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Can Anyone Equip C.a.s.e On Bsw-P1 La?


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#1 DAYLEET

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Posted 02 May 2017 - 09:21 PM

I cant equip case on the left arm of the bsw-p1. RA LT RT works but not LA.

#2 Deathlike

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Posted 02 May 2017 - 09:23 PM

IS CASE rules state you can only put it in the side torsos. You cannot put CASE in the arm like you can with Clan Mechs (Clan CASE can be put anywhere in Clan mechs).

Edited by Deathlike, 02 May 2017 - 09:23 PM.


#3 DAYLEET

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Posted 02 May 2017 - 09:25 PM

damnit

#4 Fox With A Shotgun

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Posted 02 May 2017 - 09:40 PM

And unless you plan on using STD engine, IS CASE is worthless. It's only mountable on torso slots, but IS XL blows up on a ST destruction. CASE does not prevent damage to the component it's sitting in, but only stops extra damage from spreading.

#5 Monkey Lover

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Posted 02 May 2017 - 09:44 PM

You sure you can get it into your right arm? Might be a bug there

#6 DAYLEET

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Posted 02 May 2017 - 09:55 PM

View PostMonkey Lover, on 02 May 2017 - 09:44 PM, said:

You sure you can get it into your right arm? Might be a bug there

uh no i must have put a dhs like every fkin time i put a case instead of a dhs somewhere....

#7 I_AM_ZUUL

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Posted 02 May 2017 - 11:02 PM

View PostDeathlike, on 02 May 2017 - 09:23 PM, said:

IS CASE rules state you can only put it in the side torsos. You cannot put CASE in the arm like you can with Clan Mechs (Clan CASE can be put anywhere in Clan mechs).


Clan has CASE built into every component... they can put CASE II in their arms

#8 Spheroid

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Posted 02 May 2017 - 11:14 PM

Shame on you, you have been here since 2013 in which time CASE rules have remained unchanged. Also tabletop CASE rules are more or less identical to those published in 1990.

Edited by Spheroid, 02 May 2017 - 11:23 PM.


#9 Karl Streiger

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Posted 03 May 2017 - 02:07 AM

View PostSpheroid, on 02 May 2017 - 11:14 PM, said:

Shame on you, you have been here since 2013 in which time CASE rules have remained unchanged.

don't remind me
the most worthless pile of is guano in the whole game - although it had some worth once (prevent the CT destruction and safe repair costs)

#10 Khobai

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Posted 03 May 2017 - 02:38 AM

they need to buff CASE so it reduces ammo explosion damage in the same location by 50% in addition to preventing damage from spreading to adjacent locations.

the reinforced casing skill in the new skill tree should also reduce ammo explosion damage by like 7%-8% per node. because reinforced casing is currently too weak and needs a buff (-1% crit chance receiving isnt very good).

then if you have CASE plus all the reinforced casing skills youd take 0% ammo explosion damage.

Edited by Khobai, 03 May 2017 - 02:39 AM.


#11 Fox With A Shotgun

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Posted 03 May 2017 - 03:23 AM

View PostKhobai, on 03 May 2017 - 02:38 AM, said:

they need to buff CASE so it reduces ammo explosion damage in the same location by 50% in addition to preventing damage from spreading to adjacent locations.

the reinforced casing skill in the new skill tree should also reduce ammo explosion damage by like 7%-8% per node. because reinforced casing is currently too weak and needs a buff (-1% crit chance receiving isnt very good).

then if you have CASE plus all the reinforced casing skills youd take 0% ammo explosion damage.


But really, how often do you actually die from ammo explosions? Even when I'm running a SplatFox with loads and loads of ammo, I get maybe one ammo explosion every 30-40 games or so. Would it be worth blowing so many node points to get ammo explosion immunity? For something that happens really, really rarely?

Edited by Fox With A Shotgun, 03 May 2017 - 03:24 AM.


#12 Karl Streiger

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Posted 03 May 2017 - 03:27 AM

View PostFox With A Shotgun, on 03 May 2017 - 03:23 AM, said:


But really, how often do you actually die from ammo explosions? Even when I'm running a SplatFox with loads and loads of ammo, I get maybe one ammo explosion every 30-40 games or so. Would it be worth blowing so many node points to get ammo explosion immunity? For something that happens really, really rarely?

