
(Chart made by Moonlight Grimoire)
Rocket Launchers, in TT, have a couple basic "advantages".
They are cheap, require no complex targeting systems (ideal for low tech units) and deal decent damage for tonnage/crit space investment.
Downside? Well, they are one shot, and done.
And according to yesterday's DevStream, each will use up a Missile Hardpoint.
Well, they are "missile weapons" so what is the problem?
Simply.... that to be effective, really, if you look to any of the Project Phoenix TRO designs, or later MWDA designs featuring RLs, you usually had 10 or more launchers, since once you fired one, it was empty, and thus, useless. Your reload was our next rack. Used that way, or occasionally, as a space filler, they had a place, albeit a limited one, made more relevant by fluff than fact.
I figure offhand about three options (maybe y'all can add more?):
-1) Leave as is, and basicaly ensure they are a waste of Development time
-2) Allow more than one launcher per Missile Hardpoint (not sure how hard this would be to code, but I can't imagine THAT difficult), or
-3) Not be tied to hardpoints at all. (Probably the most "lore correct, but also, most programming unfriendly, option, since MWO does use a "hardpoint base" type system for weapon allocation.)
I want all the goodies, whether Meta Approved or Noob Niche to be added. I just want them to actually be legitimately in the conversation to have SOME value. RLs and Light Ferro lead the pack for IS stuff of "meh to bad" usefulness.
Thoughts?
Also, for those who Tweet:
https://twitter.com/...400752254894080
feel free to join the discussion
*EDIT*
also adding my favorite idea from this thread so far:
Snowbluff, on 29 April 2017 - 12:23 PM, said:
For example RL20 x2 is a different weapon from RL20, that has twice the ammo weight and slots or something? But you have to fire them in succession?
Similar to my preferred fix for MG arrays. Simply add 3x and 4x MG, L-MG and H-MG as weapon options. Possibly the best, simplest option yet. And one that should be relatively easy to model, too. Elegant in it's simplicity.
Edited by Bishop Steiner, 29 April 2017 - 12:31 PM.