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Idea To Improve Supply Cache Screen... Or Die


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#1 razenWing

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Posted 09 May 2017 - 12:30 AM

Like many people, I have stockpiled a lot of supply caches. After getting 38 keys so far, I decide to open them.

Prizes? Total shat. But that's not the point.

What I want to get at, is the interface. Why not make the supply cache interface a lot less boring?

I would make the following change:

1) After you sell or open, you automatically go to the next cache in sequence instead of going back to the main supply cache screen.

This goes without saying. It's really annoying especially when everything is not marked, and you are trying to find your way back to where you were. I might have clicked and scroll through 23 (and no one is keeping count), and then I sell number 24, and bam... I am lost. In most cases, I have to pick a random starting point, or go back and view the same crappy 23 items all over again. This is ANNOYING beyond belief. Just fix it so that after an operation that's either "sell" or "open," just go to the next sequence.

2) Sell All Button

I have 150 caches saved when I ran out of keys. I spent about 20 minutes watching flashing screens between selling and going back to main screen. Again, annoying beyond belief. I thank my DNA to not have a seizure by now unlike Japanese kids watching Pokemon. So please, just have a sell-all button.

3) Open 10 Random Boxes

Instead of the option of opening one at a time, on the main screen, give the option to open 10 at a time for 250 MC. It's the exact same cost, except FAR less annoying. And also, it has to do with human psyche. Seeing one tag laser one after another... infuriating. Seeing 5 tag lasers with 2 LRM-15s, 1 day premium time, and 2 LRM 15s? A lot more tolerable.

Just have an option to open multiple random boxes and list the rewards like you've won something big and grand. That way, even cumulative crap prizes will feel awesome. It's like department stores secretly mark up their prices to then show 60 or 70% off. You know it's a scam, but DAMN, it just feels good. And feeling good is what's keeping those stores open. So, give like open 10, 20, and 50 option. This petty one at a time is... again... going against my kimochi.

4) Give me a god damn Cat.

I have literally passed up tens of boxes so far full of mechs to win that reward waving cat. And I can't seem to win anything other than common prizes out of those ****** boxes (excuse my language, see above 3 for reason) I don't understand how mechbay... same rarity, is a lot easier to win than the stupid cat. I don't give a shat if you rig it, I will trade the mechbay I won tonight for that cat.

That's all.

Cat or Die.

And...

Implement the above 3 changes.

Edited by razenWing, 09 May 2017 - 12:35 AM.


#2 Positive Mental Attitude

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Posted 09 May 2017 - 05:55 AM

how about make them all sellable in one swoop... bc im never ever going to pay for keys or waste the time opening those boxes.

#3 Lorcryst NySell

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Posted 09 May 2017 - 07:18 AM

So ... you were too lazy to open or sell your 150 Supply Caches one at a time when you got them.

You are not capable of the brainpower needed to note down which of the Caches you opened was in what order in the list.

You want the devs to sacrifice coding hours for pure lazyness and pretty things.

And you complain, loudly, even after getting basicaly free stuff just for playing the game.

Entitled, much ?

Kids these days ... "I want everything, for free, without any effort on my part, without having to think, and now or else I'll hold my breath until I'm blue in the face ! Nahnahneenerneener the world is so unfair !"

Edited by Lorcryst NySell, 09 May 2017 - 08:00 AM.


#4 Tatula

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Posted 09 May 2017 - 07:37 AM

View PostLorcryst NySell, on 09 May 2017 - 07:18 AM, said:

So ... you were too lazy to open or sell your 150 Supply Cache one at a time when you got them.

You are not capable of the brainpower needed to note down which of the Cache you opened was in what order in the list.

You want the devs to sacrifice coding hours for pure lazyness and pretty things.

And you complain, loudly, even after getting basicaly free stuff just for playing the game.

Entitled, much ?

