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You Think It Is Bad Now...


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#1 Felbombling

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Posted 01 May 2017 - 06:19 AM

You think it is bad now, but just wait until the new skill tree gets released. Before, in group play, it was...

"I need a minute in the Mech Lab. This Gauss Rifle build is not working for me. Gotta change it."

Soon, it will be...

"I need a minute in the Mech Lab. This Gauss Rifle build is not working for me. Gotta change it and then visit the skill-tree."

[ten minutes later]

"Ugh! I don't need Gauss Charge anymore, but would really like some LB-X cluster spread bonus. You guys think I should shave points from the Jump Jet tree? Those LB-X cluster quirks are really deep into that Weapons tree. Dammit! Come to think on it, I won't be needing Advanced Zoom anymore, either!! Where is that? Mech Operations?

Edited by StaggerCheck, 01 May 2017 - 06:21 AM.


#2 Ryllen Kriel

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Posted 01 May 2017 - 06:27 AM

No, there is a special little box beside everyone's name that boots them from the group. As long as PGI leaves that option in game I'll be a happy drop leader. Most people should understand the concept of stepping out to tinker in mechlab or with skill trees.

#3 Humpday

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Posted 01 May 2017 - 06:30 AM

This will just shift the focus to purchasing several of the same variant is all. You'll eventually leave your pet mechs the way they are, then buy another one and customize it to another play style.

I always did find it odd that there was no "Save loadout" type thing.

Edited by Humpday, 01 May 2017 - 06:38 AM.


#4 ScrapIron Prime

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Posted 01 May 2017 - 06:35 AM

Id buy a save loadout button for each mech for MC if theyd sell one. Probably 2 each, if they let me reset build and skill tree to a saved state.

#5 Bud Crue

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Posted 01 May 2017 - 06:42 AM

OP, it will be worse than that I expect. Don't forget that a lot of folks are not going to have more than a handful of mechs noded-out so every time your tonnage limits change with the group participants you are going to have people simply not ready to adapt, and that means wasted tonnage or substandard mechs. Get used to "Hey we need to lose/use 15 tons anyone got a mech that can do that...anyone...anyone?

And
Forget running themes or fun builds. Gonna waste nodes or builds or the time of placing 91 nodes on novelty builds?

Oh and when new tech comes in?
Think there will be many folks that will be ready to go with a variety of builds and fully noded-out mechs?

Finally consider too that not all groups are meta tier experts of builds. Some of us have groups where novices regularly play, think those folks are going to be ready to go with a variety of options?
Not likely.
Not only is there going to be delay, for some of us there is going to be a lot less playing and a lot more getting our a$$es kicked. I am sure that will do wonders for new player retention and lead to a general uplift in morale and enthusiasm for the game...or not.







#6 Khobai

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Posted 01 May 2017 - 06:50 AM

I cant imagine why a gauss build wouldnt work for you considering this new skill tree eviscerates pretty much every weapon that isnt gauss or PPC.

#7 Shifty McSwift

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Posted 01 May 2017 - 06:56 AM

Bad now? The only thing that I found that takes time in a group lobby is the musical chairs routine that the weight limit inspires half the time. Never have I had someone respeccing mechs mid group, maybe I am just lucky?

#8 Felbombling

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Posted 01 May 2017 - 07:03 AM

View PostKhobai, on 01 May 2017 - 06:50 AM, said:

I cant imagine why a gauss build wouldnt work for you considering this new skill tree eviscerates pretty much every weapon that isnt gauss or PPC.


It was just a weapon example. I could have as easily gone for LRMs or something else, but the Gauss specific quirks were earlier in the skill tree than the LB cluster quirks... thus the imagined weapon arrangement. It worked for the joke.

View PostShifty McSwift, on 01 May 2017 - 06:56 AM, said:

Bad now? The only thing that I found that takes time in a group lobby is the musical chairs routine that the weight limit inspires half the time. Never have I had someone respeccing mechs mid group, maybe I am just lucky?


You are incredibly lucky. I don't know about anyone else, but you'll spend more time waiting for people in the Mech Lab than actually playing if you end up in the wrong group.

#9 D V Devnull

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Posted 01 May 2017 - 08:22 AM

Hi there, ... I honestly like your thread. :)

As for the topic at hand, I get exactly how you feel. PGI's not even giving enough Skill Nodes in the New Skill Trees to make it possible for a Casual, Non-Meta, 'just trying to enjoy' Pilot to be able to properly configure the Mech enough to be able to handle against these Meta-Crazed, PPC/Gauss-boating, Tier-MLG Lunatics who will be wrecking face on the battlefield while absolutely everyone else suffers. :(

As far as I'm concerned at this point, being that I know I won't be able to adapt with 91 Nodes as a Limit, if PGI doesn't up the allowed Active Skill Node Limit to at least 120 (preferably 143, as my own calculations come to, referencing on a game called "Borderlands" to find the right ratio, which appears to be '13/21st's) at a minimum, then I will be finally leaving MWO permanently. I'll have finally been pushed over the edge, just as I was with a different MMO where they completely overturned the combat systems/loadouts, and I was equally unable to adapt there to such an insane and unnecessary overhaul. Average human brains can only handle so much, and then no more. These convoluted New Skill Trees completely exceed that limit, but that's what I get the impression PGI was going for, as it would appear they are trying to relegate MechWarrior-based stuff back into being a niche game. -_-

Frankly, I feel that if PGI had just provided some more Master Module Slots on Mechs, and a Master Consumable Slot, and then added Quirk Buffs to most Mechs, they could have done a lot better than they will with this New Skill Tree system. But do you think PGI will have the sense to ever realize they could have been a lot more simple with Skill Tree additions, instead of insanity-styled overturning and change like the New Skill Tree does? I don't think they ever will. <_<

~D. V. "I'm just as tired of PGI's insanity as you are." Devnull

#10 Summon3r

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Posted 01 May 2017 - 08:33 AM

View PostStaggerCheck, on 01 May 2017 - 06:19 AM, said:

You think it is bad now, but just wait until the new skill tree gets released. Before, in group play, it was...

