

Why You Got Spawn Camped
Started by MischiefSC, May 07 2017 07:30 AM
12 replies to this topic
#1
Posted 07 May 2017 - 07:30 AM
I know this is a sensitive topic for some people. I've been spawn camped more times than I can count. It can be really frustrating to get killed before you even hit the ground.
The biggest single contributor to getting spawn camped is sticking near your spawn. When you're only 500m from your spawn the other team is essentially there already if they beat your first wave. Move up. Move forward aggressively the moment your feet hit the dirt and have the fight as far from your spawn as you can.
Another is that when they lose a wave most teams (nearly all pug teams) will just hide in their spawn, essentially requiring the other team to push in to fight them. Most the spawncamps I do in a day (and I shoot people in their dropships every single day) happen because the other team got wipes on wave 1 and then didn't leave the dropzone on wave 2. I don't want to get shot by dropships - I'd rather play just mechs. However, 99.99999 times out of 100 if I'm not shooting people before they hit the ground they will all gather in the back of the dropzone and refuse to move so then I have to go I to their DZ against a firing line, then get shot by the dropship when they respawn. Not going to do that, better to smash them before they can organize since I'm going to eat dropship fire either way.
If you don't want spawn camped get away from your spawn. Full stop. Don't stay in your spawn and poke or LRM. Even if you leave your spawn but your teammate doesn't then when I go to shoot him I'm going to be in your spawn anyway and if someone else drops they are going to be shooting me too.
I get that some people say it's bad game balance. I'm in a pretty good team. We don't lose very often and I don't think it's unfair to say there's no team playing FW that's dramatically better than us such that we have no chance. However I've been farmed out of my dropship no few times by teams that outmaneuvered us and I was out of position, dying too close to my spawn. Yes, spawn camps happen in matches with 1 side way better than the other those still wouldn't end in spawn camps of the fight happened in the middle of the map. Losing side would have time to gather away from the spawn and push out again first.
Finally, I'm not sure what else people expect to happen. So if I win the first wave am I required to go line up at the 50 yard line and wait for the ref to blow the whistle? If the other team hides in their spawn I have to wait 10 minutes while they organize and get the courage to come out? In reality what it seems like people want is for me to throw the match or just.... Not beat them. What they want is not to lose. I totally get that. The other day someone said "If a teammate of mine was spawn camping I would TK them". Huh. Okay. So if they had wiped us the first wave and we had hid in our spawn, they would have.... waited 25 minutes in silence for the match to end in a draw? Pushed in but refused to shoot the new mechs as we dropped? No, they would have done their best to beat us. And they should - we do them the same courtesy. They would have blasted me as I fell from my dropship and said "Yeah! **** that Mischief guy!" Good on them for doing it.
The expectation in every match is that both sides are doing their best to win. One side is going to win every match. Sometimes it's a very one-sided win, sometimes it's a close nail-biter but both sides are trying their best to beat the other team. That's what makes it a challenging game. If one side is only half trying so the other team feels like they got a good try in that's just 12 people making fun of 12 other people.
We all want people to play and have fun but this game is a competition between 2 teams of 12. That's the game. Play your best, shake off the losses, do better and move on. If there's reaspawns then there will be spawn camps sometimes. Fight as far from your spawn as possible.
The biggest single contributor to getting spawn camped is sticking near your spawn. When you're only 500m from your spawn the other team is essentially there already if they beat your first wave. Move up. Move forward aggressively the moment your feet hit the dirt and have the fight as far from your spawn as you can.
Another is that when they lose a wave most teams (nearly all pug teams) will just hide in their spawn, essentially requiring the other team to push in to fight them. Most the spawncamps I do in a day (and I shoot people in their dropships every single day) happen because the other team got wipes on wave 1 and then didn't leave the dropzone on wave 2. I don't want to get shot by dropships - I'd rather play just mechs. However, 99.99999 times out of 100 if I'm not shooting people before they hit the ground they will all gather in the back of the dropzone and refuse to move so then I have to go I to their DZ against a firing line, then get shot by the dropship when they respawn. Not going to do that, better to smash them before they can organize since I'm going to eat dropship fire either way.
