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This Is What Happens


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#1 KAPPE8

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Posted 09 May 2017 - 08:20 PM

when the guy in charge of balacing this game cant even get to tier 3
really says everything

Posted Image

#2 Beaching Betty

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Posted 09 May 2017 - 08:34 PM

Clan OP Posted Image

#3 Bishop Steiner

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Posted 09 May 2017 - 08:35 PM

Damn.

Good thing you caught that. Because we sure needed ANOTHER thread about it.

Edited by Bishop Steiner, 09 May 2017 - 08:35 PM.


#4 stealthraccoon

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Posted 09 May 2017 - 08:37 PM

I'd prefer the devs hang out down in T5 land, we have pizza and cookies!

#5 Beaching Betty

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Posted 09 May 2017 - 08:39 PM

View PostBishop Steiner, on 09 May 2017 - 08:35 PM, said:

Damn.

Good thing you caught that. Because we sure needed ANOTHER thread about it.

We do? I guess Ill make one then.. Posted Image

#6 KAPPE8

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Posted 09 May 2017 - 08:43 PM

View PostBishop Steiner, on 09 May 2017 - 08:35 PM, said:

Damn.

Good thing you caught that. Because we sure needed ANOTHER thread about it.


better just bury the head under the sand and pretend everything is fair&balanced, right?

#7 Champion of Khorne Lord of Blood

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Posted 09 May 2017 - 08:43 PM

Congratulations on failing to understand math.

Cumulative scores mean that if a side is winning by even a fraction of a percentage then they will eventually reach 100%.

Clans are currently winning 55% of the time, IS is at 45% total win rate.

Seems rather balanced to me considering the massive amount of help the clans are getting from the huge merc units right now, namely clan smoke jaguar.

#8 Bishop Steiner

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Posted 09 May 2017 - 08:47 PM

View PostKAPPE8, on 09 May 2017 - 08:43 PM, said:


better just bury the head under the sand and pretend everything is fair&balanced, right?

or maybe do the more useful thing and join one of the existing conversations.

Crazy thought, I know.

Oh...and having something useful/constructive to add. Which you don't. This is just spam crap posting, which will, rightfully be ignored by the Devs.

GGClose.

Edited by Bishop Steiner, 09 May 2017 - 08:48 PM.


#9 Xetelian

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Posted 09 May 2017 - 08:49 PM

I was tier 3 last year, its just an XP bar not a measure of how great you are.


Though I do admit that its hard to balance a game that you don't regularly play. You'd think he'd have reached tier 2 by now, I'm pretty terrible but I did it.

#10 Wing 0

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Posted 09 May 2017 - 08:51 PM

looks like someone broke.

#11 Leggin Ho

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Posted 09 May 2017 - 08:53 PM

You will only advance in the Tier system if you play QP anyway......

#12 Deathlike

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Posted 09 May 2017 - 08:58 PM

View PostKAPPE8, on 09 May 2017 - 08:20 PM, said:

when the guy in charge of balacing this game cant even get to tier 3
really says everything

Posted Image


Well, noone said our balance overlord was actually good.

#13 Navid A1

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Posted 09 May 2017 - 09:02 PM

lol.. someone is using Tier to justify something.

Balance is not PGI's strong point.. but

Take a look here:

Posted Image


Clan total individual victories: 87689
IS total : 73112

Given the number of top tier units playing clans right now... i'd say its pretty balanced.
Tug of war system makes it look like its one-sided. But all you need is just one victory more to move it one step closer to 100%.

Edited by Navid A1, 09 May 2017 - 09:02 PM.


#14 Prof RJ Gumby

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Posted 09 May 2017 - 10:29 PM

View PostNavid A1, on 09 May 2017 - 09:02 PM, said:

Clan total individual victories: 87689
IS total : 73112

Given the number of top tier units playing clans right now... i'd say its pretty balanced.
Tug of war system makes it look like its one-sided. But all you need is just one victory more to move it one step closer to 100%.

I wonder how would results look like without tonnage penalty to the clans.

View PostBishop Steiner, on 09 May 2017 - 08:35 PM, said:

Damn.

Good thing you caught that. Because we sure needed ANOTHER thread about it.