Kids these days ... "I want everything, for free, without any effort on my part, without having to think, and now or else I'll hold my breath until I'm blue in the face ! Nahnahneenerneener the world is so unfair !"


His suggestions are simple user interface improvements that reduce mouse clicks and user experience. Ever complain about a clunky user interface? Would you prefer an electric typewriter over a computer running a word processor?

#5 Lorcryst NySell

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Posted 09 May 2017 - 07:59 AM

View PostAloha, on 09 May 2017 - 07:37 AM, said:

His suggestions are simple user interface improvements that reduce mouse clicks and user experience.


And are purely cosmetic, don't add anything to the game, and take valuable coding time away from real issues.

Also, reduce mouse clicks ? This again ? This game is one of the less click-intensive I've ever played in my 20 years of MMOs.

Try playing a crafter in any MMORPGs that allow them, check the HUNDREDS OF THOUSANDS of clicks PER DAY you have to make just so you can build some pixels, and then you may have a point.

View PostAloha, on 09 May 2017 - 07:37 AM, said:

Ever complain about a clunky user interface?


Can't say that I ever did, when an UI is the least of the problems of a game ... and this UI is not clunky, a bit hard to read, but after a couple of minutes of rubbing brain cells together is really easy to figure out.

Now, the market statistics in EvE Online, with graphs that make the New York Stock Exchange look like kid drawings, *THAT* is clunky, and also a vital part of the trading experience in that game.

And no one complains about that in that game ...

View PostAloha, on 09 May 2017 - 07:37 AM, said:

Would you prefer an electric typewriter over a computer running a word processor?


Actually, yes, I would even prefer a mechanical typewriter ... those word processors with the built-in autocorrect that you cannot turn off and that doesn't understand what you are trying to write, forcing you to recorrect everything at least twice after typing a document are a pain.

I'm a secretary by trade, and I've had more formatting and spelling problems since word processors were introduced than in the years I used typewriters.
But then, my spelling is usually good (even in English that is not my native language), and I make a point of *always* being attentive.
Comes with the fact that if I make mistakes I don't get paid.

As my signature states, I'm a Living Fossil, harking back to a time when you had to actually put some effort into anything worth doing and had to actually use your brain instead of having everything given to you on a silver platter.

I'll say again : kids these days want everything for nothing.

#6 Zigmund Freud

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Posted 09 May 2017 - 08:56 AM

View PostLorcryst NySell, on 09 May 2017 - 07:18 AM, said:

So ... you were too lazy to open or sell your 150 Supply Caches one at a time when you got them.

You are not capable of the brainpower needed to note down which of the Caches you opened was in what order in the list.

You want the devs to sacrifice coding hours for pure lazyness and pretty things.

And you complain, loudly, even after getting basicaly free stuff just for playing the game.

Entitled, much ?

Kids these days ... "I want everything, for free, without any effort on my part, without having to think, and now or else I'll hold my breath until I'm blue in the face ! Nahnahneenerneener the world is so unfair !"


I get what you're saying.
Sure, it would be easier, if they did what OP wants, but how many people actually have this problem? I mean either you would like to have free stuff, so you don't need "sell all" button, or you have enough MC and Cbills, and don't give a hoot about 50k you get for 1 box.
So is it really the thing, PGI should spend time on?

#7 Felicitatem Parco

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Posted 09 May 2017 - 09:06 AM

I never had the OP's problems.

Probably because I either open or sell my caches as I get them. I don't stockpile them and then wait to deal with them all at once.

Also, I like all the Mechbays, Cbills, modules, and other stuff I got from my caches. You know, the only people who complain about he caches are people who are loaded with Cbills and don't care for bonuses that generate Cbills. They try to act like they represent the whole community, as if we are all swimming in Cbills and only a sucker would use real-world cash to bypass the grind.

Not all of us can play videogames all the time. Some of us can only play infrequently. Caches work great for us. And we don't stockpile them only to complain about how long it takes to open them ONCE STOCKPILED.

