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Pve Base Raids


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Poll: 24 man PVE raids (9 member(s) have cast votes)

PVE raids sound interesting

  1. cool lets rock! and kick some AI (7 votes [77.78%] - View)

    Percentage of vote: 77.78%

  2. nah needs to be PVP (2 votes [22.22%] - View)

    Percentage of vote: 22.22%

Base defenses

  1. controlled by players in the statis turrets (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. controlled by computer (like incursion) (2 votes [22.22%] - View)

    Percentage of vote: 22.22%

  3. vehicle based and infantry/elemental defense forces (7 votes [77.78%] - View)

    Percentage of vote: 77.78%

Boss Fights

  1. have to take down a union or larger dropship before it launches (5 votes [55.56%] - View)

    Percentage of vote: 55.56%

  2. city destruction (not just 2 or 3 base buildings) but leveling half a city (3 votes [33.33%] - View)

    Percentage of vote: 33.33%

  3. fighting through mining tunnels to take out a planteary generator? (1 votes [11.11%] - View)

    Percentage of vote: 11.11%

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#1 Ebola

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Posted 06 August 2017 - 10:29 AM

since the engine is built to support 12v12 battles, it would be interesting to make a 24 man raid setup where you have to raid and destroy a well defended base by the computer, and you had to work as a large team to take it down. not unlike the volcano levels in boom beach. much more difficult targets or just more of them, have a role for each type of mech that has to be run well to make the overall mission a success. to where lights had to sneak in and blow the power to the base AMS systems before LRMS could rain in on what they could hit but have things shielded by terrain and whatnot to where you couldn't just sit back and missile it to death. the defenses could be controlled by players as static turrets. or maybe it could be guarded by infantry and vehicles to take out.

this brings up the option of boss fights where it will take a huge amount of firepower to bring down, either its a large target like a drop ship. or you are charged with cleansing a city and leveling the whole place. or a big underground generator structure.

#2 BTGbullseye

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Posted 07 August 2017 - 12:31 PM

You'd need to include missile lock capabilities for turrets and other base facilities then. (right now locks only occur against mechs, which is bad for testing LRMs in the Training Grounds)

#3 Will9761

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Posted 07 August 2017 - 12:55 PM

I wouldn't mind seeing something like this, but I would rather waiting until PGI implements AI that can move and shoot at the same time. Then again, their devs are spending more time with MW5. So PvE in MWO seems highly unlikely. But I still wish it could happen.

#4 BTGbullseye

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Posted 07 August 2017 - 01:45 PM

Almost forgot, the turrets also are headshot savants... They always initially hit the head the instant it's visible. (I tested this on a siege map, and got headshot just barely peaking my MLX head above cover, and got sniped by 2 turrets with no damage to any other component) This would need to be fixed.

Edited by BTGbullseye, 07 August 2017 - 01:46 PM.






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