Jump to content

The Great Tukie Turkey Shoot Iii


60 replies to this topic

#1 Novakaine

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 5,745 posts
  • LocationThe Republic of Texas

Posted 06 May 2017 - 05:56 AM

Posted Image

Edited by Novakaine, 06 May 2017 - 05:56 AM.


#2 Zergling

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Angel
  • The Angel
  • 2,439 posts

Posted 06 May 2017 - 05:57 AM

Good thing Inner Sphere are getting widespread nerfs with the introduction of the new Skill Tree soon.

Like, scoring even 0% in the event is unacceptably bad balance. Everyone knows the Inner Sphere lost the Battle of Tukayyid.

It just isn't "A Battletech Game" if Inner Sphere stands any chance against Clans.

Edited by Zergling, 06 May 2017 - 05:59 AM.


#3 Tarl Cabot

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Tai-sho
  • Tai-sho
  • 7,828 posts
  • LocationImperial City, Luthien - Draconis Combine

Posted 06 May 2017 - 05:58 AM

(chuckles) Though that is one way to ensure everyone gets to play Siege for most of the event :)

#4 Antares102

    Member

  • PipPipPipPipPipPipPipPip
  • Death Star
  • Death Star
  • 1,409 posts

Posted 06 May 2017 - 06:00 AM

Seems like we are minutes away from the closure of the event... oh wait...

#5 627

    Member

  • PipPipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 4,571 posts

Posted 06 May 2017 - 06:02 AM

and here we are, counting year 3 where we are told that clan mechs aren't op and it is all about the pilots so don't you dare to nerf the clan mechs...

Edited by 627, 06 May 2017 - 06:02 AM.


#6 Tordin

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Wolf
  • The Wolf
  • 2,937 posts
  • LocationNordic Union

Posted 06 May 2017 - 06:04 AM

View PostZergling, on 06 May 2017 - 05:57 AM, said:

Good thing Inner Sphere are getting widespread nerfs with the introduction of the new Skill Tree soon.

Like, scoring even 0% in the event is unacceptably bad balance. Everyone knows the Inner Sphere lost the Battle of Tukayyid.

It just isn't "A Battletech Game" if Inner Sphere stands any chance against Clans.


As far as I understood it, yes widespread nerfs reboot (though some clan mechs will suffer as well, Summoner hmm?) but then it will/ might be easier to see on an induvidia per chassi and variant basis who needs node buffs (and nerfs) from there on. I do wish PGI could have waited with say a CW event like this after months of fine tuning the new ST, tech and new mechs. They got WORK to do for sure.

Edited by Tordin, 06 May 2017 - 06:05 AM.


#7 Black Ivan

    Member

  • PipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 1,698 posts

Posted 06 May 2017 - 06:06 AM

Heaven forbid, who has't seen this coming at PGI? Not even 24 hours and Clans have conquered 100% of the planet.

CW and balance is fine? Really PGI?

Edited by Black Ivan, 06 May 2017 - 06:07 AM.


#8 Bud Crue

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 9,994 posts
  • LocationOn the farm in central Minnesota

Posted 06 May 2017 - 06:06 AM

View Post627, on 06 May 2017 - 06:02 AM, said:

and here we are, counting year 3 where we are told that clan mechs aren't op and it is all about the pilots so don't you dare to nerf the clan mechs...


Don't worry, PGI knows. That's whay they are nerfing the IS because it is the IS that is so OP according to their "data". All the incoming nerfs to clan mechs -other than the structure quirks to the Kodiaks- are affecting quirks that no one uses (Oh the poor adders losing their LBX quirks). But the IS? Nerfing by shot gun approach. Finally balance will be achieved!

#9 Zergling

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Angel
  • The Angel
  • 2,439 posts

Posted 06 May 2017 - 06:11 AM

View PostTordin, on 06 May 2017 - 06:04 AM, said:

(though some clan mechs will suffer as well, Summoner hmm?)


Summoner is barely being touched, and with Loyalty hardpoints it is quite a strong performer.

It is losing the 5% top speed and 5% reverse speed quirks, but those are very minor nerfs that are barely worth mentioning at all, as are the other quirk removals.

Its mobility quirks are being rolled into general mobility as part of the engine dysync. As the acceleration and mobility figures indicate, it will still be a hilariously agile 70 tonner, beating the 45 ton Vindicator and Blackjack by a fair margin.
Hell, it'll have acceleration, turn rate and torso twist speed on a similar level to the 35 ton Raven and Panther.