If you don't want spawn camped get away from your spawn. Full stop. Don't stay in your spawn and poke or LRM. Even if you leave your spawn but your teammate doesn't then when I go to shoot him I'm going to be in your spawn anyway and if someone else drops they are going to be shooting me too.
I get that some people say it's bad game balance. I'm in a pretty good team. We don't lose very often and I don't think it's unfair to say there's no team playing FW that's dramatically better than us such that we have no chance. However I've been farmed out of my dropship no few times by teams that outmaneuvered us and I was out of position, dying too close to my spawn. Yes, spawn camps happen in matches with 1 side way better than the other those still wouldn't end in spawn camps of the fight happened in the middle of the map. Losing side would have time to gather away from the spawn and push out again first.
Finally, I'm not sure what else people expect to happen. So if I win the first wave am I required to go line up at the 50 yard line and wait for the ref to blow the whistle? If the other team hides in their spawn I have to wait 10 minutes while they organize and get the courage to come out? In reality what it seems like people want is for me to throw the match or just.... Not beat them. What they want is not to lose. I totally get that. The other day someone said "If a teammate of mine was spawn camping I would TK them". Huh. Okay. So if they had wiped us the first wave and we had hid in our spawn, they would have.... waited 25 minutes in silence for the match to end in a draw? Pushed in but refused to shoot the new mechs as we dropped? No, they would have done their best to beat us. And they should - we do them the same courtesy. They would have blasted me as I fell from my dropship and said "Yeah! **** that Mischief guy!" Good on them for doing it.
The expectation in every match is that both sides are doing their best to win. One side is going to win every match. Sometimes it's a very one-sided win, sometimes it's a close nail-biter but both sides are trying their best to beat the other team. That's what makes it a challenging game. If one side is only half trying so the other team feels like they got a good try in that's just 12 people making fun of 12 other people.
We all want people to play and have fun but this game is a competition between 2 teams of 12. That's the game. Play your best, shake off the losses, do better and move on. If there's reaspawns then there will be spawn camps sometimes. Fight as far from your spawn as possible.
#2
Posted 07 May 2017 - 10:03 AM
You can't stop the whining. No one can.
When the event started, MJ12 played its normal style (kill all ze mechs, gens are for quiet time), and we got complaints--every single match-- that we were farming mechs and ignoring objectives.
Fine. So we started playing KCom-style and dunked the objectives after stomping their first wave. Again, we got constant whining
about ending matches too quickly and not giving them a chance to get the 80 pt match score.
Ookay. So then we started stomping the first wave, offering up our survivors as sacrifices, and then stomping/dunking the second wave. Think that stopped the complaining? Hahahahaha. No.
When the event started, MJ12 played its normal style (kill all ze mechs, gens are for quiet time), and we got complaints--every single match-- that we were farming mechs and ignoring objectives.
Fine. So we started playing KCom-style and dunked the objectives after stomping their first wave. Again, we got constant whining
about ending matches too quickly and not giving them a chance to get the 80 pt match score.
Ookay. So then we started stomping the first wave, offering up our survivors as sacrifices, and then stomping/dunking the second wave. Think that stopped the complaining? Hahahahaha. No.
#3
Posted 07 May 2017 - 10:45 AM
Oooh oohh I got dis!
PGI
(root cause, game design)
Next question!
PGI
(root cause, game design)
Next question!
#4
Posted 07 May 2017 - 10:57 AM
Hey PGI even is giving out a "participation" trophy everyday to the losing side, what more can these new folks want?
#5
Posted 07 May 2017 - 11:09 AM
You got camped in your DZ because you failed miserably on wave 1 most likely far too close to your DZ.
