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Bay Door Damage Reduction


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#1 Karl Marlow

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Posted 26 April 2017 - 05:59 PM

On mechs that have these bay doors do the bay doors exist if you don't put a missile launcher in that section? If so do you still benefit from the 10% soon to be 20% damage reduction for keeping them closed?

#2 El Bandito

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Posted 26 April 2017 - 06:13 PM

Logically the reduction should still exist even without missiles since the bay doors are there, but with PGI you never know. Better to test it out when the time comes.

#3 Davegt27

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Posted 26 April 2017 - 06:24 PM

Pgi should just eliminate the doors

The whole idea is silly to think a weapons systems would allow you to fire
Missiles with missile bay doors closed

#4 Trev Firestorm

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Posted 26 April 2017 - 06:26 PM

View PostDavegt27, on 26 April 2017 - 06:24 PM, said:

Pgi should just eliminate the doors

The whole idea is silly to think a weapons systems would allow you to fire
Missiles with missile bay doors closed

?????? the doors open when you fire then close again automatically unless you manual open them so whats the problem? And rather than eliminate them they need to bring back the centurion's missile doors.

#5 Pixel Hunter

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Posted 26 April 2017 - 08:24 PM

what a joke. with PGI nerfing a lot of IS mechs this is small potatoes. is it good? yes, but really?

#6 WrathOfDeadguy

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Posted 26 April 2017 - 08:36 PM

Every time someone makes a missile bay door topic my Centurions die a little inside.

#NeverForget

#7 Davegt27

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Posted 26 April 2017 - 08:36 PM

Missile Bay Doors
• Damage Reduction when closed increased to 20% (from 10%).
This change impacts the following 'Mechs:
• Archer
• Catapult
• Kintaro
• Stalker

Missile Bay Doors Design Notes: While this mechanic is only utilized for the above 'Mechs we wanted to make the benefit of the mechanic a bit more substantial for those pilots who take the time to manage the open/closed states of their Missile Doors.

From the Skill Tree doc's

Of course I am thinking get rid of the doors and you have no need to come up with any
Odd ball mechanics

#8 TELEFORCE

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Posted 27 April 2017 - 02:08 AM

I kind of wish missile launcher doors were an option on all 'mechs. I'd love it if my Mad Dog and Timber Wolf had them!

And the fact that the firing delay or toggling the doors open or closed seems to bother quite a few people, it seems like a good trade-off. It's never bothered me, though, as I open doors every day and I'm good at it Posted Image

#9 Vellron2005

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Posted 27 April 2017 - 03:06 AM

I don't really think that 20% damage reduction is that great a thing, when your missile launching is delayed by precious seconds, and the doors make you poke out from behind a hill and get shot at..

What I would appreciate is a nice checkbox that lets you unequip missile doors, like you can unequip hand actuators..

#10 Trev Firestorm

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Posted 27 April 2017 - 11:52 AM

View PostDavegt27, on 26 April 2017 - 08:36 PM, said:

Missile Bay Doors
• Damage Reduction when closed increased to 20% (from 10%).
This change impacts the following 'Mechs:
• Archer
• Catapult
• Kintaro
• Stalker

Missile Bay Doors Design Notes: While this mechanic is only utilized for the above 'Mechs we wanted to make the benefit of the mechanic a bit more substantial for those pilots who take the time to manage the open/closed states of their Missile Doors.

From the Skill Tree doc's

Of course I am thinking get rid of the doors and you have no need to come up with any
Odd ball mechanics

Of course, because what this game needs is less variety and character...

Give the Centurion its doors back!

Also the doors can get knocked out without losing the component they are attached to.

Edited by Trev Firestorm, 27 April 2017 - 11:54 AM.


#11 Roughneck45

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Posted 27 April 2017 - 12:00 PM

Has anyone answered the OP though? I'm curious too.

If you keep the damage reduction without missiles in the slot that's a pretty big deal. Especially the Kintaro, missile bay door is CT on it.

#12 Heffay

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Posted 27 April 2017 - 12:02 PM

View PostVellron2005, on 27 April 2017 - 03:06 AM, said:

I don't really think that 20% damage reduction is that great a thing, when your missile launching is delayed by precious seconds, and the doors make you poke out from behind a hill and get shot at..

What I would appreciate is a nice checkbox that lets you unequip missile doors, like you can unequip hand actuators..


Why? You can just leave them open all the time if you don't like managing it. For people who want the benefit, they have the option of doing that.

It's silly to remove something that adds more to the skill cap in the game.

