Edited by NextGame, 05 May 2017 - 10:42 PM.


Pgi This Tukayyid Mess Again, Again And Again
#21
Posted 05 May 2017 - 10:42 PM
#22
Posted 05 May 2017 - 10:43 PM
Tiewolf, on 05 May 2017 - 04:29 PM, said:
Why do you host such an Event in the first place when the balance is obviously so broken?
Have you forgotten how it turned out last time, and before, and before...and FW in generall?
If you need data, then plz collect it on the testserver. There is no joy if you want to play IS side and need 3x the time to grind this Event then on clan side. On IS side you can even struggle to win 1 scouting match.
Please do something about balancing between Clan vs. IS and casualplayers vs. hardcorepremadeteamplayers right now or tripple the benefits from this event for IS side to compensate the extra time loss the IS players suffer due to poor balance and the Meta.
It's not the mechs, it's the players. There is absolutely no matchmaker in FP, and clanners are more organized.
#23
Posted 05 May 2017 - 10:44 PM
Templar Dane, on 05 May 2017 - 10:43 PM, said:
It's not the mechs, it's the players. There is absolutely no matchmaker in FP, and clanners are more organized.
Huh. So, why would so many units, especially top tier units, consistently go clan every single Tuk event?
Hmmm....
The only reason there's any mercs in IS at all is A) some were trapped by the short notice and B ) it was their best odds of getting top 3 unit in that faction.
That's it.
#24
Posted 05 May 2017 - 10:47 PM
MischiefSC, on 05 May 2017 - 10:41 PM, said:
After that you can get into the exponential difference that creates in team v team vs pug v pug and team v pug dynamics with 10 v 12 and the relative difference in focused fire.
I don't know about any of you *******, but that combinatorial explosion sure sounds fun to me.

#25
Posted 05 May 2017 - 11:07 PM
Edited by killerkrill, 05 May 2017 - 11:08 PM.
#26
Posted 05 May 2017 - 11:21 PM
killerkrill, on 05 May 2017 - 11:07 PM, said:
This guy gets it.
#27
Posted 05 May 2017 - 11:31 PM
#28
Posted 05 May 2017 - 11:31 PM
killerkrill, on 05 May 2017 - 11:07 PM, said:
Well I hope a bunch of bads join the Clans chasing the gravy train so the IS has a fighting chance

#30
Posted 05 May 2017 - 11:47 PM
Templar Dane, on 05 May 2017 - 10:43 PM, said:
If by "more organized" you mean "has more 12 man premades" then yes, but why do the clans have all the premades? Because clan mechs are better, and premades like to win. Duh.
#31
Posted 06 May 2017 - 01:06 AM
#32
Posted 06 May 2017 - 01:18 AM
Teer Kerensky, on 06 May 2017 - 01:06 AM, said:
#33
Posted 06 May 2017 - 01:29 AM
Tiewolf, on 05 May 2017 - 04:29 PM, said:
Why do you host such an Event in the first place when the balance is obviously so broken?
Have you forgotten how it turned out last time, and before, and before...and FW in generall?
If you need data, then plz collect it on the testserver. There is no joy if you want to play IS side and need 3x the time to grind this Event then on clan side. On IS side you can even struggle to win 1 scouting match.
Please do something about balancing between Clan vs. IS and casualplayers vs. hardcorepremadeteamplayers right now or tripple the benefits from this event for IS side to compensate the extra time loss the IS players suffer due to poor balance and the Meta.
Why? because they cna make a similar event again nd then can in first place compare this event with the next one. and this will show them how much impact skilltree and new tech impacted the balance compared to the old system.
#34
Posted 06 May 2017 - 02:27 AM
#35
Posted 06 May 2017 - 03:25 AM
oldradagast, on 05 May 2017 - 05:48 PM, said:
Exactly. I get a snicker out of people who pretend something isn't overpowered, but then act like it's a pure coincidence that all the hyper-competitive players are playing that mech, build, deck, whatever. Yeah, sure - it's not overpowered, but all the people who need to win at all cost are playing it. Right...

Well some merc units were caught by surprise. They are howling for PGI to reset the merc contracts so they can join the clasns but they currently are in IS contracts, probably for the C bills.
#36
Posted 06 May 2017 - 03:29 AM
Templar Dane, on 05 May 2017 - 10:43 PM, said:
It's not the mechs, it's the players. There is absolutely no matchmaker in FP, and clanners are more organized.
The clan side has entire units dropping, you see the same identifier 8-12 times and on the IS side maybe three or four people have the same ID tags on them. I think that has an affect on things as well
#37
Posted 06 May 2017 - 04:16 AM
Clans..

IS...



Edited by Revorn, 06 May 2017 - 04:18 AM.
#38
Posted 06 May 2017 - 04:18 AM
#39
Posted 06 May 2017 - 04:18 AM
Edited by Black Ivan, 06 May 2017 - 04:19 AM.
#40
Posted 06 May 2017 - 04:20 AM


Edited by Juodas Varnas, 06 May 2017 - 04:21 AM.
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