Edited by Zergling, 06 May 2017 - 06:13 AM.


#10 MischiefSC

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Benefactor
  • The Benefactor
  • 16,697 posts

Posted 06 May 2017 - 06:12 AM

Good teams went Clans because clan tech is still a bit better.

Because CXL is a massive advantage, cendo combined with smaller, lighter weapons is significant but not as much so.

10 pts of health/armor isn't a true offset for doing 10 extra damage every time you shoot or having the speed/weight savings of XL but STD survivability. This has never been a hard concept but one that PGI has refused to address.

#11 Bud Crue

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 9,994 posts
  • LocationOn the farm in central Minnesota

Posted 06 May 2017 - 06:13 AM

View PostBlack Ivan, on 06 May 2017 - 06:06 AM, said:

Heaven forbid, who has't seen this coming at PGI? Not even 24 hours and Clans have conquered 100% of the planet.


NO ONE at PGI sees this or saw the current results coming.

PGI honestly believes that IS mechs are OP.
Look at the nerfs, look at their posts. They consider mechs having quirks to be a problem and the solution to that problem is to remove those quirks. This isn't sarcasm. It's not a joke. That is their honest to god belief and their plan is to make objectively inferior mechs worse by reducing or eliminating their offensive quirks. They believe that by doing this that these mechs will some how magically be made competitive if not superior to others under the skills tree changes. It may not make sense, but that is really and truly their view. I will bet you a c-bill that they are looking at the current Tuk results and thinking "hmm...IS appears to be doing OK in scouting, we better reevaluate the Griffin and Hunchbacks to make sure their quirks are reduced further."

#12 Novakaine

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 5,745 posts
  • LocationThe Republic of Texas

Posted 06 May 2017 - 06:16 AM

Posted Image
Posted Image

The really sad part is they already have data from previous events.
So why we are seeing this again is just astounding.
But I did have a great time at the movies last night.

Edited by Novakaine, 06 May 2017 - 06:20 AM.


#13 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 06 May 2017 - 06:21 AM

ggclose?

Seriously, does our balance overlord need more or less telemetry...?

#14 The6thMessenger

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Nova Captain
  • Nova Captain
  • 8,133 posts
  • LocationFrom a distance in an Urbie with a HAG, delivering righteous fury to heretics.

Posted 06 May 2017 - 06:24 AM

Well, sometimes you get potato team mates that just camps on one place when siege - attack. Really frustrating.

#15 Monkey Lover

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 7,918 posts
  • LocationWazan

Posted 06 May 2017 - 06:27 AM

I'm waiting for Pgi to come out with some stats that make it look for balanced :P They do.this every year. Haha

#16 ScrapIron Prime

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 4,880 posts
  • LocationSmack dab in the middle of Ohio

Posted 06 May 2017 - 06:32 AM

Yep, totally OP. Better remove some more IS quirks so the clans can hit 120 percent to negative 20 or some other impossible math stuff. Because its being balanced with impossible math stuff.

Seriously, i dont mind the clans being better performing and technologically superior, because thats the lore of the game. But thats why the clans always fought at a numeric disadvantage. If we're doing 12v12 and ignoring the genre lore there, then we'd better make IS mechs be able to give as good as they get.

Or impossible math stuffs. Whatever.

#17 Gusevich

    Member

  • PipPip
  • Civil Servant
  • Civil Servant
  • 43 posts

Posted 06 May 2017 - 06:33 AM

Jesus tapdancing ******* christ, why the **** this event is still up is beyond me. Great job PGI. Great job.


PS - Also that gauss/PPC meta is soooooo goooooddddaaaaamn booooooriiiing or is it just me?

#18 Revorn

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Patron
  • 3,557 posts

Posted 06 May 2017 - 06:34 AM

Ey PGI.....

Posted Image

#19 ScrapIron Prime

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 4,880 posts
  • LocationSmack dab in the middle of Ohio

Posted 06 May 2017 - 06:37 AM

Anyway, congrats on all the clan players getting 450 MC and a fistful of cBills. Us Inner Sphere units will receive half that, so at least we get something.

#20 Lucky Noob

    Member

  • PipPipPipPipPipPipPipPip
  • The Ankle Biter
  • The Ankle Biter
  • 1,149 posts

Posted 06 May 2017 - 07:04 AM

lets face it,

Its exact what PGI wants.

Its quite simple....

PGI want to sell Clan Mechs, as Clans are more expensive more People might buy with money.

at least thats what i guess Posted Image





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users