El Bandito, on 06 May 2017 - 07:39 AM, said:
When you drop against good CW players, you realize just how handicapping IS XL is.
It's true
Some resorted to Gen Rushing, while I 1 shot their rCT with my LOLpha-Rauder
6ERML
2LPL
29 DHS
Like the old Timby build...but badder. It's not ALL it used to be, but still deadly within 500M
I would almost like to try the Sphere side, just to see what happens when you remove Potato
BMaster 2C
BMaster 2C
Dragon 1C
Spider 5K
LPL galore (maybe ERLL Dragon)
No LBx
No LRMs
Many LPLs (one of the few good Spheroid weapons)
Many Quirks (seriously, LOOK at that Dragon!)
Khobai, on 06 May 2017 - 07:40 AM, said:
Except the whole point of asymmetrical balance is that you dont need to make all IS engines equal to CXL
As long as clans have an entirely different disadvantage to balance it out.
For example IS being able to use C3 and share sensor information. But clans not being able to use C3 and not be able to share sensor information. That couldve been one way to help balance IS vs Clans asymmetrically.
Asym balance would make having the isXL give ST bonuses to make the HP similar for removing 2 Clam STs VS removing a SINGLE Spheroid ST
IE, BlackKnight VS Timby
188 HP (2 rear armor) to double ST the Timby (cXL) VS the unquirked 94 HP on the BK (quirked at +12, or 106 right now)
188 VS 106...well, look at that. A massive imbalance
Give the BK STs +30 with an isXL, and suddenly he is much more powerful, and less likely to be instagibbed.
However, he still only has 124/136 HP to die, to the 188 of the Timby. Unless he twists effectively
That's a potential Asym balance choice, making the isXL be MORE durable than the cXL, IF they twist effectively. A higher skill floor AND ceiling
That's retaining the one side to die, but making it more durable nonetheless
Annoyingly durable, almost.
But give no CT bonuses to the isXL, give that (and more) to the STD engine