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T3 Event & Fp Info


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#1 chucklesMuch

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Posted 04 May 2017 - 03:33 AM

I don't normally FP, but plan to give the event a go... and hope the waiting isn't too long.

Would love it if PGI (but seems unlikely), would post with links to relevant FP info, such as:

Drop deck tonnage (don't even remember what they have changed too)
Recommended drop decks for the different factions (any key differences from quick play for mech building)
How to set up drop decks and tips
Does 'looking for group' help with FP, if so how to use
Main VoIP servers hubs etc
Number of mercs etc signed up per facton (I assume even numbers make drops quicker... don't want to sign up for ghost drops )
stuff I don't know that I don't know

Some of these things I know the answers too but I'm betting I'm not the only player who doesn't/haven't played FP much... and is thinking about it.

(I have spent hours searching for all this stuff previously, ages ago, Like back when 'storm troopers' were a thing... )

At times information seems like lostech

Edited by chucklesMuch, 04 May 2017 - 03:34 AM.


#2 Karl Marlow

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Posted 04 May 2017 - 03:39 AM

This thread is pinned in the Faction warefare section of the forums

https://mwomercs.com...-warfare-guide/

#3 Vellron2005

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Posted 04 May 2017 - 04:13 AM

View PostchucklesMuch, on 04 May 2017 - 03:33 AM, said:

Drop deck tonnage (don't even remember what they have changed too)
Recommended drop decks for the different factions (any key differences from quick play for mech building)
How to set up drop decks and tips
Does 'looking for group' help with FP, if so how to use
Main VoIP servers hubs etc
Number of mercs etc signed up per facton (I assume even numbers make drops quicker... don't want to sign up for ghost drops )
stuff I don't know that I don't know



Dropdeck tonnage - 245 for Clans, 265 for IS

Recommended dropdecks - What ever you're comfortable with, depending on map you drop on. Have a long range and brawl dropdeck ready, or mix and match.. Nobody in this game can tell you what to bring other than yourself. Unlike previous Tukayyid event, even Trial mechs are viable, because now, trial mechs are meta champion mechs.

How to set up dropdecks and tips - Click on "Menage dropdecks". Select 4 mechs from those available to you or from Trial mechs. Follow tonnage restrictions. Usually, one of each weight class will be ok, but you can mix and match all you want. 3 heavies and a light is possible, or 2 lights and 2 assaults and many other combinations.

LFG - does help a little with finding a group, if you're not in a unit. Give it a shot. What's the worst that can happen? Also, if you come across a group of less than 12, let them know you wanna join. They will often ask you to get into the LFG so they can pick you up.

Main VoIP servers hubs etc - Units advertise on the Faction Play section of the forums. Their TS server addresses are often public. Also, ask players in-game if you could join their unit or group up with their unit.

Number of mercs etc signed up per facton - don't really know what to tell you here.. I guess you can check the leaderboards to see what faction population numbers are, and what units are in which faction..

stuff I don't know that I don't know - Choose your faction contracts carefully. If you're a loyalist, you can break a contract but there's a severe penalty. If you're a mercenary, you CANNOT break a contract, you can only DISBAND your unit, but even then, you still have to wait for release from contract, which lasts the full contract length..

Also, here are some other tips people might find useful concerning Faction Play and the Siege game mode:

1) Shooting the big door will do nothing. To open the door, you have to shoot the generators behind the doors. (I've seen people shoot the door itself, it's hilarious and kinda sad really)

2) On most Siege maps, opening the door creates a bottleneck. DO NOT walk in and then stop, you will block other people trying to get in. Instead, KEEP MOVING until you reach cover inside, or as part of a called push.

3) To win, you have to destroy the Omega cannon. To do this, you first have to open the door by destroying its generator. Then you have to destroy the three O-gens. Then you have to destroy omega.

4) To destroy an O-Gen, you have to shoot through the small window on one of it's side, usually facing the big cannon. Shooting ANYWHERE else does NO DAMAGE.

5) To destroy the big Omega cannon, you have to shoot the generator at it's back, after the 3 o-gens have been destroyed. Shooting the cannon itself does NOTHING. Shooting it before the o-gens are down does NOTHING.

