All of the new maps have poor terrain collision detection, causing mechs to get hung up on terrain. Please give us a method of unsticking, you could limit it to once per game and add a report on its use to both aid in fixing the maps and to monitor abuse.
Thank you.
0
Pgi Please Make An Unstick Feature.
Started by Cloves, May 26 2018 10:49 AM
8 replies to this topic
#1
Posted 26 May 2018 - 10:49 AM
#2
Posted 26 May 2018 - 11:05 AM
Too easy to abuse.
#4
Posted 26 May 2018 - 12:11 PM
Yes please. I was quite annoyed when I jumped with my Nova and landed against a wall in Mining Collective only for my mech to be hanging there unable to move.
#6
Posted 26 May 2018 - 01:41 PM
Even the old maps still have geometry that you can get stuck on and some have been around for over 3 years. Keep reporting it and maybe they will get to them -- eventually
#8
Posted 26 May 2018 - 01:57 PM
Promessa, on 26 May 2018 - 12:30 PM, said:
If they can properly detect that you're stuck, they should definitely. It'd be pretty easy to test it and determine. if you are using full throttle in both directions and not moving at all and you aren't colliding with another mech, you should get teleported to the closest unobstructed space. Better than having a player stuck all match.
Totally this. Lock the ability behind a forward backward turn forward backward while remaining at the same xy co-ords. Make it take 3 seconds or so to fire off and only rewind you like 10 feet to last traveled co-ords. Make if cost heat, I don't care how you nerf it, currently as it stands, you get stuck, you die; and anything is better and less frustrating than that.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users