Edited by Prosperity Park, 09 May 2017 - 09:09 AM.


#8 Lorcryst NySell

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Posted 09 May 2017 - 09:31 AM

It's not like the price of a pack of cigarettes can get you 50 keys for the "hoarding problem" either ...

Oh wait, yes it does.

#9 Quicksilver Aberration

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Posted 09 May 2017 - 09:40 AM

View PostLorcryst NySell, on 09 May 2017 - 07:59 AM, said:

Also, reduce mouse clicks ? This again ? This game is one of the less click-intensive I've ever played in my 20 years of MMOs.

So because it isn't as bad as other games it is acceptable? Sorry, but this is a pitiful excuse of an argument. UX should always be a continual effort to improve regardless of the state of its "competition".

View PostLorcryst NySell, on 09 May 2017 - 07:59 AM, said:

Now, the market statistics in EvE Online, with graphs that make the New York Stock Exchange look like kid drawings, *THAT* is clunky, and also a vital part of the trading experience in that game.

And no one complains about that in that game ...

Except the people who decided to not play the game because of that reason, sure. Clunky UI just like in any other software can play into whether people bother with the game, and this game is rather notorious for it.

View PostLorcryst NySell, on 09 May 2017 - 07:59 AM, said:

I'll say again : kids these days want everything for nothing.

Apparently there is something wrong for wanting something better? lol, ok whatever (ignoring the stupidity of a blanket generalization).



That said, only the first 2 things you listed off I really think are needed the second one shouldn't really require much coding either like these people are making it out to be.

Edited by Quicksilver Kalasa, 09 May 2017 - 09:41 AM.


#10 Lorcryst NySell

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Posted 09 May 2017 - 10:56 AM

View PostQuicksilver Kalasa, on 09 May 2017 - 09:40 AM, said:

So because it isn't as bad as other games it is acceptable? Sorry, but this is a pitiful excuse of an argument. UX should always be a continual effort to improve regardless of the state of its "competition".


Except the people who decided to not play the game because of that reason, sure. Clunky UI just like in any other software can play into whether people bother with the game, and this game is rather notorious for it.


Apparently there is something wrong for wanting something better? lol, ok whatever (ignoring the stupidity of a blanket generalization).



That said, only the first 2 things you listed off I really think are needed the second one shouldn't really require much coding either like these people are making it out to be.


Way to miss my point, mate.

I agree that a good/better UI is a selling point for many games and MMOs.

I don't think that the UI of MWO is horrible and clunky.

And mostly, I sincerely think that a lot of other things must take coding priority over cosmetic changes.

There is nothing wrong in wanting something better.

But *demanding* something better, while not wanting to pay for it (developers and coders need salaries too) strikes me as "whiney spoiled brat" behaviour.

Even more so when lots of more important things are clamouring for the attention of the coders (like, say, fixing the bugs, implementing the future upgrades, and more).

According to your signature, you know what coding and testing is like, how many man-hours are needed to do that ...

Can you really say that using time and personnel ressources to fix something that isn't broken in the first place, but that could be a bit better, is a wise investment of the limited dev team PGI has ?

#11 LordNothing

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Posted 09 May 2017 - 11:11 AM

you can get a cat by attaining rank 10 loyalist in fp.

only thing i want done to the caches is keep them up to date with the items currently available in game. modules are out next patch (in theory) and the july patch gets new weapons (in theory). make the contents of the caches reflect this. also id like to see more camos, colors, dekkles. if the common/uncommon items are going to win 9 out of 10 times, at least make them awesome, not things that i have a dozen of in my inventory already. some items are completely unwinnable, its easier to win mechs and mech bays than modules and engines, and it dont make any sense.

on the ui side the only thing i want is for that popup that informs you that you won a cache had a button so that you could go look at it and decide what to do about it. rather than closing it and taking the usual route through the interface. when i get a cache the first thing i do is look at its contents, and if its crappy, sell it. a popup that tells me i received one but doesnt give me an option to look at it is rather useless. the end game dialog that tells me i won it is sufficient in this case.

