I really think that public testing is the way to go for anything, at least in games, today. so I'm VERY puzzled that you shutdown the server right BEFORE people have a lot of time to test there.
2 days of testing (or in case of germany and other countries 3 with a holiday after the weekend) simply not put to use.. pls change that in the future.
also, your whole policy on "things being done right now" really needs a redo. what's the hurt in simply telling people from when to when the server will be on? what's the hurt in doing constant testing?
see, here's the thing. you are a company, and you have a product.
you have lots of customers who want to help you improve your product, for no additional cost.
use that!
related and a simple suggestion:
do more public tests. do them all the time. maybe in 7days steps so there ALWAYS is at least a weekend in it.
use some form of survey to quickly gather the data out of it that you want/need. example:
after every game, a survey pops up with "how do you like the change we put in this weeks test? a) great b.) too good c) too bad d) don't care e) "here's what I like/don't like...[]"
maybe give ppl a bit of extra for that like a 10mc-key per test&survey or a supply-cache-key. ppl will do way more testing and you get a ton of data out of it.
costs you nothing or at least next-to, improves your product, shows tons of good-will and makes the customers happy.
don't make life so hard on yourselves.
Edited by Captain Caveman DE, 29 April 2017 - 06:28 AM.