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Preparation For Skill Tree


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#81 Shifty McSwift

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Posted 13 May 2017 - 04:58 AM

View Post- Pestilence -, on 13 May 2017 - 02:36 AM, said:

During this event i bought 3 new mechs (1 i sold after few hours). Kodiak, Marauder IIC and Orion IIC (sold) but now im starting to save (i hope).

Unless... maybe... hmm... second Marauder IIC i like this mech Posted Image.


Just wait until you realise you can put 2 of them and 2 arctic cheetos in a single dropdeck ;)

Nothing will ever be the same.

#82 Marius Romanis

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Posted 13 May 2017 - 05:10 AM

View PostCJ Daxion, on 13 May 2017 - 01:49 AM, said:




Well If you have tons of GXP, and mechs that are not leveled converting it to level mechs is the best. It will turn your GXP into SP's for what ever mechs you choose.

If you don't have any mechs that you want to level, then leave it at GXP, and convert if you ever need an extra SP's on some mech that does not have enough XP.


Option 1 is the far better deal as you are converting GXP for C-bills in a way.



Yes its probably best to master all mechs with gxp now, but he said he will have 250 mechs worth of GSP, that means it really does not matter he wont run out of GSP before 2030

Edited by CadoAzazel, 13 May 2017 - 05:10 AM.


#83 oldradagast

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Posted 13 May 2017 - 05:22 AM

Well, I've got a good stable of Clan mechs, so I should be fine.

Most of my IS mechs, including long-time favorites, will rust in my mech bays until new tech comes along and maybe helps. My Awesomes and Hunchbacks will be fondly remembered...

I see a rather shallow future for the game, unless new tech really, really helps.

#84 Dollar Bill

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Posted 13 May 2017 - 05:51 PM

View PostAnTi90d, on 11 May 2017 - 10:13 AM, said:

I'm torrenting as many games as half of my HDD will hold.. and getting them set up with the proper mods. (Seriously, who would run a Bethesda game in its vanilla state?)

I plan on leaving the game until the new tech arrives, then making the decision to come back or uninstall.

I'll still keep some forum tabs and Outreach on standby to read about how pissed off people are and how badly PGI screwed it up, though. (..but I won't be eating popcorn; it's bad for your colon.)

Yeah, that sound like a good idea. I have a few DLCs I haven't done yet in Fallout 4. And I've been eyeballing World of Warships for a while too.

With the Skill Maze being shoved down our throats, PGI just made it easy for me to walk away. They have been trying to make me quit for a while now with their lack of understanding of the game, illogical over nerfing, and their stubborn refusal to just keep it simple. With my frustrating as hell experience with the unnecessarily overly complicated Skill Maze on the test server, I think this time they have done it. I got so pissed off trying to build a mech, I quit the game and started playing something else.

I like to experiment with builds and the Skill Maze makes it way too unnecessarily painful, and the respec cost is the final insult to injury. And you know with Paul's love of irrationally over nerfing, he's going to nerf the nodes you are using into the dirt, causing you to keep having to respec you builds and incur that cost.

Paul said one of the goals of the Skill Maze was to give us choice. But in reality, PGI is using the Skill Maze to micro-manage our builds by not even allowing you to build you mech back to 100% of where it was before the Skill Maze. How is an across the board nerf a 'choice?'





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