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Help Me Understand Is Whiners...


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#41 Templar Dane

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Posted 08 May 2017 - 10:56 AM

View PostKaeb Odellas, on 08 May 2017 - 10:40 AM, said:

Clan squeaking got pretty damn loud when the IS quirks got them mechs capable of holding their own.


Posted Image


Like this?

#42 Vonbach

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Posted 08 May 2017 - 10:58 AM

Hey clanners, we on the IS side actually earn our kills.

#43 Mystere

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Posted 08 May 2017 - 11:01 AM

View PostVonbach, on 08 May 2017 - 10:58 AM, said:

Hey clanners, we on the IS side actually earn our kills.


Really? Pointing and clicking with a mouse is "actually earn our kills"?

At least I use a joystick! Posted Image

#44 Kaeb Odellas

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Posted 08 May 2017 - 12:42 PM

View PostTemplar Dane, on 08 May 2017 - 10:56 AM, said:


Posted Image


Like this?


I'm not going to dig through 3 years of forum threads but I'll say this: At some point Thunderbolts, Black Knights, Blackjacks, Quickdraws, and other heavily quirked mechs were among the best mechs the IS had to use against the Clans. Where are they now? Nerf-batted due to successful Clan lobbying.

As for your examples:

First thread is by a Clan player stating that the percentage bar makes the Clans look better than they are. The polar opposite of "Nerf Clans"

Second thread wants scouting bonuses removed from everyone, which is weird. I've seen IS with the scouting advantage for a bit so this seems less "Clan nerf" than "everyone nerf".

Third thread points out that Clans have dominated all 3 Tukayyid events and that the game is obviously imbalanced. Not once did OP demand Clan tech be nerfed.

4th thread's OP complained about IS quirks getting nerfed by the upcoming skill tree. This is "Don't nerf IS", not "Nerf Clan".

5th thread was OP declaring the game's balance sucks and that he won't spend money on it. Again, never said anything about nerfing Clans.

6th thread is "Buff IS XL", not "Nerf Clans"

7th thread's OP complains that IS tech is weaker than clan tech, but never once suggests that Clan tech be nerfed.

Gosh, I thought for sure that I'd have to concede at least one of these.

Edited by Kaeb Odellas, 08 May 2017 - 12:43 PM.


#45 Zigmund Freud

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Posted 08 May 2017 - 01:16 PM

View PostJay Leon Hart, on 07 May 2017 - 04:47 AM, said:

Got bored of the Pr8Dator2 account already?

LOL. You missen several LOLs. It should be more LOL. LOL.

#46 C E Dwyer

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Posted 08 May 2017 - 01:19 PM

View PostPr8Dator, on 07 May 2017 - 04:31 AM, said:

If you guys really think Clan mechs are OP, faster, stronger, cooler, basically god mode on legs, why are you guys not playing Clan?? You are not born IS for real you know? This is a video game and there are no special qualifications for playing clan mechs, so, JUST PLAY IT! LOL! Why complain about something being too strong if you can also play it? Unless you have something against having fun? Or maybe you love to complain? Or, you are anti establishment and just want to live life the hard way? I mean, tell me please... what's on your mind?

NOTE: Not all IS players are whiners. There are many good IS players. I am only talking about the NOISY MINORITY WHINERS.

UPDATE: The sad thing about reading these responses so far is whiners making excuses why they should keep doing so! LOL! I have nothing to say hahaha... keep whining then... perhaps its your favorite pastime.

We play them so self important little gits have something to fight against

#47 Ted Wayz

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Posted 08 May 2017 - 03:20 PM

I guess it is in fashion to say those that disagree with you are in the minority and therefore not worth listening to.

Of course backed up with definitive stats instead of opinion.

And then the token..."but not all of you, just the ones we don't like, right? <wink>"

They aren't real mech pilots and this is a game. Maybe ignore stuff on the internet would be my advice.

#48 Ten Roos

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Posted 08 May 2017 - 03:31 PM

As i have stated in another thread. I am not against Clan Mechs being better.. that is Lore, and as an IS only player I am happy with that. What bothers me is the huge advantage Clan has in FW. By Lore (the same lore that gives Clan better Mechs) Clan always had LESS mechs, hence IS more (please the tonnage factor does nothing). Why is it 12 v 12... should be 8 v 12 in IS favour.

Also why in Siege does the defender have 12 mechs. No Military Commander would attack 1 v1... you only attack with at least a 3-1 advantage.

PGI's version of FW is just messed up, both by lore and by common military tactics.

Edited by Ten Roos, 08 May 2017 - 03:31 PM.


#49 Pixel Hunter

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Posted 08 May 2017 - 03:45 PM

View PostJuodas Varnas, on 07 May 2017 - 04:36 AM, said:

So... You want to sit in queue forever, because there is no-one playing on the IS side?

Perfect logic, can't complain.


no no, it will all just be "matches" where clanners run around complmenting themselves on how cool the new mad cat mk.II looks, or how skillful they are to play CERLL and Nova flamer builds. they will also attempt, in a single match, to rationalize the night gyr

#50 myhorseisamaz1ng

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Posted 08 May 2017 - 04:00 PM

Took trial kodiak at random first time. Got 1100 damage dealt 3 kills, 15+ components.
Cheers :)

#51 Athom83

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Posted 08 May 2017 - 06:18 PM

View PostTemplar Dane, on 08 May 2017 - 10:56 AM, said:

Posted Image

Like this?

