Jump to content

Making Atm Ammo Types An Upgrade Rather Than Making Mixing All Into One Type,


40 replies to this topic

#41 KursedVixen

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Warden
  • The Warden
  • 3,727 posts
  • LocationLook at my Arctic Wolf. Closer... Closer...

Posted 13 July 2017 - 07:59 PM

View PostFupDup, on 03 May 2017 - 09:08 PM, said:

No. ATMs are supposed to be flexible in the ability to change their ammo on the fly. You're making them commit to a single ammo type for a whole match.

The PGI idea of having damage based on range (actually suggested by some players before but whatever) somewhat simulates this because the various ammo types dealt less and less damage as you got further away (short range HE ammo strongest, long range Extended ammo weakest, Standard ammo in the middle).
I'm one of the peopel who actually suggested the damage degrade idea along time ago ,but I don't like the 120m min range.... but we'll see how it goes

Edited by KursedVixen, 13 July 2017 - 08:00 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users