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Skill Tree: Easy Way To Eliminate Gating, Help Mixed Builds, And Apply Quirks


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#41 LordNothing

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Posted 01 May 2017 - 07:24 PM

all stepped nodes need diminishing returns curves applied to their values. first level nodes are worth more than latter nodes. this will improve upgrades for mixed builds. while this may initially seem to render mixed builds the new meta (and im not totally against that), realize that they have a lot stacked against them. weapons are not in lock step and cant be alphaed effectively against moving targets, some of their total firepower will be ineffective or undesirable in some situations (why use a erppc or erll at short range when you have several small pulse), and you generally need superior fire control and weapons discipline to best utilize that firepower. so they already have some natural inefficiencies that make them sub par. the trick is keeping the curves shallow enough that mixed builds arent automatically op.

it would even bring back some forgotten mechs and builds. victors and highlanders might see regular use again, those are mechs that seem to thrive in an environment where mixed builds are viable.

Edited by LordNothing, 01 May 2017 - 07:27 PM.


#42 vandalhooch

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Posted 02 May 2017 - 05:34 PM

Diminishing returns from different weapons' system nodes does not make mixed builds equitable with boats. If you have to trade off between different categories, then boating is ALWAYS the most efficient use of your limited resources.





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