I haven't had any issues playing the game until this weekend. Suddenly, I am repeatedly getting an "Error Code 66" which warns me that some parts of my account failed to load. Today, it was my Clan XL Engines. None of them loaded into my inventory, and all my HBK-IICs lacked engines. I had to restart the client to get them to show.
Add in mind-numbing load times for the Mechlab and website, and it seems like this game is finally falling apart at the seams. Did some of the server hamsters get euthanized or something? I get high traffic in-game during events leading to server issues; it's happened before. However, I've never had it impact the Mechlab or the site before, much less create these obnoxious error codes.
The final part that's maddening, is that the website keeps logging me out every few minutes. I can log in, wait forever for the site to load, click on my profile, check my stats, and then click on my player profile, and in just that short amount of time, the website logs me out and requests that I log back into it. I logged in, wrote this post, and was logged out before I could post it. I get an error "(66)" on the website too!
Get it together PGI! For the last five years, your playerbase has been complaining that your servers are lousy. Fix them!
I made the decision not to ever buy another Mech Pack after R2 premiered. Seems like that was the right call. I pity the poor people who bought the Roughneck.
Server Issues: Pgi Get It Together Already!
Started by Nightmare1, May 07 2017 12:33 PM
4 replies to this topic
#1
Posted 07 May 2017 - 12:33 PM
#2
Posted 07 May 2017 - 12:37 PM
I had to log in for the sixth time in 10 minutes just to like this post and reply.
#4
Posted 07 May 2017 - 12:48 PM
FupDup, on 07 May 2017 - 12:46 PM, said:
Looks like PGI really needs to start quirking the hamster wheels that run the servers...
I hear that there's a special branch of the upcoming Skill Tree that is designed to address that.
For 10 nodes, you can get a +5 bonus to your server status!
#5
Posted 07 May 2017 - 01:08 PM
I've made enough jokes about the server as it is... it's just the reality that PGI didn't actually do any sort of guesswork or stress testing to know that this Tukayyid actually more server intensive than previous Tukayyids. Instead of a "FP match cap" of 63 (the number of max match instances in the older versions), it is literally as many as possible (if you were to at least believe that we don't have a population issue).. so that that # can easily be double or triple depending on the time of day (63*24=1512 people max in match @ older Tukayyids).
With that said, I bet PGI probably ramped down the servers (because it wasn't needed at the time) and forgot to ramp it back up for the event.
With that said, I bet PGI probably ramped down the servers (because it wasn't needed at the time) and forgot to ramp it back up for the event.
Edited by Deathlike, 07 May 2017 - 01:16 PM.
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