Edited by LordNothing, 09 May 2017 - 11:13 AM.


#12 Quicksilver Aberration

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Posted 09 May 2017 - 11:20 AM

View PostLorcryst NySell, on 09 May 2017 - 10:56 AM, said:

And mostly, I sincerely think that a lot of other things must take coding priority over cosmetic changes.

Not all of his suggestions were cosmetic. A sell all button has nothing to do with cosmetics. What screen comes after opening a supply cache isn't cosmetic, and even a open 10 boxes at once isn't really a cosmetic thing. So that leaves his final suggestion as cosmetics (and really I would agree, this last one really isn't important).

View PostLorcryst NySell, on 09 May 2017 - 10:56 AM, said:

There is nothing wrong in wanting something better.

But *demanding* something better, while not wanting to pay for it (developers and coders need salaries too) strikes me as "whiney spoiled brat" behaviour.

If it is for a better workflow, then you have the right to demand it, you are the consumer and UI changes are solely for the benefit of the consumer. Anything that benefits the consumer is also often in the best interest of the company because ultimately consumer satisfaction is what decides how much money is in return (happy customers = open wallets). This isn't even an age thing either, people have expectations about what the UI should do, and when they aren't mad, they make demands (among other things).

View PostLorcryst NySell, on 09 May 2017 - 10:56 AM, said:

Even more so when lots of more important things are clamouring for the attention of the coders (like, say, fixing the bugs, implementing the future upgrades, and more).

This would be low-hanging fruit because the additions of at least #1 and #2 would be small but would be definite QoL improvements (honestly inventory management as a whole in this game is pretty crappy, why can't I sell different types of items at the same time? what is this, an RPGMaker game?). Understanding what all are code fixes and other issues (UI designers and someone dedicated to network engineering or fixing code various code bugs during gameplay are all different people/departments) is also fairly important to understand.

View PostLorcryst NySell, on 09 May 2017 - 10:56 AM, said:

According to your signature, you know what coding and testing is like, how many man-hours are needed to do that ...

Can you really say that using time and personnel ressources to fix something that isn't broken in the first place, but that could be a bit better, is a wise investment of the limited dev team PGI has ?

Like I said earlier, inventory management is pretty crappy in this game, clearing out your surplus of crap in this game is somewhat of a hassle/irritant (and this goes beyond supply caches). So yes, I would like to see some investment into that area. I mean, what bugs are you thinking are coder related that need to be fixed? Beyond LoD issues with terrain (which may not even be a coder issue, but something someone else can fix) or hitboxes of terrain (which is NOT a coding issue) I don't find really any glaring code bugs that bother the heck out of me like the UI does (being able to clear the clutter out of my select mech screen would be real nice too, like hiding invalid mechs). Alright, I did forget one code issue, and that is HSR (which still doesn't quite feel near as stable as Overwatch's version).

Edited by Quicksilver Kalasa, 09 May 2017 - 11:23 AM.


#13 Tatula

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Posted 09 May 2017 - 11:22 AM

View PostLorcryst NySell, on 09 May 2017 - 07:59 AM, said:


And are purely cosmetic, don't add anything to the game, and take valuable coding time away from real issues.

Also, reduce mouse clicks ? This again ? This game is one of the less click-intensive I've ever played in my 20 years of MMOs.

Try playing a crafter in any MMORPGs that allow them, check the HUNDREDS OF THOUSANDS of clicks PER DAY you have to make just so you can build some pixels, and then you may have a point.



Can't say that I ever did, when an UI is the least of the problems of a game ... and this UI is not clunky, a bit hard to read, but after a couple of minutes of rubbing brain cells together is really easy to figure out.