As Kaeb said, none of those are "Nerf Clan" topics.

However, when IS got quirks to make them comparable to clans, about twice that number in the same space literally had "The end of Clan", "IS OP", "Nerf IS", and/or "PGI you suck at balance" in the title.

#52 Stugg

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Posted 08 May 2017 - 11:09 PM

Good leaders brought their merc unit over to CSJ for this event. They want their members to enjoy wins 20% (based off of statistics put on this board from the first day) more then the opponents and get better rewards.

It's just math. More wins+better reward= happy players = thriving merc unit.

#53 Black Ivan

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Posted 08 May 2017 - 11:18 PM

Then the evil mercs are to blame for the bad event experience?

#54 Karl Streiger

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Posted 09 May 2017 - 12:05 AM

View PostBlack Ivan, on 08 May 2017 - 11:18 PM, said:

Then the evil mercs are to blame for the bad event experience?

Of course Mercs is the bane of everything and only more machine guns can solve it

Edited by Karl Streiger, 09 May 2017 - 12:05 AM.


#55 A Shoddy Rental Mech

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Posted 09 May 2017 - 04:58 AM

View PostStugg, on 08 May 2017 - 11:09 PM, said:

Good leaders brought their merc unit over to CSJ for this event.


Not quite. Most were all ready CSJ before the event. Some merc units got "trapped" on the I.S. side because of only 3 days notice.

#56 The6thMessenger

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Posted 09 May 2017 - 05:08 AM

To be fair, IS do have inferior tech, and to add insult to injury, Clans have superior tech.

Although i agree, if they really wanted to win, they should just play as Clan. I'm a filthy clanner, yet i run King Crabs and Urbanmechs, you don't need to be IS to do that.

Buuut, people chose to play as IS, despite the current obvious tech discrepancy, so they knew what they were getting in to.

#57 godmonkey

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Posted 09 May 2017 - 05:46 AM

I do and i do not understand the whining when it comes to the balance question. Is it closer cut then it has ever been? Yes most definitively. Do the Clams have certain advantages like dual gauss and ppc builds, empathically yes on that regard. In the same breath i do have to point out that expecting to beat the enemy where they have the advantage is simply put foolish. Fight them where they are weak and not where the strenght lies. Close in, focus fire and kill them. The tonnage advantage of the IS Favors the IS on drop 3 during FW quite heavily.

I play both sides even if we are currently clan and i actually prefer to drop FW as IS because you get more diverse loadouts for your drop decks. The clam deck can do a few things better but overall IS is very competetive. I even like somewhat non meta builds (heloooo AC2's) on my FW IS decks.

The largest imbalance comes from player skill and this whining can be seen in any online game. We got the same whine in WoT when RSOP was dominating faction play (Wargaming pls nerf good player skills so tiny kurwas can win faction warfare events), but this is supposed to be end game content where you swim with the sharks and if you swim with them excpect to be bitten.

For the IS side the game mode is more punishing as you really need to run good mechs with good loadouts. I run my BLRGs with ****** is XL's as if you do not your firepower and mobility suffer too much. Just twist like no tomorrow and you will survive long enough to kill with the 5LPL you are packing. In order for the IS side to be succesful you need to play to that sides strenghts and have good comms and a drop caller. If no one else does it, take initiative and call the shots. A bad plan is better then no plan at all.

Whoever said that you should outbrawl a brawler timby with something thats less then 75 tons on the IS side. I say Splat Cat to that but the main point is that you shouldn't. You have the tons so use a BLRG instead to kill that brawler timby off. The SRM's spread the damage and you shoot pinpoint damage in the trade.
The ERLarge range is totally dominated by the IS mechs currently as you cannot out trade it with PPC+gauss if the IS mechs drop a unified drop deck.

Here we come to the crux of the matter. On the IS side there are far too many larpers playing FW bringing lurm atlases and other terribad builds with zero coordination inside the drop on what kind of deck to play. FW needs direct fire weapons mainly unless you drop (on the right maps i might add) a cordinated lurm deck 1-2 narcers and 10 lurmers.

The unit i am in is consists mainly of comp players and when we drop 12 man drops we are not looking to squish some random pugs but we are actively hunting for other good 12 man units. Sometimes the small fish that swim with the sharks get eaten in the meanwhile and thats just a part of the game. Overlla the Clam mechs are just better as is evident in comp play but there is a suprising number of viable IS mechs as well. The hopper 5P is just insane with the quirks it has and it can dish out some serious punishment.

All in all i enjoy playing both sides even if the IS has a higher team skill cap and requires more individual skill from the players. I win on both sides of the equation but i don't play larp builds. As an advice to the players that do please check out stock mech monday as it may be more up your alley instead of insiting that the builds should be viable in FW as they aren't. Nor will they ever be.

peace out

#58 Ngamok

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Posted 09 May 2017 - 06:03 AM

PGI just needs to find a way to keep everyone from jumping to one side or another (or faction in this case with CSJ being heavily populated) during these types of events and actually keep both sides equal. If it's the rewards, then the rewards system needs to be looked at and possibly changed to affect that.

#59 Davegt27

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Posted 09 May 2017 - 06:06 AM

Op to be fair could you start a thread about the Clan propaganda machine?





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