6) Faction play has no influence on PSR, and when it comes to match making, PSR does not count for FP. So T5's will drop agains a 12-man premade of T1's. This is normal. Accept the stomp and move on.

7) After your mech has been destroyed, it is extremely foolish to just rush in back through the gate alone, and trickle in one by one. You will get picked off quickly. (Unless otherwise commanded by someone drop-calling). Group up with your team and organize.

8) Modes other than Siege work similar to their QP counterparts, but only to a degree. Different numbers are involved, and are played with a greater degree of tactics. Skirmish in QP is NOT played like Skirmish in FP. Embrace this.

9) Always encourage communication with your team. In FW, especially for events like Tukayyid, WINNING is what matters. Not cbills, kills, or matchscore. (those will rack up regardless with enough play time). Strategize. A good distraction, flank or push can mean the difference between winning and loosing in a big way.

10) After the gate's generator in siege mode has been destroyed, that gate's turrets are dead. I've actually seen a guy in a battlemaster overheat shooting a dead turret. It was sad..

11) It is possible to LOSE cbills from playing Faction Play. If you use both consumables on all four of your mechs, and have them auto-refill, this will cost you 40000 cbills per consumable. 40000 x 2 / mech x 4 mechs = 320.000 cbills. On a loss, you will not get the contract bonus of faction play bonus cbills, If you don't do well in the match, you will not gain 320K cbills, so you will actually LOSE money.

12) If you do about 250 damage per mech, or 1000 damage in total, have lots of kill assists and win the match, it is possible you will win 800.000+ cbills in a match. If you have premium time, 1 million cbills for a FP match is not uncommon.

13) Doing less than 1000 damage in a FP match classifies you as a noob for some people. Tryhards will judge you. Normal people will not.

14) Never forget that this is all just a game. Have fun.

Edited by Vellron2005, 04 May 2017 - 04:26 AM.


#4 Scyther

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Posted 04 May 2017 - 04:37 AM

It would be pretty cool if PGI would post upcoming events on, I don't know, something like the launcher screen? The thing that everybody sees, rather than the 2% of the population who use Twitter or read obscure forum posts to get their notice? Or the in-game message window that pops up when you log in to the game? You know, tools that are already there and everyone can access.

I swear I've never seen a gaming company go so far out of their way to make scheduling snafus a regular thing.

#5 Nemesis Duck

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Posted 04 May 2017 - 09:24 AM

View PostMadBadger, on 04 May 2017 - 04:37 AM, said:

It would be pretty cool if PGI would post upcoming events on, I don't know, something like the launcher screen? The thing that everybody sees, rather than the 2% of the population who use Twitter or read obscure forum posts to get their notice? Or the in-game message window that pops up when you log in to the game? You know, tools that are already there and everyone can access.

I swear I've never seen a gaming company go so far out of their way to make scheduling snafus a regular thing.


Have you seen Alex's MWO Portal? It's still a WIP but it's looks like it will address this awareness problem nicely. Personally I think gloss like the portal should have been done before the Steam launch...

#6 Tina Benoit

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Posted 04 May 2017 - 10:02 AM

Thank you Karl and Vellron for your responses!

Perhaps these stats may peak your interests too!
Out of a total of 93 recent Conflicts:

Total Clan victories (actual): 9
Total IS victories (actual): 7
Total Stalemates (actual): 77
Total Clan victories, if counting just 1 point of Clan progress along the Tug of War (a Tukayyid victory condition): 55
Total IS victories, if counting just 1 point of IS progress along the Tug of War (a Tukayyid victory condition): 36

Possess an advantage of minimum 1 point in the Tug Of War bar upon conclusion of the Tukayyid Event.

Note that more detailed stats are released once the event concludes, lots of fun to review.

The Tukayyid announcement is really near now, you can probably expect to see it by today or tomorrow morning so keep an eye out for it!

#7 Zigmund Freud

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Posted 04 May 2017 - 01:04 PM

I wonder why can't they do pugs VS pugs and tryhards VS tryhards matchmaker for CW. I mean is that so hard? Like if there's a 12-men unit in a que, throw him in with another 9-men unit, while 3-4 men groups or random folk goes against 3-4 men groups and randoms.

Also how does LFG works with CW? Do i just press LFG and wait to be picked up by some group? How do I join CW group, but not regular QP group? It's still a different things?





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