Artannis Veritieri, on 16 May 2017 - 10:51 AM, said:
When you are on Vitric and clans have Timberwolves, Kodiaks(yes I've seen it) and big heavy hitters with more armor to spare than your average light and mediums and a LOT of ECM capable mechs makes it hard to push them off the tops of maps that are much less accessible to IS mechs.
Vitric Forge is a map where clans can be in disadvantage due to the map structure which benefits the stronger brawl mechs on IS side. A Kodiak should not win against an Atlas on vitric without having serious heavy damage. Especially not in brawl.
We had lots of tactics where we either used Atlas 4-8 Atlas +- some dakka heavies in the first round and this caused several damage on clan side without clans having a change to play out their range advantage. Depending on the next step after surviving the first wave, it's either Gen rush or fighting out the next waves. Last option can mean a loss depending on the strength of the group.
Now let's see what the changes bring.
Edited by StUffz, 16 May 2017 - 03:27 PM.