#13 JediPanther

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Posted 27 April 2017 - 12:50 PM

the missle bay door still exsit on mechs that have missle bay doors like the catapult. Only mechs that got them exposed by pgi don't. The catapults suffered for 2 years when pgi screwed up the missile geometry and the cat had its vcr missiles. I've always liked the catapult's doors auto opening. Being able to toggle them open and get a very slight faster launch time as a lrm-er is a big deal. The damage reduction also helps with keeping those missile boxes longer since you use up a lot of tonnage for lrm 15-20s launcher,atemis,bap,tag and all the required ammo.

It also made spotting the once meta king srm splat cats easier as those mechs would generally leave the doors "locked"' in the open position.

#14 Tier5 Kerensky

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Posted 28 April 2017 - 09:11 AM

With many LRMs you easily run into ghost heat problems if you don't open those doors before. If you have only few large launchers you can manually have a small delay when you notice you are firing a laucnher behind doors.

With SRMs you miss some of your shots if you got some behind doors and some not.


I think when you can't open the doors, you don't have them, and you don't have damage reduction either. Even if you visually have them. I think that would be common way to implement such ffeature, even if not logical.

You can have mixed too, only missile bay door on other side.

Edited by Teer Kerensky, 28 April 2017 - 09:11 AM.


#15 Trev Firestorm

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Posted 03 May 2017 - 04:52 PM

Posted Image

Bring them back, better than before.

#16 Khobai

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Posted 03 May 2017 - 05:18 PM

Quote

The whole idea is silly to think a weapons systems would allow you to fire
Missiles with missile bay doors closed


the doors open when the missiles fire

but the doors opening causes a half second delay before the missiles can fire

that half second delay is the reason why doors get the damage reduction bonus




but what about the king crabs claws? I thought they counted as doors? apparently not? it would be nice if closing your claws protected your arms more, not that king crabs ever really get hit in the arms. but its the principle :P

Edited by Khobai, 03 May 2017 - 05:21 PM.


#17 Karl Marlow

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Posted 03 May 2017 - 05:27 PM

View PostRoughneck45, on 27 April 2017 - 12:00 PM, said:

Has anyone answered the OP though? I'm curious too.

If you keep the damage reduction without missiles in the slot that's a pretty big deal. Especially the Kintaro, missile bay door is CT on it.


I actually ran tests with my unit to figure this out. The results were as follows

If you have no launcher in that section there is no missile door and thus no damage reduction. This is tracked per side so it is possible to have a door on one side but not the other.

It only checks to see if a launcher is there. You don't red to bring ammunition you are just wanting the damage reduction door. The lightest thing we have is an srm2 so it costs 1 ton to get a damage reduction bonus on 1 torso. Maybe some potential for The rockets if you were so inclined.

The damage reduction only applies to armor. Structure is not protected.

Edit: Running the numbers on an Archer we determined putting an srm2 in a torso provided approximately 33% of a ton of armor. So it is better to have armor but if you are already maxed this technically let's you have almost 10 points armor over the max.

Edited by Karl Marlow, 03 May 2017 - 05:32 PM.


#18 MauttyKoray

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Posted 03 May 2017 - 06:56 PM

View PostVellron2005, on 27 April 2017 - 03:06 AM, said:

I don't really think that 20% damage reduction is that great a thing, when your missile launching is delayed by precious seconds, and the doors make you poke out from behind a hill and get shot at..

What I would appreciate is a nice checkbox that lets you unequip missile doors, like you can unequip hand actuators..

Having LRMs with brawling backups (like I do on my archer) is a thing actually... and those doors let my STs survive that much longer in a brawl. Otherwise if I'm LRMing I will open the doors when I need to in order to avoid the firing delay.

I wish more mechs had them, like the Vindicator and Centurion whose doors got taken away between concept and model.

#19 Khobai

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Posted 03 May 2017 - 07:08 PM

Quote

I wish more mechs had them, like the Vindicator and Centurion whose doors got taken away between concept and model.


Itd be nice if all mechs with missile pods that stick out had them. Like even the timberwolf should have missile doors. It would encourage more missile builds on timberwolves.

#20 Trev Firestorm

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Posted 03 May 2017 - 07:13 PM

View PostKhobai, on 03 May 2017 - 07:08 PM, said:


Itd be nice if all mechs with missile pods that stick out had them. Like even the timberwolf should have missile doors. It would encourage more missile builds on timberwolves.

You start running into artistic/lore discrepancies if that happens... but if that is the price of seeing the classic silhouette back in action it could be worth it. Not sure it would be enough to really have that effect on players though.





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