Don't expect teams to give a rip because you has a sad now that you're being spawn camped... Why would you expect your enemies to care about your plight when it was brought on by your initial failure? Everyone gets spawn camped, IS does it, Clans do it, nearly EVERYONE does it. This is going to sound mean but its honest... SUCK IT UP BUTTERCUP!!
Don't expect teams to give a rip because you has a sad now that you're being spawn camped... Why would you expect your enemies to care about your plight when it was brought on by your initial failure? Everyone gets spawn camped, IS does it, Clans do it, nearly EVERYONE does it. This is going to sound mean but its honest... SUCK IT UP BUTTERCUP!!
#6
Posted 07 May 2017 - 11:19 AM
if your push out to about halfway between each team's DZ, even if you get wiped 12-0, you should, if you're playing CW right, with the right mechs, and a modicum of teamwork, be able to kill the 12 enemy mechs you failed to kill with your first wave. Those first wave mechs of the enemy should now be beat up, and your 12 fresh mechs should be able to overcome them before they get to your DZ. IF you're pushing out. Even if your 2nd wave falls to the same 12, by the time they get to your DZ, they should be so beat up, that your dropships can finish them off, thus eliminating the potential for spawn camping. But if you let them close to your DZ without damaging them, then yeah, you're gonna get spawn camped, especially in this event. Its all about teams getting on those leaderboards and getting the top prizes. To do that, the teams not lots of wins. To get lots of wins, they have to win quickly, either by dunking it, or killing the opposition as quickly as possible, which spawn killing accomplishes, vs chasing you all over the map.
#7
Posted 07 May 2017 - 11:48 AM
What I find funny is the idea that if the other team gets wiped close to their spawn, what are you supposed to do? If I finish objectives everyone rages. How terrible that I dunked it. If I go shoot them while they're disorganized and dropping, everyone rages. How terrible I am for spawn camping. Is there some location on the map I'm supposed to withdraw and wait at? In my damaged mech, so the other team in fresh mechs can organize, get together and set a firing line I'm obligated to charge? Again? Because I did that once already and crushed them. Now I have to do it again in a damaged mech so, what, they can win one regardless of their relative skill and coordination?
Because what it really feels like what the other team wants me to do in that circumstance is... lose. Play badly and not beat them. They want to win just without putting in the same effort.
There's plenty of issues with the games design. That the team that plays the best and puts the most effort in wins isn't one of them.
Because what it really feels like what the other team wants me to do in that circumstance is... lose. Play badly and not beat them. They want to win just without putting in the same effort.
There's plenty of issues with the games design. That the team that plays the best and puts the most effort in wins isn't one of them.
#8
Posted 07 May 2017 - 05:56 PM
im confused why they make you spawn far away from the objective your supposed to defend. its kinda like domination meets incursion with only the worst of both game modes in it.
if they could add the elevator from steiner coliseum and put it right next to the omega or even relatively close to the center/important parts of the base it would help.
they could also add a slideing wall or something that stops people from destroying gens when 1-12 mechs is in the immediate (like 300 meters) area of omega, so you cant ignore defenders and just 72point alpha your way to victory in a minute while defenders are still trying to stop you.
they could open up the outside of the map so you dont have to walk down a specific velley were all the defenders can hit you on route to the gens, they could add multiple ways to get into the bases.
there are thousands of ways pgi could make siege not ****, but they wont.
if they could add the elevator from steiner coliseum and put it right next to the omega or even relatively close to the center/important parts of the base it would help.
they could also add a slideing wall or something that stops people from destroying gens when 1-12 mechs is in the immediate (like 300 meters) area of omega, so you cant ignore defenders and just 72point alpha your way to victory in a minute while defenders are still trying to stop you.
they could open up the outside of the map so you dont have to walk down a specific velley were all the defenders can hit you on route to the gens, they could add multiple ways to get into the bases.
there are thousands of ways pgi could make siege not ****, but they wont.
#9
Posted 07 May 2017 - 07:40 PM
It's been true since day 1: If you're getting spawn camped, you're totally outclassed and have already lost.