Shshshshs... from my observations PGI actually does tend to notice treads by their number, not by the number of posts in them. Maybe they'll notice and dunno, do something? Like heatsink buff they dropped together with the MAD IIC? Btw. I really wonder why did they do this, it looked like somebody was afraid clan MAD won't be OP enough so they just buffed everything to make sure it will be. Posted Image (and as I remember, that was done when the tonnage in FP was uneven already, so they were well aware IS is lagging behind in arms race, but still they decided to buff clans across the board)

Edited by Prof RJ Gumby, 09 May 2017 - 10:31 PM.


#15 Valhallan

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Posted 09 May 2017 - 10:54 PM

View PostNavid A1, on 09 May 2017 - 09:02 PM, said:

lol.. someone is using Tier to justify something.

Balance is not PGI's strong point.. but

Take a look here:

Posted Image


Clan total individual victories: 87689
IS total : 73112

Given the number of top tier units playing clans right now... i'd say its pretty balanced.
Tug of war system makes it look like its one-sided. But all you need is just one victory more to move it one step closer to 100%.


Eh just your daily reminder that unless PGI specifically stated in a tweet or something, the rules state that those numbers include scouting (it counts TOTAL faction victories which in reg leaderboard includes scouting, not just invasion victories) which heavily skews the numbers due to how fast scouting matches go, and the match-ups there are fairer than invasion (which is the only thing that counts for the tug of war).

#16 El Bandito

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Posted 10 May 2017 - 12:12 AM

View PostValhallan, on 09 May 2017 - 10:54 PM, said:

Eh just your daily reminder that unless PGI specifically stated in a tweet or something, the rules state that those numbers include scouting (it counts TOTAL faction victories which in reg leaderboard includes scouting, not just invasion victories) which heavily skews the numbers due to how fast scouting matches go, and the match-ups there are fairer than invasion (which is the only thing that counts for the tug of war).


Exactly. If Scouting wasn't included, I bet the stats would look even more lopsided. As is, even with IS doing at least equal in Scouting, it aint helping them to win.

#17 Lily from animove

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Posted 10 May 2017 - 04:14 AM

View PostDakota1000, on 09 May 2017 - 08:43 PM, said:

Congratulations on failing to understand math.

Cumulative scores mean that if a side is winning by even a fraction of a percentage then they will eventually reach 100%.

Clans are currently winning 55% of the time, IS is at 45% total win rate.

Seems rather balanced to me considering the massive amount of help the clans are getting from the huge merc units right now, namely clan smoke jaguar.



It is kinda sad how many people dont even udnerstand rather simple mechanics and their outcome. Makes me not wonder why so many people hve so many troubles understanding laodouts. if their analytical skills and math applied to them is similar.

#18 Champion of Khorne Lord of Blood

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Posted 10 May 2017 - 04:53 AM

View PostLily from animove, on 10 May 2017 - 04:14 AM, said:



It is kinda sad how many people dont even udnerstand rather simple mechanics and their outcome. Makes me not wonder why so many people hve so many troubles understanding laodouts. if their analytical skills and math applied to them is similar.


Guess that's why there are a few real shark players in FW just constantly farming the masses and just so many players running bad builds. Its exaggerated even further when about 12 shark players who can sit and get 2-3k damage on average every match all join up into one team, that's when you get boogeymen deathsquads like EVIL lurking around.

#19 TercieI

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Posted 10 May 2017 - 05:05 AM

View PostNavid A1, on 09 May 2017 - 09:02 PM, said:

lol.. someone is using Tier to justify something.

Balance is not PGI's strong point.. but

Take a look here:

Posted Image


Clan total individual victories: 87689
IS total : 73112

Given the number of top tier units playing clans right now... i'd say its pretty balanced.
Tug of war system makes it look like its one-sided. But all you need is just one victory more to move it one step closer to 100%.


More sad even: If you assume that each player has played 10 matches, there are just over 1400 people participating.

#20 Sjorpha

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Posted 10 May 2017 - 05:06 AM

The Tuk events aren't good data on balance, but if they were the current win percentages modified by looking at what units play where look fairly balanced.

That would indicate that clan tech/mechs are about 10-15% stronger than IS ton for ton, since IS get's about that much tonnage advantage.

So going by the assumption that tukkayid indicates fairly balanced FP matches than IS tech/mechs should be buffed by about 10% to allow removing the dropdeck tonnage difference.

Obviously comp play produces much better data for balance.





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