Gauss Rifles? Explode quite often.
and as a clan guy you don't feel the sting... even in your legs there is CASE.

it feels like a minor thing but CASE is just a great example (because it literally hurt nobody) for the terrific Clan IS balance

#13 Khobai

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Posted 03 May 2017 - 03:34 AM

Quote

But really, how often do you actually die from ammo explosions?


not often but thats because we put ammo in arms and legs to minimize the chance of it getting critted

but this gives you back the option to put it in your torso, even if you have an XL

Quote

Would it be worth blowing so many node points to get ammo explosion immunity? For something that happens really, really rarely?


the way the survivability tree is set up you have to take those nodes anyway if you want most of the armor/structure skills.

at least this way those nodes are a little more worth it.

its better to have the option of reducing ammo explosion to 0% than to not have that option at all. Right now you dont have the option at all.

Edited by Khobai, 03 May 2017 - 03:49 AM.


#14 DAYLEET

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Posted 03 May 2017 - 08:49 AM

View PostSpheroid, on 02 May 2017 - 11:14 PM, said:

Shame on you, you have been here since 2013 in which time CASE rules have remained unchanged. Also tabletop CASE rules are more or less identical to those published in 1990.

I can't remember ever using c.a.s.e.. I was doing a really really stupid build(missile boat with tons of ammo) which is why i suddenly felt like i could use it. I never painted myself in such a corner before. As for gauss id rather have more padding ammo in place of c.a.s.e. Lets bump this thing shall we!

#15 Tordin

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Posted 03 May 2017 - 08:57 AM

Case, only torsos yes.
All I know I want those ammo explosion sounds that were in the game before I started my career.. Couldnt find any videos on youtube with those sounds sadly

#16 DAYLEET

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Posted 03 May 2017 - 09:01 AM

View PostTordin, on 03 May 2017 - 08:57 AM, said:

Case, only torsos yes.
All I know I want those ammo explosion sounds that were in the game before I started my career.. Couldnt find any videos on youtube with those sounds sadly

but do you even get ammo explosions?

#17 Magnus Santini

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Posted 06 May 2017 - 01:22 PM

I use CASE on one mech which has 0.6 otherwise unusable tons. The mech does not use ammo, so it is there to absorb critical damage. With practice, I am going to try to angle the explosive force back at the enemy.

#18 Mcgral18

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Posted 06 May 2017 - 02:19 PM

View PostMagnus Santini, on 06 May 2017 - 01:22 PM, said:

I use CASE on one mech which has 0.6 otherwise unusable tons. The mech does not use ammo, so it is there to absorb critical damage. With practice, I am going to try to angle the explosive force back at the enemy.


You should replace that with Gauss Ammo, then
CASE takes no Crits
It has 0 HP

-<Module faction="InnerSphere" CType="CBAPStats" name="BeagleProbe" id="9002">
<Loc iconTag="StoreIcons\BeagleProbe.dds" descTag="@BeagleProbe_desc" nameTag="@BeagleProbe"/>
<ModuleStats health="7.5" tons="1.5" slots="2" amountAllowed="1"/>
<BAPStats mechdetectionrange="120.0" gaintimeboost="0.25" rangeboost="0.25"/>
</Module>

-<Module faction="InnerSphere" CType="CCASEStats" name="CASE" id="9003">
<Loc iconTag="StoreIcons\CASE.dds" descTag="@CASE_desc" nameTag="@CASE"/>
<ModuleStats health="0" tons="0.5" slots="1" amountAllowed="1" components="right_torso, left_torso"/>
</Module>


BAP for comparison, it can take Crits

#19 Magnus Santini

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Posted 08 May 2017 - 02:14 PM

Thanks McGral18 for the good tip. Seems like if CASE costs c-bills, weighs half a ton, and redirects explosions, it should have the same hit points as every other thing in the 31st century but okay.

#20 Metus regem

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Posted 08 May 2017 - 02:21 PM

View PostFox With A Shotgun, on 02 May 2017 - 09:40 PM, said:

IS CASE is worthless in MWO. CASE does not prevent damage to the component it's sitting in, but only stops the damage from an ammo explosion from spreading to the CT.



FTFY

in TT C.A.S.E. (Cellular Ammunition Storage Equipment) has a use even on XL mechs, as ammo explosions are more common there, then they are in MWO. In TT campaigns, you cannot salvage a mech that has had it's CT obliterated (as in reduced to 0 structure). So this means that a Mech like a BSW-X2 could suffer an ammo explosion in one of the ST's and be salvaged at the end of the engagement. While on the flip side a mech like a WHM-6R that lacks C.A.S.E. if it take a crit to the ammo that mech is a total write off.... It's also why MG is considered the most powerful non nuclear explosive in the universe... at 400 damage/ton when cooked off....





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