This game will not AND should not ever be balanced in a symmetrical sense. Your ER Large Laser from IS should not be the exact same copy paste performance and stats to the Clan version.
What this game needs is asymmetrical balance...How do we figure this out? WE go to the lore!
IMO the best solution is something like...
-IS tech/gear should be more tanky and more robust less, efficient in fire power (not heat)
-Clan tech/gear should be more efficient in fire power, but fairly fragile cause of its compact and lighter design.
No, quirks are not the answer, if your quirks are making your guns to be just as Clans not only does this result in sometimes OUT performing Clans in terms of range and dmg per sec ect...NOW before "WELL LOOK AT THIS CLANNER MAD HIS MECH IS NOT TOP DOG"...the bigger issue here is that mech now makes any IS mech considered to junk. These over quirked mechs are causing more balance issues BECAUSE players are only playing them trying to make IS mechs exactly equal to Clans...WHICH they should not, as stated each side should have its unique advantages and disadvantages that make them balance out each other, NOT equal to each other. IF you want a generic shooter where stats are same for both sides depending on what weapons players choose (and both sides have access too mind you) then go play BF1, COD, SW:BF for your epeens sake and stop trying to make MWO into a generic shooter with just robots.
TL:DR - Balance in MWO should not be taken as both sides should be the exact same, there needs to be a asymmetrical balance where each side has its pluses and minus for how they work...
P.S.
Edited by CK16, 06 May 2017 - 01:32 PM.