"I need a minute in the Mech Lab. This Gauss Rifle build is not working for me. Gotta change it."

Soon, it will be...

"I need a minute in the Mech Lab. This Gauss Rifle build is not working for me. Gotta change it and then visit the skill-tree."

[ten minutes later]

"Ugh! I don't need Gauss Charge anymore, but would really like some LB-X cluster spread bonus. You guys think I should shave points from the Jump Jet tree? Those LB-X cluster quirks are really deep into that Weapons tree. Dammit! Come to think on it, I won't be needing Advanced Zoom anymore, either!! Where is that? Mech Operations?


i havent done any of the PTS but if what you say is true on a scale of being surprised of 1 to 10, 10 being very surprised 1 being not surprised what so ever ill be at about -999999999999999999999999

i wish these guys would just "get it" one day. as posted above why the hell cant we save certain loadouts. i too would pay MC for that ability

#11 Coolant

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Posted 01 May 2017 - 08:37 AM

it's a good problem. and no problem at all if you solo drop

#12 El Bandito

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Posted 01 May 2017 - 08:38 AM

View PostD V Devnull, on 01 May 2017 - 08:22 AM, said:

PGI's not even giving enough Skill Nodes in the New Skill Trees to make it possible for a Casual, Non-Meta, 'just trying to enjoy' Pilot to be able to properly configure the Mech enough to be able to handle against these Meta-Crazed, PPC/Gauss-boating, Tier-MLG Lunatics who will be wrecking face on the battlefield while absolutely everyone else suffers. Posted Image


What's wrong with good skilled players wrecking face against lesser skilled players? If anything, matchmaking is the issue.

#13 D V Devnull

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Posted 01 May 2017 - 09:28 AM

View PostEl Bandito, on 01 May 2017 - 08:38 AM, said:

View PostD V Devnull, on 01 May 2017 - 08:22 AM, said:

PGI's not even giving enough Skill Nodes in the New Skill Trees to make it possible for a Casual, Non-Meta, 'just trying to enjoy' Pilot to be able to properly configure the Mech enough to be able to handle against these Meta-Crazed, PPC/Gauss-boating, Tier-MLG Lunatics who will be wrecking face on the battlefield while absolutely everyone else suffers. Posted Image

What's wrong with good skilled players wrecking face against lesser skilled players? If anything, matchmaking is the issue.

Hello there... You've misread my post far too horribly. Sadly, I can understand that just as well. :(

First off, I will take your note about PGI's MatchMaker into account. Right now, the player population is too small, and their MatchMaker is taking the brakes off far too easily, if it's still active at all. I'm starting to think it isn't, which definitely is a major issue that PGI should fix. :wacko:

However, you blew it when you decided that Meta-using Pilots are always more skilled than Non-Meta Pilots. I happen to have been watching some rather skilled pilots who were using Non-Meta builds, and they were getting smacked down by non-skilled, totally unknown, 'Meta build'-using Pilots that I had NEVER heard of before. (Of note, I pick up on Skilled Pilots rather dangerously quickly. It's a natural attribute of mine which I've at least found useful.) These Skilled Pilots which I speak of were also NOT using Stupid Troll Builds, and yet they were suffering just like a Casual Pilot. That kind of issue with the Meta being OverPowered is just not fair, and PGI's only amplifying that problem with not allowing enough Skill Nodes under the New Skill Trees for a Non-Meta Pilot to be able to outfit their Mech to be effective enough to help their team. Sadly, those using Meta Builds somehow have a permanent and unfair advantage over those that don't, because those builds cause MWO to become "Easy Mode", but only if you limit your play style to what the Meta allows. Again, for your reference, META-USING DOES NOT EQUAL SKILLED PILOT, AND 'NON-META'-USING DOES NOT EQUAL UNSKILLED PILOT. <_<

~D. V. "Yeah, I sometimes miss a few words when I first post to a thread. Thanks for giving me an opening." Devnull

#14 Monkey Lover

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Posted 01 May 2017 - 09:48 AM

Just make it a rule not to rebuild mechs when in Q. Kick them and send an invite. My unit member just drop out and rejoin on thier own.

#15 CFC Conky

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Posted 01 May 2017 - 10:43 AM

Hello all,

New player here.

Would increasing the bonus for each weapon/mobility/survivability node (at least for Inner Sphere Mechs), help fix the problem? Say, doubling it?

Good hunting,
CFC Conky

Edited by CFC Conky, 01 May 2017 - 10:53 AM.


#16 El Bandito

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Posted 01 May 2017 - 06:19 PM

View PostCFC Conky, on 01 May 2017 - 10:43 AM, said:

Hello all,

New player here.

Would increasing the bonus for each weapon/mobility/survivability node (at least for Inner Sphere Mechs), help fix the problem? Say, doubling it?

Good hunting,
CFC Conky


Skill tree certainly can be used to help balance out the factions, but I believe balancing the base tech first, is the way to go. For example, there needs to be balance for the inferior IS engines, and inferior Endo/Ferro, and that's just the start. Some weapons such as IS LBX is stills trictly worse than Clan version, and all IS equipment, such as BAP, and CASE are strictly worse than Clan version.





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