When playing assault as part of Faction Warfare on Crimison Strait...
The number of walls on the northern section of the city seems excessive.
This appears to create difficulty for the team that spawns on the eastern side of the map.
I'm curious about the reasoning for these blockades.
I'm trying to look at this from a defensive stand point so I can see a counter-argument.
But what I see is a great place for the western spawn team to take cover and further prevent the eastern team's movement.
I think it can already be argued that spawning on the east side is a disadvantage already.
Movement and visibility are limited.
The openness of the western spawn and the speed at which they can fill the saddle, and further extend seems way too advantageous.
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Faction Assault Play On Crimson
Started by Initium Thoth, Apr 30 2017 12:41 PM
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