FupDup, on 03 May 2017 - 09:08 PM, said:
No. ATMs are supposed to be flexible in the ability to change their ammo on the fly. You're making them commit to a single ammo type for a whole match.
The PGI idea of having damage based on range (actually suggested by some players before but whatever) somewhat simulates this because the various ammo types dealt less and less damage as you got further away (short range HE ammo strongest, long range Extended ammo weakest, Standard ammo in the middle).
The PGI idea of having damage based on range (actually suggested by some players before but whatever) somewhat simulates this because the various ammo types dealt less and less damage as you got further away (short range HE ammo strongest, long range Extended ammo weakest, Standard ammo in the middle).
Edited by KursedVixen, 13 July 2017 - 08:00 PM.