Now, the market statistics in EvE Online, with graphs that make the New York Stock Exchange look like kid drawings, *THAT* is clunky, and also a vital part of the trading experience in that game.

And no one complains about that in that game ...



Actually, yes, I would even prefer a mechanical typewriter ... those word processors with the built-in autocorrect that you cannot turn off and that doesn't understand what you are trying to write, forcing you to recorrect everything at least twice after typing a document are a pain.

I'm a secretary by trade, and I've had more formatting and spelling problems since word processors were introduced than in the years I used typewriters.
But then, my spelling is usually good (even in English that is not my native language), and I make a point of *always* being attentive.
Comes with the fact that if I make mistakes I don't get paid.

As my signature states, I'm a Living Fossil, harking back to a time when you had to actually put some effort into anything worth doing and had to actually use your brain instead of having everything given to you on a silver platter.

I'll say again : kids these days want everything for nothing.


LOL... I wish I can be considered as a kid. I'm probably older than 90% of the active players.

These supply caches is supposed to be revenue stream for PGI. People get caches after a match, they buy keys to unlock them. The least they can do is to try to make experience less painful. And YES, it is painful to have to go back to cache inventory screen after each transaction. Let me give you another example. Let's say you want to buy a dozen books on Amazon. Do you select one book, go through the checkout process for that one book, then start all over with another book? That would be a very unfriendly user interface.

Back to my typewriter/word processor analogy - typewriters you have to insert one piece of paper at a time. Word processors you work on the whole document at once. Tell me how easy it is to insert a paragraph in the middle of the first page without having to retype the second or subsequent pages.

#14 Quicksilver Aberration

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Posted 09 May 2017 - 11:26 AM

View PostAloha, on 09 May 2017 - 11:22 AM, said:

Back to my typewriter/word processor analogy - typewriters you have to insert one piece of paper at a time. Word processors you work on the whole document at once. Tell me how easy it is to insert a paragraph in the middle of the first page without having to retype the second or subsequent pages.

I could take this one step further and say text processors are hugely important for coding where language isn't ambiguous (since context is ALWAYS defined somewhere, unlike in spoken langauges which are intentionally ambiguous) so code completion, compilers, interpreters, parsers, etc all make life MUCH MUCH easier than the punch card days. I would probably cry if I had to do straight binary or assembly all the time.

Edited by Quicksilver Kalasa, 09 May 2017 - 11:28 AM.


#15 Ryllen Kriel

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Posted 09 May 2017 - 12:19 PM

I just hate winning supply caches in the first place because you have to dismiss the extra notification window popping up after each match. It's as obnoxious as internet marketing pop ups.

#16 Quicksilver Aberration

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Posted 09 May 2017 - 12:53 PM

View PostRyllen Kriel, on 09 May 2017 - 12:19 PM, said:

I just hate winning supply caches in the first place because you have to dismiss the extra notification window popping up after each match. It's as obnoxious as internet marketing pop ups.

The ability to turn off certain types of notification would be greatly appreciated, like the startup chat flash from the message of the day.

#17 razenWing

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Posted 09 May 2017 - 02:58 PM

Thank you QuickSilver. I don't see how asking for UI improvement is somehow "entitled."

Meanwhile, I continue to support the game with Mech pack purchases (and yes, I am the same guy that made the thread for a "Shopping Cart" in checkout, describing how my experience of checking out 4 mech packs got my card locked... TWICE.)

So yea, whoever called me "entitled" and didn't "pay my share". Go suck a lemon tree.

If you are clever enough, there are work around to every single problem. No comm? No VOIP? Get 3rd party. No mechlab? Use smurfy. But the reality is, you expect a game UI to be smooth and hassle free. It's the least that any competent gaming company that can charge you up to 70 dollars per mech pack release (basically, a new game for 5 new "mechs") every month. So don't give me that shat that we somehow aren't contributing resources. How much mech packs did you buy?

