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Correlation Between First Death And Loss?


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#1 repete

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Posted 30 April 2017 - 01:22 AM

Hi all

A question for PGI I guess. Do you all have any information which you can easily provide as to how the first 'Mech death on a team correlates to match loss (Per game mode if it makes any difference)?

Just curious.

#2 El Bandito

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Posted 30 April 2017 - 01:41 AM

I personally tell my teammates to "try not to die too fast", whenever I do solo drop. Most pugs seem to perform better afterwards, though some seem to have daddy issues with my comment.

#3 BurningDesire

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Posted 30 April 2017 - 01:54 AM

View PostEl Bandito, on 30 April 2017 - 01:41 AM, said:

I personally tell my teammates to "try not to die too fast", whenever I do solo drop. Most pugs seem to perform better afterwards, though some seem to have daddy issues with my comment.

shut up dad

#4 razenWing

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Posted 30 April 2017 - 04:35 AM

Personally, I always hate to see a random teammate die in the first 2 min because he/she doesn't know how to light.

But yea, seeing first death being on your side is a HUGE morale let down. (and it's super rare to come back from 0-2 or even rarer 0-3. I've never seen a 0-4 turn around in a PUG game.)

I don't want to say first death will lose all the time, but from experience, I say it's at least a 60-40 split.

#5 Exilyth

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Posted 30 April 2017 - 05:50 AM

Do diconnects count as dead players? I've seen some games won where we had two disconnects and I've also experienced losses when the enemy had a disconnect.

#6 Lukoi Banacek

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Posted 30 April 2017 - 06:05 AM

IME, if the death occurs early, that makes it harder to overcome, but if the match has gone on for a bit with both sides trading, the initial death is not always an indicator of loss. It's that guy who dies in the first 90-120s that frankly, bones his team.

Btw, that's not hating on lights by any means. We've all seen the lone assault try to cap EPSI from the north side on Canyon only to die without even an alpha fired multiple times etc.

Edited by Lukoi Banacek, 30 April 2017 - 06:06 AM.


#7 Karl the Plumber

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Posted 30 April 2017 - 06:07 AM

I think it depends on the death, honestly. No one cares if someone driving a derptato and shooting all their lasers in a circle wanders off and dies one minute in.

#8 Pr8Dator2

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Posted 30 April 2017 - 06:08 AM

interesting... i will collect info on this over my next 10 matches and report

#9 Lukoi Banacek

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Posted 30 April 2017 - 06:50 AM

View PostEl Bandito, on 30 April 2017 - 01:41 AM, said:

I personally tell my teammates to "try not to die too fast", whenever I do solo drop. Most pugs seem to perform better afterwards, though some seem to have daddy issues with my comment.


Cheryl Speaks!

Edited by Lukoi Banacek, 30 April 2017 - 06:51 AM.


#10 MischiefSC

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Posted 30 April 2017 - 07:17 AM

Combat loss grouping. First couple of deaths quickly stacks the odds against the team losing people.

#11 Napoleon_Blownapart

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Posted 30 April 2017 - 08:35 AM

i die 1st alot pushing my assault with notifying the team via voip but win by turning the enemy.

#12 Lukoi Banacek

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Posted 30 April 2017 - 08:51 AM

View PostPr8Dator2, on 30 April 2017 - 06:08 AM, said:

interesting... i will collect info on this over my next 10 matches and report


I'm 16 matches into the same project lol.

#13 SuomiWarder

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Posted 30 April 2017 - 12:30 PM

Gut feeling says it is not a factor. Often it is a light trying to scout or do something silly, that or the lone wolf player who is going off to "snipe" from someplace. Both are of little group value. If we lose 3 and the other side is still full count, then I assume we are probably done for.

#14 nehebkau

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Posted 30 April 2017 - 12:33 PM

View Postrepete, on 30 April 2017 - 01:22 AM, said:

Hi all

A question for PGI I guess. Do you all have any information which you can easily provide as to how the first 'Mech death on a team correlates to match loss (Per game mode if it makes any difference)?

Just curious.


Just from a logical standpoint, the first team to have a 1-mech advantage, has the advantage. :) I would suspect that there is a strong correlation between the two. In the end it comes down to how much damage you give out vs how much you take and that team with the 1-mech advantage just got an +1 in one of those.

#15 PhoenixFire55

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Posted 02 May 2017 - 02:36 AM

People who die within first 2 mins of any match have absolutely zero influence on said match since they are exactly that - absolute zeroes.





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