So basically take what I can, which I will say is a Regiment or Trinary of nothing but Hellstars if I can: http://www.sarna.net/wiki/Hellstar. And presuming my economy is evolved for military need, I can afford a Hellstar just as practically as any other regiment, and if anything, the mixed Regiment is more costly since it requires a greater diversity of parts. Is there any way you can actually beat a Regiment or Cluster of Hellstars? if you are using standard Jumpship/Dropship rules (meaning they take a battalion or regiment, you take a battalion or regiment, since both cost 1-2 Jumpships and 1-6 Dropships, which are so expensive the Mech cost is secondary. )
Basically if I was a Grand Strategist (Chancellor, Coordinator, Khan, First Prince, Archon, Exarch, etc, ) I would want as many Hellstars as possible. Until the enemy starts making Mechs on an industrial-scale specifically with reflective armor and PPC Blue Shields. Not only do they do damage - since they are all energy, they require little in supplies. Again to truly counter they need an army of Quisimodos or a way to render Mech combat irrelevant - unless they go to the next step which is heavy or assault Missile/Ballistic brawlers (since those can do more DPS overall, and occupy the same Dropship/Jumpship space, even though the advantage is marginal and in groups. ) .
A Star of Hellstars can even beat a Star of Dire Wolves, since they are shooting four PPCs with heat control and doing 30%-40% more damage overall vs. Dire Wolf Prime's 4 ER Large Lasers. They also control heat better, so say get 1 extra turn of attack, meaning they actually do 50-60% more damage. At larger scales (Battalion of Hellstars vs Dire Wolves) this means even more. Now they can, in large groups be brought down by Assault-Brawlers who manage to get close, and those are still okay enough for regular combat to be useful (unlike the Quasimodo, which is questionable even vs. the Hellstar. ) But that suggests combat in Rock-Paper-Scissors stages, like they are using scissors, so you need to use rock, but if they use a bunch of normal Mechs, your Assault-Brawlers may lose or face heavy damage/be forced to retreat by a bunch of cheaper Mechs. Likewise, even if they go group vs group, your Assault-Brawlers have a good chance of losing (as 4 PPCs is pretty devastating, especially concentrated vs as many AC-20s or SRM-6s you can boat on a Mech) and I will say even in dedicated fights will lose 5-30% of the time, even in 10 vs 10 (higher numbers siding with Assault-Brawlers) and that is presuming non-flat terrain (which is fair, 90+ percent of terrain is not flat. ) The fact that anything else is likely to get absolutely butchered would make a true strategist consider and deploy Assault-Brawlers, despite all their limitations and chance, just in hope of getting a slight edge over a determined and competent opponent. For one battle this may not make sense, but if it is going to be hundreds of battles then you will want that edge, as questionable, specialized and inconvenient as it is.
Another reason I like Assault-Brawlers, and this is what gives them more flexibility then Quasimodo econo-specialists, is you can take Assault-Brawlers and destroy a city. A city, or other immobile target (logistics depot, aerospace field, base, artillery placement, Dropship if you have Battalion+ numbers (easily attained at commander/general scale), and/or any other immobile target, which most political and logistics centers are, inevitably. The fact is they can stay out of your range and hit and run you. They can out-range your group and attack you. One on one this means you lose, but if it is like you brought hundreds or thousands of Assault-Brawlers, and they are just harassing you, they simply will not be able to stop you from reaching your target. You will reach that capital city and either force it to surrender and destroy it, and no matter how much those light or medium Mechs with long-range weapons harass you, they will not stop you in time, or even close. You will get hundreds or thousands of Mechs there, despite casualties. They will not be able to save that capital city, star port or industrial center. So unless your goal, as the enemy of these Assault-Brawlers, is to destroy the attacking Mechs specifically, even if you lose your cities, bases, depots, air-fields and star-ships: you will lose. You will your lose your supplies and/or workers/civilians and/or factories. You can hit and run but if they do not chase you like an idiot - then they win.
Edited by PaintedWolf, 30 April 2017 - 11:22 PM.