AnTi90d, on 11 May 2017 - 10:13 AM, said:
I'm torrenting as many games as half of my HDD will hold.. and getting them set up with the proper mods. (Seriously, who would run a Bethesda game in its vanilla state?)
I plan on leaving the game until the new tech arrives, then making the decision to come back or uninstall.
I'll still keep some forum tabs and Outreach on standby to read about how pissed off people are and how badly PGI screwed it up, though. (..but I won't be eating popcorn; it's bad for your colon.)
Yeah, that sound like a good idea. I have a few DLCs I haven't done yet in Fallout 4. And I've been eyeballing World of Warships for a while too.
With the Skill Maze being shoved down our throats, PGI just made it easy for me to walk away. They have been trying to make me quit for a while now with their lack of understanding of the game, illogical over nerfing, and their stubborn refusal to just keep it simple. With my frustrating as hell experience with the unnecessarily overly complicated Skill Maze on the test server, I think this time they have done it. I got so pissed off trying to build a mech, I quit the game and started playing something else.
I like to experiment with builds and the Skill Maze makes it way too unnecessarily painful, and the respec cost is the final insult to injury. And you know with Paul's love of irrationally over nerfing, he's going to nerf the nodes you are using into the dirt, causing you to keep having to respec you builds and incur that cost.
Paul said one of the goals of the Skill Maze was to give us choice. But in reality, PGI is using the Skill Maze to micro-manage our builds by not even allowing you to build you mech back to 100% of where it was before the Skill Maze. How is an across the board nerf a 'choice?'