line where, when you have invested enough in one tree you would get a special ability on top.

Very rewarding IMO and its still balanced. Frankly I was very surprised about it. Thought that this would lead into people beeing well overpowered but it works.
To me that is how a skilltree rework has to be done.
Also evey point has a very good explanation in what it does and how it interacts with you other abilitys..realy well done.

But BTT
MWO would work very well with a skilltree that is linear with increasing cost I think.

#10 TKSax

    Member

  • PipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 1,057 posts
  • LocationNorth Carolina

Posted 29 April 2017 - 10:34 AM

View PostMister Glitchdragon, on 29 April 2017 - 10:26 AM, said:

Kind of like people can't get at the skills they want in the new tree, unless they invest in some skills they don't want. My point is this is how it has always been in this game (and in most games worth mentioning, for that matter).


That's is a big issue for me with the new skill tree, they are repeating mistakes of the old placeholder tree and calling them choices/tradeoffs. Why not take this skill tree not and do not make mechs that don't have/buy arms even have arm reflex mechs without missile hardpoints have to buy missile quirks to max out. Then makes use choose useless skills that were modules before the new skill tree (Hill Climb, Speed Retention for example).

This is the perfect time to not repeat the same mistakes as the old tree, cut the total nodes down and total node points down, make you actually have to make choices between skills that will really help your mech. Not I have to take crap skill to get to the skill I want.

Edited by TKSax, 29 April 2017 - 10:35 AM.


#11 Scout Derek

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Divine
  • The Divine
  • 8,017 posts
  • Google+: Link
  • Twitch: Link
  • LocationSomewhere where you'll probably never go to

Posted 29 April 2017 - 01:35 PM

View PostMister Glitchdragon, on 29 April 2017 - 10:26 AM, said:

So, you will all be spending in the new skill system to get at that fast start up, then?


Yes, I will. If I have to spend unnecessary points to get it, I will.

Tell me you haven't found it useful after obtaining it on a mech that runs hot a lot.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users