

Bay Door Damage Reduction
#1
Posted 26 April 2017 - 05:59 PM
#2
Posted 26 April 2017 - 06:13 PM
#3
Posted 26 April 2017 - 06:24 PM
The whole idea is silly to think a weapons systems would allow you to fire
Missiles with missile bay doors closed
#4
Posted 26 April 2017 - 06:26 PM
Davegt27, on 26 April 2017 - 06:24 PM, said:
The whole idea is silly to think a weapons systems would allow you to fire
Missiles with missile bay doors closed
?????? the doors open when you fire then close again automatically unless you manual open them so whats the problem? And rather than eliminate them they need to bring back the centurion's missile doors.
#5
Posted 26 April 2017 - 08:24 PM
#6
Posted 26 April 2017 - 08:36 PM
#NeverForget
#7
Posted 26 April 2017 - 08:36 PM
• Damage Reduction when closed increased to 20% (from 10%).
This change impacts the following 'Mechs:
• Archer
• Catapult
• Kintaro
• Stalker
Missile Bay Doors Design Notes: While this mechanic is only utilized for the above 'Mechs we wanted to make the benefit of the mechanic a bit more substantial for those pilots who take the time to manage the open/closed states of their Missile Doors.
From the Skill Tree doc's
Of course I am thinking get rid of the doors and you have no need to come up with any
Odd ball mechanics
#8
Posted 27 April 2017 - 02:08 AM
And the fact that the firing delay or toggling the doors open or closed seems to bother quite a few people, it seems like a good trade-off. It's never bothered me, though, as I open doors every day and I'm good at it

#9
Posted 27 April 2017 - 03:06 AM
What I would appreciate is a nice checkbox that lets you unequip missile doors, like you can unequip hand actuators..
#10
Posted 27 April 2017 - 11:52 AM
Davegt27, on 26 April 2017 - 08:36 PM, said:
• Damage Reduction when closed increased to 20% (from 10%).
This change impacts the following 'Mechs:
• Archer
• Catapult
• Kintaro
• Stalker
Missile Bay Doors Design Notes: While this mechanic is only utilized for the above 'Mechs we wanted to make the benefit of the mechanic a bit more substantial for those pilots who take the time to manage the open/closed states of their Missile Doors.
From the Skill Tree doc's
Of course I am thinking get rid of the doors and you have no need to come up with any
Odd ball mechanics
Of course, because what this game needs is less variety and character...
Give the Centurion its doors back!
Also the doors can get knocked out without losing the component they are attached to.
Edited by Trev Firestorm, 27 April 2017 - 11:54 AM.
#11
Posted 27 April 2017 - 12:00 PM
If you keep the damage reduction without missiles in the slot that's a pretty big deal. Especially the Kintaro, missile bay door is CT on it.
#12
Posted 27 April 2017 - 12:02 PM
Vellron2005, on 27 April 2017 - 03:06 AM, said:
What I would appreciate is a nice checkbox that lets you unequip missile doors, like you can unequip hand actuators..
Why? You can just leave them open all the time if you don't like managing it. For people who want the benefit, they have the option of doing that.
It's silly to remove something that adds more to the skill cap in the game.
#13
Posted 27 April 2017 - 12:50 PM
It also made spotting the once meta king srm splat cats easier as those mechs would generally leave the doors "locked"' in the open position.
#14
Posted 28 April 2017 - 09:11 AM
With SRMs you miss some of your shots if you got some behind doors and some not.
I think when you can't open the doors, you don't have them, and you don't have damage reduction either. Even if you visually have them. I think that would be common way to implement such ffeature, even if not logical.
You can have mixed too, only missile bay door on other side.
Edited by Teer Kerensky, 28 April 2017 - 09:11 AM.
#15
Posted 03 May 2017 - 04:52 PM

Bring them back, better than before.
#16
Posted 03 May 2017 - 05:18 PM
Quote
Missiles with missile bay doors closed
the doors open when the missiles fire
but the doors opening causes a half second delay before the missiles can fire
that half second delay is the reason why doors get the damage reduction bonus
but what about the king crabs claws? I thought they counted as doors? apparently not? it would be nice if closing your claws protected your arms more, not that king crabs ever really get hit in the arms. but its the principle

Edited by Khobai, 03 May 2017 - 05:21 PM.
#17
Posted 03 May 2017 - 05:27 PM
Roughneck45, on 27 April 2017 - 12:00 PM, said:
If you keep the damage reduction without missiles in the slot that's a pretty big deal. Especially the Kintaro, missile bay door is CT on it.
I actually ran tests with my unit to figure this out. The results were as follows
If you have no launcher in that section there is no missile door and thus no damage reduction. This is tracked per side so it is possible to have a door on one side but not the other.
It only checks to see if a launcher is there. You don't red to bring ammunition you are just wanting the damage reduction door. The lightest thing we have is an srm2 so it costs 1 ton to get a damage reduction bonus on 1 torso. Maybe some potential for The rockets if you were so inclined.
The damage reduction only applies to armor. Structure is not protected.
Edit: Running the numbers on an Archer we determined putting an srm2 in a torso provided approximately 33% of a ton of armor. So it is better to have armor but if you are already maxed this technically let's you have almost 10 points armor over the max.
Edited by Karl Marlow, 03 May 2017 - 05:32 PM.
#18
Posted 03 May 2017 - 06:56 PM
Vellron2005, on 27 April 2017 - 03:06 AM, said:
What I would appreciate is a nice checkbox that lets you unequip missile doors, like you can unequip hand actuators..
Having LRMs with brawling backups (like I do on my archer) is a thing actually... and those doors let my STs survive that much longer in a brawl. Otherwise if I'm LRMing I will open the doors when I need to in order to avoid the firing delay.
I wish more mechs had them, like the Vindicator and Centurion whose doors got taken away between concept and model.
#19
Posted 03 May 2017 - 07:08 PM
Quote
Itd be nice if all mechs with missile pods that stick out had them. Like even the timberwolf should have missile doors. It would encourage more missile builds on timberwolves.
#20
Posted 03 May 2017 - 07:13 PM
Khobai, on 03 May 2017 - 07:08 PM, said:
Itd be nice if all mechs with missile pods that stick out had them. Like even the timberwolf should have missile doors. It would encourage more missile builds on timberwolves.
You start running into artistic/lore discrepancies if that happens... but if that is the price of seeing the classic silhouette back in action it could be worth it. Not sure it would be enough to really have that effect on players though.
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