

Convergence And Fast Start Up
#1
Posted 29 April 2017 - 08:28 AM
#2
Posted 29 April 2017 - 08:32 AM
Also, you can't get the mastery slot without taking these, or double the benefits of the basic skills so . . .
#3
Posted 29 April 2017 - 08:39 AM
I'm not losing out elsewhere by taking these skills.
Taking these skills is required to master the mech and gain extra benefits from other skills.
#4
Posted 29 April 2017 - 08:46 AM
Either way

#5
Posted 29 April 2017 - 08:47 AM
As the others have said, it also didn't cost anything besides the 6K exp, it doesn't lock you out of any 'better' skills, and it helps to unlock X2 Efficiency multiplier on all 8 Basic skills.
#6
Posted 29 April 2017 - 10:09 AM
MadBadger, on 29 April 2017 - 08:47 AM, said:
As the others have said, it also didn't cost anything besides the 6K exp, it doesn't lock you out of any 'better' skills, and it helps to unlock X2 Efficiency multiplier on all 8 Basic skills.
Pin Point a useless tax, just like certain nodes people are complaining about. Also, Arm Reflex is next to useless skill.
I personally would rather have the new skill tree with its faults, so my mech can have some skill variety, than sticking with current boring tree that is the same for every mech.
Edited by El Bandito, 29 April 2017 - 10:11 AM.
#7
Posted 29 April 2017 - 10:14 AM
#8
Posted 29 April 2017 - 10:26 AM
mailin, on 29 April 2017 - 08:32 AM, said:
MadBadger, on 29 April 2017 - 08:47 AM, said:
Scout Derek, on 29 April 2017 - 10:14 AM, said:
So, you will all be spending in the new skill system to get at that fast start up, then?
mailin, on 29 April 2017 - 08:32 AM, said:
Kind of like people can't get at the skills they want in the new tree, unless they invest in some skills they don't want. My point is this is how it has always been in this game (and in most games worth mentioning, for that matter).
#9
Posted 29 April 2017 - 10:33 AM
The "the more you invest the more it will cost you" is a good aproach. Worked very well with other games I play.
ST:O change from that into a linear structure with also 1SP = 1 Skill but added a bonus line where, when you have invested enough in one tree you would get a special ability on top.
Very rewarding IMO and its still balanced. Frankly I was very surprised about it. Thought that this would lead into people beeing well overpowered but it works.
To me that is how a skilltree rework has to be done.
Also evey point has a very good explanation in what it does and how it interacts with you other abilitys..realy well done.
But BTT
MWO would work very well with a skilltree that is linear with increasing cost I think.
#10
Posted 29 April 2017 - 10:34 AM
Mister Glitchdragon, on 29 April 2017 - 10:26 AM, said:
That's is a big issue for me with the new skill tree, they are repeating mistakes of the old placeholder tree and calling them choices/tradeoffs. Why not take this skill tree not and do not make mechs that don't have/buy arms even have arm reflex mechs without missile hardpoints have to buy missile quirks to max out. Then makes use choose useless skills that were modules before the new skill tree (Hill Climb, Speed Retention for example).
This is the perfect time to not repeat the same mistakes as the old tree, cut the total nodes down and total node points down, make you actually have to make choices between skills that will really help your mech. Not I have to take crap skill to get to the skill I want.
Edited by TKSax, 29 April 2017 - 10:35 AM.
#11
Posted 29 April 2017 - 01:35 PM
Mister Glitchdragon, on 29 April 2017 - 10:26 AM, said:
Yes, I will. If I have to spend unnecessary points to get it, I will.
Tell me you haven't found it useful after obtaining it on a mech that runs hot a lot.
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