#10
Posted 07 May 2017 - 07:53 PM
It's not fate, it's incompetence that gets you spawn camped.
#11
Posted 07 May 2017 - 08:49 PM
God, tonight was awesome. Especially taking LRM fire from people hiding IN their spawn zone on high ground. I loved pitching a tent, lighting a campfire, and roasting smores while missiles rained down on my head!
That's the story you want me to tell...so let me tell you what really happened.
We stormed Emerald Taiga, took out all opposition, then received LRM and sniper fire from the spawn hilltops all the way in the back of the base.
We responded in kind, stormed up there (on the same wave), annihilated all opposition, then continued the massacre because we don't hold back for anything, and why the hell should we? Why the hell should anyone fight with one arm tied behind their back or stop their momentum in the middle of a successful push?
I'm not in this business to make sure my enemy has a good time-I'm in this business to kill him.
Those walls, hilltops, and distant drop zones don't protect you...if anything, they're a death trap. PGI;'s "improvements" to "stop spawn-camping" have only made it easier to do it-on both sides.
That's the story you want me to tell...so let me tell you what really happened.
We stormed Emerald Taiga, took out all opposition, then received LRM and sniper fire from the spawn hilltops all the way in the back of the base.
We responded in kind, stormed up there (on the same wave), annihilated all opposition, then continued the massacre because we don't hold back for anything, and why the hell should we? Why the hell should anyone fight with one arm tied behind their back or stop their momentum in the middle of a successful push?
I'm not in this business to make sure my enemy has a good time-I'm in this business to kill him.
Those walls, hilltops, and distant drop zones don't protect you...if anything, they're a death trap. PGI;'s "improvements" to "stop spawn-camping" have only made it easier to do it-on both sides.
Edited by Commander A9, 11 May 2017 - 06:58 PM.
#12
Posted 07 May 2017 - 08:57 PM
naterist, on 07 May 2017 - 05:56 PM, said:
im confused why they make you spawn far away from the objective your supposed to defend. its kinda like domination meets incursion with only the worst of both game modes in it.
if they could add the elevator from steiner coliseum and put it right next to the omega or even relatively close to the center/important parts of the base it would help.
they could also add a slideing wall or something that stops people from destroying gens when 1-12 mechs is in the immediate (like 300 meters) area of omega, so you cant ignore defenders and just 72point alpha your way to victory in a minute while defenders are still trying to stop you.
they could open up the outside of the map so you dont have to walk down a specific velley were all the defenders can hit you on route to the gens, they could add multiple ways to get into the bases.
there are thousands of ways pgi could make siege not ****, but they wont.
if they could add the elevator from steiner coliseum and put it right next to the omega or even relatively close to the center/important parts of the base it would help.
they could also add a slideing wall or something that stops people from destroying gens when 1-12 mechs is in the immediate (like 300 meters) area of omega, so you cant ignore defenders and just 72point alpha your way to victory in a minute while defenders are still trying to stop you.
they could open up the outside of the map so you dont have to walk down a specific velley were all the defenders can hit you on route to the gens, they could add multiple ways to get into the bases.
there are thousands of ways pgi could make siege not ****, but they wont.
They used to do that, when CW first came out, the dropzones were in the middle of the base, near the objectives....guess what, spawn camping was even worse. A good team can pretty much obliterate a dropzone 5 mins into the match, making it 8vs12.
#13
Posted 07 May 2017 - 10:46 PM
Adette Vickers, on 07 May 2017 - 08:57 PM, said:
They used to do that, when CW first came out, the dropzones were in the middle of the base, near the objectives....guess what, spawn camping was even worse. A good team can pretty much obliterate a dropzone 5 mins into the match, making it 8vs12.
i just had a thought. siege is escort, but the atlas has less health, doesnt move, and the enemies have respawns and know were it is. also, the map is basically a circular or linear racetrack with pretty walls.
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