

Ideas To Transform Incursion.
#1
Posted 05 May 2017 - 05:31 AM
So hear me out on this, lend me your CAT and TBR ears for just a moment.
First, add 2 re-spawns per person. But. And this is a big (_)_) Only if you're able to capture 1 of 2 mech bays on the field for your team to respawn at.
Remove the drop ship call in and replace it with a tank factory that pumps out groups of 6 tanks every....I dunno minute? These tanks could be run over, easily destroyed with a couple of medium laser shots or what have you.
Now, what role would these tanks play? Easy. Each base has a field that keeps opposing players out of it and the only way to get through is to escort a group of tanks to a small opening in a MASSIVE trump sized wall so they can take out a small generator to down the field so your team can get in and rip apart the base.
The tanks shouldn't be hard to put into the game considering you've already got an auto piloted Atlas and turrets that can lock onto players and nail them so combing the 2 seems plausible.
I dunno, Incursion seems like it was a push in the right direction just the push wasn't hard enough.
#2
Posted 05 May 2017 - 05:45 AM
Though an alternative is to simply make it asymmetrical, one on offense and the other on defense.
#3
Posted 05 May 2017 - 05:58 AM
#4
Posted 05 May 2017 - 06:21 AM
Kotzi, on 05 May 2017 - 05:58 AM, said:
That's nothing like a moba honestly. Game modes like this have been out way before mobas were a thing. This is basically escort the bomb to enemy base. Something that's been done in many fps games.
#5
Posted 05 May 2017 - 06:24 AM
#6
Posted 05 May 2017 - 06:47 AM
I would like to see how the game flows with the simple addition of timed respawns. 20 minutes matches where the winner ammassed the most energy and/or has the most base left and used the fewest mechs. ( weighted say 10/70/20 ) If nothing desirable happens by the way of player behavior changes then we try something more complex.
Edited by ChapeL, 05 May 2017 - 06:48 AM.
#7
Posted 05 May 2017 - 06:47 AM
I would like to see a couple destructible repair bays located in each base though. I think that would add to the dynamics.
I do not want to see the DropShips removed because they help deter base camping.
I think adding more fuel cell generators to the battlefield but making all of them destructible could also make for some interesting strategies built around resource denial.
#8
Posted 05 May 2017 - 07:04 AM
Also, tanks won't fix this mode.
Edited by Quicksilver Kalasa, 05 May 2017 - 07:05 AM.
#10
Posted 05 May 2017 - 07:47 AM
Joshua Obrien, on 05 May 2017 - 05:31 AM, said:
So hear me out on this, lend me your CAT and TBR ears for just a moment.
First, add 2 re-spawns per person. But. And this is a big (_)_) Only if you're able to capture 1 of 2 mech bays on the field for your team to respawn at.
Remove the drop ship call in and replace it with a tank factory that pumps out groups of 6 tanks every....I dunno minute? These tanks could be run over, easily destroyed with a couple of medium laser shots or what have you.
Now, what role would these tanks play? Easy. Each base has a field that keeps opposing players out of it and the only way to get through is to escort a group of tanks to a small opening in a MASSIVE trump sized wall so they can take out a small generator to down the field so your team can get in and rip apart the base.
The tanks shouldn't be hard to put into the game considering you've already got an auto piloted Atlas and turrets that can lock onto players and nail them so combing the 2 seems plausible.
I dunno, Incursion seems like it was a push in the right direction just the push wasn't hard enough.
Nope you lost me at respawns.
#11
Posted 05 May 2017 - 07:48 AM
Rampage, on 05 May 2017 - 06:47 AM, said:
I understand where you are coming from and the purist side of my wants to agree but I do believe change of that caliber to incursion would affect gameplay for the better. Besides, the "throw away" nature of quick play is part of the issue when it comes to the quality of matches.
#12
Posted 05 May 2017 - 03:42 PM
ChapeL, on 05 May 2017 - 07:48 AM, said:
I understand where you are coming from and the purist side of my wants to agree but I do believe change of that caliber to incursion would affect gameplay for the better. Besides, the "throw away" nature of quick play is part of the issue when it comes to the quality of matches.
This gentleman gets it. For better or for worse I've seen quickplay devolve into a typical game of unreal tournament and nascar.
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