Xetelian, on 08 May 2017 - 06:37 AM, said:
Faction war is tough, we got defense on Boreal so we hide in the builds and slaughter them as they try to push the generators.
Next time same situation and we try to hold the buildings but people are complaining and asking us to push. We lose by 9 mechs, 9 that pushed and threw away the win.
Then we get another game defense and we win again.
The pugs are the most frustrating part, we're only dropping in a 4 man.
Sniper clan mechs are all over these games and you can't do anything but wait until they converge on you because you'll lose half your mech to PPC/Gauss in one peek.
KCom is probably the most push oriented team in the game and we're pretty good at it.
However, defending Boreal, we will still wait until we're ahead on kills or the enemy is in a bad position before pushing.
Staying in the buildings isn't that good an idea however because a good team will corner you out. You're surrendering the initiative. Start on the middle hills or even forward in the space between the gates. Even mediocre pugs can beat a slightly above average team in a brawl if the team came in set for range and you're set for brawl.
If the ranged team gets into the pocket where the turret is in the trench and won't move then you stay low on the hill. Don't push. You can poke them from both sides, split their attention and then rush over the hill on them. If they they start to move up the trench, near the butt-crack, that's where you really want to hit them. Roll up on the hill and focus them in 1s and 2s as they try to move up to the trench to shoot at you.
The best possible option in defending Boreal involves the other team never getting to the buildings. Especially if you're brawl to mid range you want to jump them in the trench or right inside the gate. There's nowhere for them to go. You let them pin you in the buildings and some will remain back at the trench and poke and some will come in from the butt crack and poke and some will poke from the ramp and you'll be getting hit on 2 sides at range.
Even if you're long range as IS if you're not a dedicated poke team with the right BLR and GHR builds then you should probably be on the mid hill to start out. Play as forward as you can. That gate choke-point is a brutal place for you to win the first real exchanges of the match. It's foolish to waste it.