

Is Was Able To Push Scouting To 100%
#21
Posted 06 May 2017 - 07:31 AM
1. Gather Intel with Locusts/Spiders on large maps like Polar and Terra Therma. You can just run around, cap everything, hide near the drop, and rush in. Often what seems to happen is getting near that point makes the clammers panic and rush for kills.
2. Defend intel with 4x 50/55-tonners like hunchies and Shadow Hawk 2D2s carrying a ton of SRMs and a big gun. Pretty much everything the clams have been running are also close-range brawlers, but four of those can kill or cripple anything allowed in scouting mode in a single salvo. A meta Nova can't do **** if it loses both arms in <5s. Every fight I've been in where IS won, we focused fire on Huntsmen and Novas first.
Also doesn't help that a lot of clanners are running Shadow Cats and Ice Fridges.
I got my 8 wins in 13 matches running these: SHD-2D2, PIRATES' BANE.
#22
Posted 06 May 2017 - 07:56 AM

This is the scout meter right? IS totally OP on EU time.
btt, clans seem to scout in mostly trial mechs or lights that are not good for brawling and then brawl anyway and wonder why they die. hurr durr ach will surely outbrawl the griffin or centurion... thats not how it works.
bring huntsmans.
#23
Posted 06 May 2017 - 08:02 AM
Kangarad, on 06 May 2017 - 07:56 AM, said:

This is the scout meter right? IS totally OP on EU time.
btt, clans seem to scout in mostly trial mechs or lights that are not good for brawling and then brawl anyway and wonder why they die. hurr durr ach will surely outbrawl the griffin or centurion... thats not how it works.
bring huntsmans.
If they listened to half the forum whining they'd definitely believe that an ACH would outbrawl even an Atlas.
#24
Posted 06 May 2017 - 08:17 AM
Sunstruck, on 06 May 2017 - 01:49 AM, said:
Ryllen Kriel, on 06 May 2017 - 01:58 AM, said:
Now imagine if you had those dreaded Long Toms at your disposal!

Edited by Mystere, 06 May 2017 - 08:17 AM.
#26
Posted 06 May 2017 - 08:37 AM
In 12v12 it's a lot of poking and trading and long range engagements with mechs that have tons of heatsinks.
#27
Posted 06 May 2017 - 08:41 AM
#28
Posted 06 May 2017 - 08:43 AM
Tarogato, on 06 May 2017 - 02:11 AM, said:
Clans just don't bother getting intel since they don't have fast mechs, they kill the IS and escape with 1-2 intel points.
#30
Posted 06 May 2017 - 08:59 AM
Dakota1000, on 06 May 2017 - 08:53 AM, said:
Why would you ever go for legs against IS when half of them are running XLs? XL check for life.
because not all run XL, especially not those knowing what they do.
Also, when you have to gether intel you best leg the last guy and go gatehr more intel, but this concept seems to be problematic for both sides.
#31
Posted 06 May 2017 - 08:59 AM
Tarogato, on 06 May 2017 - 02:11 AM, said:
It's about focused fire. Yes, nova is a beast but splat Griffin and ac20 Cent are incredibly tanky plus both IS weapons have more range. You get legged down quick.
Scouting is a lot more like dueling. It's all about that first pass. Whoever gets ahead in the first pass is likely to win.
#32
Posted 06 May 2017 - 10:21 AM
Tarogato, on 06 May 2017 - 02:11 AM, said:
SPL Nova requires you to get within range first, plenty of the maps and having a 50ton max mean plenty of light, fast mechs that can stay out of range are there.
As for the Huntsman, I think the Griffin still has the advantage mobility wise which takes advantage of their firepower to a greater degree. I'd honestly prefer to take a Griffin over a Huntsman any day in scouting.
Edited by MauttyKoray, 06 May 2017 - 10:21 AM.
#33
Posted 06 May 2017 - 10:40 AM
MauttyKoray, on 06 May 2017 - 10:21 AM, said:
As for the Huntsman, I think the Griffin still has the advantage mobility wise which takes advantage of their firepower to a greater degree. I'd honestly prefer to take a Griffin over a Huntsman any day in scouting.
'
Only down side on the huntsman is if the lights runs away. Huntsman will 1v1 any IS medium in a brawl. It has more firepower than a lot of IS assaults. Then you add in JJ and good hit boxes. It's a great mech I love mine.
Mrbc medium everyone uses nova,crow,huntsman and grif from what I have seen.
#34
Posted 06 May 2017 - 11:56 AM
Tarogato, on 06 May 2017 - 02:11 AM, said:
We just didn't
I played 13 Invasion matches (won all but 2, IIRC. One was Potato related, the other was a Gen Rush. Ah, the memories)
We noticed the Sat was Red at one point, and we were confused. Then we continued to Shoot Robots
Angry Clam Man was lying about artillery Nuclear Strikes being authorized. Silly Clam Man (they haven't changed the audio for the Scan)
I played one Scouting match as my last one, but that's all my contribution. I can imagine LOLcust rushing would be annoying.
#35
Posted 06 May 2017 - 12:39 PM
#36
Posted 06 May 2017 - 01:18 PM
Wattila, on 06 May 2017 - 12:39 PM, said:
This. I did like 12 scouting games, win at least half of them. I do pug drops. How comes we suck so hard even in scouting?
I run in Griffin 3M (I come up with with exactly the same build they have on metamechs http://metamechs.com...guides/griffin/ , the first one "brawler"), XL300, 4xAsrm4, 2 flamers. I bought this mech specifically for scouting, and it allready payed off. Splat kill clanners in seconds, and 2 flamers can basically stun lock some hot mechs, like nova or splat huntsmans. I even got several overheating kills with dem flamers.
IS guys, abuse their heat problems, and their fragile mechs that can't into torso twisting.
Edited by Zigmund Freud, 06 May 2017 - 01:19 PM.
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