I call whatever problem as I come across. And since I have made over 1000 post by now, I don't blame you that most of you morons don't actually know that I am one of the most proficient thread starters to identify clunky UIs and improvement. Again, are all of these essentials? Probably not. Probably not essential to have the weapons highlighted as you go through weapon group assignment. Probably not essential for highlight components as you put weapons into different slots in your mech slots.

Yup, you can hard memorize all of them, which is how it is now. But give me a f-ing break for wanting a highlight system that can be friendly and easy to use that can potentially attract new customers and won't be scared off by a clunky system when navigating a mechlab. How many people do you spectate that still put high mount weapon into low mount slow and low mount weapon into high slots? Cause I see quite a few.

So you are damn right when I want to spend a lot of money without the bank locking my card for multiple transactions. You are damn right when I want my cache to be open at interval of 10s or have the basics of a Sell-All button or proceed to next cache item. I am sorry that I am not a compulsive opener. (actually, I am not. Go suck it. I like being a hoarder) I like having the gratification of opening 30 boxes at once. I like how getting 30 things at once makes me feel better at shopping, than to go to Amazon and buy 1 thing every day. So who the fok are you to tell me that I am wrong? Again, go suck a lemon.

Get on my level, or GTFO. Peace V

Razen OUT

Edited by razenWing, 09 May 2017 - 03:00 PM.


#18 Chound

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Posted 09 May 2017 - 03:16 PM

View PostLorcryst NySell, on 09 May 2017 - 07:18 AM, said:

So ... you were too lazy to open or sell your 150 Supply Caches one at a time when you got them.

You are not capable of the brainpower needed to note down which of the Caches you opened was in what order in the list.

You want the devs to sacrifice coding hours for pure lazyness and pretty things.

And you complain, loudly, even after getting basicaly free stuff just for playing the game.

Entitled, much ?

Kids these days ... "I want everything, for free, without any effort on my part, without having to think, and now or else I'll hold my breath until I'm blue in the face ! Nahnahneenerneener the world is so unfair !"


I have a problem with the company giving me a prize for fighting well in a match but I have to pay real money so I can open it. Yes I want those to be free. They can charge on the other things. Mechs, patterns, colors, decals I think there are enough ways for them to get revenue without a hidden fee for the supply casches. The poor quality of the przes is a very good incentive to simply sell them unopened.

#19 razenWing

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Posted 09 May 2017 - 03:36 PM

View PostChound, on 09 May 2017 - 03:16 PM, said:


I have a problem with the company giving me a prize for fighting well in a match but I have to pay real money so I can open it. Yes I want those to be free. They can charge on the other things. Mechs, patterns, colors, decals I think there are enough ways for them to get revenue without a hidden fee for the supply casches. The poor quality of the przes is a very good incentive to simply sell them unopened.


Well see, I a not even complaining about prizes. I agree that those can either be gambled for 25 MC or treat as free 50,000 bonus. Like a lot of people I feel are pinning this on me, which I didn't even claim in this thread.

So free or not, good or bad prizes, I really don't give a fok. I don't care if the prize wheel is tag laser give aways. That's NOT my concern.

I just care about the UI, and somehow, it drew this HUGE controversy that thinks "o improving is taking away resources."

Um no. You can improve AND fix at the same time. To these morons, somehow if PGI is not spending ALL the resources on maps and modes to bring them gamegasm, that's somehow a mortal sin. Improving UI, NOPE! Update decor, NOPE! MW5, NOPE! It's all "NO"s with these guys unless PGI place a cam over their office to show that they are working on new maps and modes 24/7 for these losers to wack off too. Yup, that's all the resources they need.

#gamegasm

#20 grantini

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Posted 09 May 2017 - 04:53 PM

These are good suggestions, especially for people who have a lot of caches (not me!)

Agreed that I wish I had won the cat, but apparently only 8 more ranks and I will earn it!





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